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PrometheusEVN

Evermore Dev
Game Developer
Nov 11, 2021
164
1,077
218
Hi - PrometheusEVN

I definitely respect your decision, BUT do you REALLY know what you are doing?

Why don't you go and check how many self-publish erotic books are written now (harem, reverse harem, etc). We are talking about hundreds of writers/authors (whose names I have personally seen on some Internet lists) who wrote many thousands and thousands of erotic books in the last five-ten years only (and yes, some of them have a link to Patreon too).

I guess, as long as you feel that you can compete with them then no big deal.

The developer of this game https://f95zone.to/threads/the-office-wife-v0-92-public-j-s-deacon.44541/ wrote at least twenty books and then for some reasons he decided to convert one of his book into this game (which is quite popular - although I did not check this game status recently).

I wonder why he decided to make this big change... :unsure:

PS: I am just curious - why such a big change (from the game developer to the writer): is it image rendering (or something else)?
I'm a bit late but basically I don't have the time to render and do everything that AVN development entails. As I improved over time, I realized I loved the writing aspect of the development process and it was something I wanted to keep doing when I do have some free time. I spent so much time with the characters and the world of evermore that I didn't want to just stop the game and leave it at that. (I used to literally daydream every hour of every waking day about the story to figure out plots, the history, why things are the way they are, the mechanics behind the magic, how the different characters think and view things, what made them the way they are, etc.)

I still think about it every day at this point and I thought about it nearly every day I was offline. It was only natural to me that I would use the time I do have to keep writing it an finish the story, since I wanted to keep writing. I'm not particularly looking for a commercial hit, I just want to write the story to the best of my ability and have the story finished, cohesive and available to read.
 
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PrometheusEVN

Evermore Dev
Game Developer
Nov 11, 2021
164
1,077
218
well i think a book/novel is no less time consuming than a VN.
the most time consuming is writing.
the renders are made by a computer,it takes time too but the only thing you make is setting it up and the maschine does it himself.
whats left is edditing the renders after finished and bringing everything together after all is finished.
i think the writing takes most of the time because it needs to fit and you don´t always get it right at first try.
Honestly writing was the fastest and most fun part for me (Dialogue is especially fast to write though so that helped). The visuals are what really took a long time. I didn't like rendering and I hated animating, but I did love the post-processing I started to do near the end for the next update and game. Making individual images wasn't so bad. It was when poses got complex and I had to manually position most of the character's bones, light a bad map, modify the graphics to fit the scene, etc that things got long and painful. The longer I went on, the more of all that I had to do.

Then there's also the issue of the limited available assets throwing a wrench into the creativity and what was possible for me to actually have in the story. There are many things that were coming in the future that I had no idea how I was gonna accomplish while having it look good and feel good. Ex: Entire armies clashing, sieges of cities, natural disasters.

TLDR: Writing is fun and can be fast when you're in a flow state. Rendering is slow, limited, and not particularly engaging to do
 

Mommysbuttslut

Forum Fanatic
Feb 19, 2021
4,449
11,253
636
Honestly writing was the fastest and most fun part for me (Dialogue is especially fast to write though so that helped). The visuals are what really took a long time. I didn't like rendering and I hated animating, but I did love the post-processing I started to do near the end for the next update and game. Making individual images wasn't so bad. It was when poses got complex and I had to manually position most of the character's bones, light a bad map, modify the graphics to fit the scene, etc that things got long and painful. The longer I went on, the more of all that I had to do.

Then there's also the issue of the limited available assets throwing a wrench into the creativity and what was possible for me to actually have in the story. There are many things that were coming in the future that I had no idea how I was gonna accomplish while having it look good and feel good. Ex: Entire armies clashing, sieges of cities, natural disasters.

TLDR: Writing is fun and can be fast when you're in a flow state. Rendering is slow, limited, and not particularly engaging to do
Someone should really come up with an AI that's entire purpose is to pose and manage lighting in Studio Neo :HideThePain:
 
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