- Jun 26, 2017
- 159
- 319
Progress report (\(^_^)/):
So I finally got finished one of the main features going forward: universal storage! Here's how it'll work -
When you buy a company, it'll be just that: a company. No direction, no focus, just a shell of a business you pump money into every day. You'll have five options for what you want the company to focus on: Agriculture, Mining, Lumber, Manufacturing, and Sales. What I've been working on so far for testing is purely agricultural: the farms.
So, you've bought a company, you tailored it to focus on farms, now what? Well, when you click on your new company, you'll be able to:
Anyway, that's all from me for now. I'm ironing out the kinks in the system for now, then I'll try adding in mines and lumber mills before uploading the mini-update. I'm actually really excited about the new storage system, since this was one of the sticking points I was having a lot of trouble with. ^_^
Also, now that I have a universal itemized array for products, I can do cool things like: letting you use your produced food instead of buying food every day, manufactured products you make could be converted into actual inventory items, or maybe setting up a supply chain for other mechanics in the game (gun factory for your gang, anyone?). These were cool ideas I had, but I had no way to approach implementing them. Now that I do, I can't wait to finish implementing this fully!
So I finally got finished one of the main features going forward: universal storage! Here's how it'll work -
When you buy a company, it'll be just that: a company. No direction, no focus, just a shell of a business you pump money into every day. You'll have five options for what you want the company to focus on: Agriculture, Mining, Lumber, Manufacturing, and Sales. What I've been working on so far for testing is purely agricultural: the farms.
So, you've bought a company, you tailored it to focus on farms, now what? Well, when you click on your new company, you'll be able to:
- Buy an npc's farm - there'll be five farms for sale that spawn every day, and you'll have to wait for anymore
- Build a farm - for now the product will be random, but this has the benefit of having no limit on how many you can make (for a much higher price...)
- Buy warehouses - you'll have a limited amount of storage for your products. You'll get a bit from farms, and more if you built the farm yourself, but a cheaper option may be to simply buy space
- Sell stored products: You will need a lot of product stored to sell it this way, but it'll make you more than letting the farms sell it themselves.
- Toggle daily reports - If you don't care to be reminded where your food is going, just hide the report
- View a summarized report on farms - this'll also let you toggle what they do with their products: store them, or sell them directly to the market
- View an itemized list of your stored products - this took me forever! But, as it says, you'll actually be able to see what you have stored. A nifty debug feature that'll help you way more than me
Anyway, that's all from me for now. I'm ironing out the kinks in the system for now, then I'll try adding in mines and lumber mills before uploading the mini-update. I'm actually really excited about the new storage system, since this was one of the sticking points I was having a lot of trouble with. ^_^
Also, now that I have a universal itemized array for products, I can do cool things like: letting you use your produced food instead of buying food every day, manufactured products you make could be converted into actual inventory items, or maybe setting up a supply chain for other mechanics in the game (gun factory for your gang, anyone?). These were cool ideas I had, but I had no way to approach implementing them. Now that I do, I can't wait to finish implementing this fully!