Yeah, Guter is good using the "butterfly effect" in his game -- where small innocuous choices will have a big impact later. (At least that's how it was when I played before. Surely, his style of storytelling has continued unabated up to the current version.) Anyway, I was surprised for a time when he mulled over the idea with his fans about discarding certain storytelling elements that will only pay dividends later for quicker nukiage-like updates. Such as eliminating the aforementioned consequential choices. Thank goodness he was dissuaded from doing so and will continue to carry on as normal. Love the idea that the preeminent couple completely trust and love one another, and that neither one of them would do anything they or their partner wouldn't want -- very much a
stag and vixen dynamic. No sissy male MC or braindead bimbo FMC. Too many presummingly netorase/swinging-centric games are just NTR games in disguise. (I hate that, but won't begrudge others that enjoys that type of content either.) Hope Guter keeps it up with those meaningful choices and allowing players the agency to avoid content they don't want to see while revealing more of the underlying police story to raise tension as well! Here's to
Guter Reiter and to wish him all the best. Cheers! *Clicks mugs*