Alandir

Active Member
Aug 18, 2021
647
929
I mean we still have a lot of updates to go through until the inevitable reveal so...plenty of time to solidify the bond amongst the girls until then...
Yeah, I mean. I do suspect that's it's going to end up being the same 'shrug -> threesome' reaction we got in Oialt. But a man can dream of something more interesting.
 

[VEN0M]

Newbie
Nov 21, 2021
35
197
wtf are you talking about. A crush indicates romantic feelings, not just physical attraction. Of course penny can tell he's physically attracted to her, that's why she keeps teasing him.
Well said bruh because a bit of flirting, complimenting and teasing between mfs can mean so many things. Anything from Orion might just be a horndog who finds her especially hot to he might be the man she shares the next half-century with (ikik true love talk in this economy… plz don’t ship me off to area 51, i have a family). Seems fair to want to play it safe before jumping to conclusions.
 
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Stefansu91

New Member
Jan 22, 2023
1
1
As for Penny... I hope it goes slow as hell. We need another photoshoot where MC gets in nude, penny in lingerie, and the whole thing making it about him getting hard AF trying to control himself. Blue ball the dude, Penny!

I'd like to see something similar to Milfy City with Caroline.
 
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Dorfnutter

Engaged Member
May 21, 2017
3,000
15,224
As for Penny... I hope it goes slow as hell. We need another photoshoot where MC gets in nude, penny in lingerie, and the whole thing making it about him getting hard AF trying to control himself. Blue ball the dude, Penny!

I'd like to see something similar to Milfy City with Caroline.
/sees the accursed one's work being mentioned

Me:

View attachment Out_of_this_House_(Jontron)_V1.mp4
 

Dylan741

Forum Fanatic
Nov 18, 2019
4,649
8,526
I once had a thought of recreating the HS look in DAZ... Maybe I'll start looking into that again...

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edit: there are a few issues with this render that I would probably try to fix if I was going for an AVN release... But to me, it escapes most of the pitfalls that alot of the DAZ games I've seen fall victim to... Or maybe I could be just entirely wrong...
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It's good, especially being it a quick renders so it miss some of work with lights and shadows, BG and some improvement at level of post production ( filters and retouch).
I would say that at the moment, the best examples of how to work with DAZ and how to give a good render can be found in the work of: Oceanlab ( though he is slooooaw), digi.Bi, Stone Fox Studios, Naughty Road ( very original but fantastic nonetheless) and Gallant Trombe, imho of course, but what you showed is definitely interesting, wish you best of luck for your project. :)
 
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Solak

Member
Nov 22, 2017
492
704
I think Caly is the exception to the others. As we were warned, she wasn't deemed complete, hence the server lockdown. She was "trapped" in a box that looks exactly like we see with that guy and the "NPC" kid in the current update. I'm thinking the WoA were actually created from "players"/"NPCs". Her reprogramming wasn't finished and so she still retained herself and more of what her magic could do. Either that or she's actually just something from the MC's imagination. Hell, I wouldn't be surprised if her home was actually from the game he designed in the past.

The only problem I see with Hyas being able to cut a path between servers is that he keeps asking others to "open the portal". Unless its like you say and it only works with close servers.
Not sure why you insist on theorising as though Eternum is just a digital game, a bunch of code. Hasn't Caribdis given us enough foreshadowing that it's not? If Nova can hack a visor to steal a person's inventory at launch but can't once they're inside the game or even modify any single variable, that means something is off. What they've programmed has so far been foreshadowed as being accessing other worlds while maintaining a link to the Earth to prevent death, as well as installing exit gates. There's more of course, such as NPCs having chips just like players, or physical activity in Eternum resulting in consequences in the real world.

We can also see the 10 gems of doom floating around Calypso's ancestor, giving him the ability to use magic apparently. With Calypso being clearly unhappy with being seen as merely a tool, the chips, the reprogramming and whatever else, it's clear that she's her own person. Meaning that she and the gems of doom far predate the creation of Eternum's chips. And seriously, inability to even take screenshots in a game where you can have tons of different outfits in many types of worlds? No DM-ing while in-game or any such usual commodities found in any MMO? No character screen in-game to check level, stats, equipment or inventory? There isn't even a tutorial for new players! No in-game images on the net (as revealed in a conversation with Penelope). Why don't the devs have images of their own game?

You can't properly theorise if you continue with the assumption that it's just digital code. The game has abundantly made it clear that something's fishy and you'd need crazy infrastructures to support such vast amounts of data, yet there's no such thing back on Earth, and no way to modify any variable "in-game", not even for a hacker who can get access to a very secure server or remotely hack a secure casino computer in record time to feed it false info.
 

Rouruki

Newbie
May 31, 2021
54
32
Old saves dont work??? my last save version is 0.5 but wont load.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3276, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4100, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1252, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1062, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 462, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 768, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Eternum 0.6
Thu Aug  3 23:07:07 2023
 

Takkatakka

Engaged Member
Nov 11, 2022
2,545
7,074
Old saves dont work??? my last save version is 0.5 but wont load.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4100, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1252, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1252, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 768, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Eternum 0.6
Thu Aug 3 23:07:07 2023
Did we even have a case in which these errors weren't happening due to a mod?
 
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fapderp11

Member
Jun 20, 2022
370
466
Hey guys, quick question. I've seen people with an animated signature that cycles through several (or maybe all) of the signatures from this signature post, but I can't find it. How can I get the URL to add it to my signature? Do I have to find the original file, or can I just "copy" it from someone else's signature?
 

Ellyx

Active Member
Apr 9, 2022
677
4,441
Hey guys, quick question. I've seen people with an animated signature that cycles through several (or maybe all) of the signatures from this signature post, but I can't find it. How can I get the URL to add it to my signature? Do I have to find the original file, or can I just "copy" it from someone else's signature?
eternum harem.gif
This should work if you copy the link (don't know if it's the sig you want)
 
Last edited:
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