- Nov 11, 2022
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I think the "golden path" would be decisions for which you have to use your brain and have to be mindful of the character and what you know about her/him. But that is very difficult to pull off.To be fair, this goes for most games. Often the decision is basically "Have sex with that LI" or "Dont".
The thing is, if a decision is that impactful that you lose the path to said LI, most people will not do this, unless they really dont like the character. Those are the impactful ones.
And others are just decisions that wont change much. Or just the dialogue.
And I dont think this is really an issue. As I said, I would be happy about some punishing scenes for the super-obvious wrong choices, but this is just me wanting to laugh at people who decided for Regina at the party and complain that Penny took that handsome black dude with the mega-cock home instead of MC and complain about the outcome of their (stupid) decision.
But I dont need this to enjoy the game. And I just think that most of the games here are probably like this - more like Kinetic Novels which give you the illusion of having a choice. (Because in the end, every meaningful choice also means more things which need to be created... meaning more time to develop, render, etc. and overall slower development)
Doing these obvious wrong decisions...I don't know...as long as you don't waste too much development time with them and maybe only have them end-up in one or two render...okay, but if they become a whole new permutation that no one will use anyway, then they are just a waste.