- Feb 2, 2018
- 68
- 51
I had agreed to argue based on the assumption of the child NPC being an actual child since that seemed to be the consensus here, and so would be an appropriate context for an argument. That's how moral dilemmas work, you establish a scenario with set parameters and evaluate decisions based on that scenario.You don't have permission to view the spoiler content. Log in or register now.
The actual in-game events clearly present the other player in the wrong, no questions asked. It isn't a moral dilemma. There's a MYSTERY about which NPCs are actually people, of souls, and servers, but the MCs action of shooting the other player is unequivocally presented as being right. There is no moral dilemma.
All those other examples you gave aren't examples of the Dev bringing real world arguments into the game, which is why they aren't virtue signaling, as opposed to the scenario we were discussing which very clearly references common arguments about this subject matter and then putting those arguments in a scenario where they're unequivocally shown as being in the wrong.