Dumbest thing I've heard all day. The option to fail is what makes a game a game and it IS the player's responsibility to figure out what the correct choices are because again that is what makes it a game. You as the player of a game need to figure out what the right things to do are to win. That is how all games are. If you couldn't make wrong choices and were forced to only be able to do the right ones to progress then it wouldn't be a game.
Maybe you should just go stick to kinetic novels or something if this is to much for you to handle.
Dumbest thing I've read all day.... In the specific case where the game is programmed to have both a Win & Lose case scenario, your point would be valid however your thought process in regards to the context of this conversation is flawed.
Example of Win & Lose case scenario.
When fighting a boss you can win by killing the boss and lose by death to the boss.
- It is common practice when hitting a losing case scenario to be given a game over screen or a notification of some kind, you are also provided the option to return to a previous save point to try again.
- It is not common practice to allow the user to continue past that boss area without beating it.
- The only exception would be an optional boss in which case you can choose not to fight it at all
Example of Win & Lose case scenario not involving a boss fight.
You are tasked with the completion of a puzzle or to solve a riddle before a timer reaches zero, if you solve the puzzle/riddle before the timer reaches zero you win, however, if the clock runs out you lose.
- It is common practice when hitting a losing case scenario in this context to be told you have failed the puzzle and you are then often presented with the option to try again.
- It is not common practice to allow the user to move past this room or to progress further in the game without solving the puzzle/riddle.
- The only exception would be if the puzzle or riddle is optional and has no bearing on story progression.
Example of Terrible Programming.
You are given 2 options choosing one of those options leads you down a path you can not return from, it completely blocks all ability to progress in the game and fails to notify the player in any way that they have entered a dead-end, the user now spends hours pointlessly clicking things trying to figure out how they get further in the game until they finally give up out of frustration.
In the first two examples, there is always a way to move forward you are notified of your failure and given the ability to try again.
We are not talking about other games we are talking about a specific case in this specific game in which you are left in a state where none of the functionality of the game works anymore, and nothing is put in place to make you aware you have made a wrong choice, this is quite clearly an oversight by the developer or a bug, it does not work as it is intended to.
If you can't understand the difference between these scenarios you should stick to reading books and educating yourself some more instead of posting on forums.
Don't expect further responses, arguing about this game isn't worth either of our time.