- Nov 22, 2020
- 1,549
- 1,262
If what they did isn't betrayal, I don't know what it is, hahaha!Don't worry, Pyr0w has assured me that this was not a betrayal.
If what they did isn't betrayal, I don't know what it is, hahaha!Don't worry, Pyr0w has assured me that this was not a betrayal.
Spot on summary of all the characters, i couldnt agree more.My character - summary after playing EP2:
Melissa/Mel:
At first unhappy that the sister and the MC do not also go to the same college. So the two of them now try to transfer there. However, it doesn't work out (the form for this was never handed in by the mother). After the MC and Olivia tell her this, she bitches, ignores their contact attempts and even ignores her current girlfriend/roommate, leave the shared flat.
After she finds out from Olivia at the party that with Ellie's help Olivia can go to college after all, they both leave the party, pack up Melissa's things and leave. Surprisingly, she still ignores Ellie - who actually helped with the situation.
For me a spoiled brat, manipulative. In short: a bitch. To hell with her.
Olivia
Seems to be under the thumb of her sister and mother. Actually wants to contact the MC, but is prevented from doing so by stupid circumstances (the empty battery). Now Melissa tries to convince her that the MC is the evil one.... To me, the dumb one, a sub. Maybe good for a fuck...
Ellie
As written above she was actually trying to help her friend. By breaking off contact with Melissa she is now unhappy, has to look for a new place to live (probably because of the costs since Melissa moved out). Don't know why, but for me actually an interesting LI candidate
Kate/"Mom"
Still not enough details why she doesn't want the MC and especially Olivia join Melissa in the college. Probably no good ulterior motives though. Therefore so far the "bad guy" in the game (with Melissa).
Celeste
The "not" girlfriend, who nevertheless seems to be a girlfriend.
For me a LI, but not number one (to easy to get...)
Charlotte, Victoria, Celeste, Amber
A few of them could be interesting, but not enough info yet.
Teddy
The ultimate mate...
The MC
I'm unsure about him, just like the MC himself with the whloe situation. We don't know his actual role in the "family" yet, he's apparently not directly related. But he has been living with Melissa/Olivia/Kate already for a while. Therefore for me logical that he's trying to get in touch with Olivia/Melissa.
All in all an interesting game so far with much drama potential.
300 x 124 px / 1 MB
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300 x 124 px / 1 MB
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Good to hear that release is getting closer, and good to see you also posting news here. I would think more people would be willing to support devs that don't gate keep news like this.I've just made a quick update post over on Patreon - I thought I would update those here that are following the thread, too. As it has been a couple of months since I last posted, and I'm sure some of you are interested in how development is going. I'm behind a little because of a huge work project coming to an end, but now that that's over I've got more free time to finish off Episode 3. Here's the post:
Episode 3 is not ready yet! But it's not far away from completion. My plan is still to release two updates by the end of the year - so you can expect Episode 3 to drop some time in November.
This post is the first of many over the next few weeks that will be showcasing features of the next update. I've done a quick makeover of some of the branding for Excluded and have also updated the game's UI to fit with it. There were some complaints about the thin font being used. So I've switched over to a bolder font that is more readable. The UI has also been updated with some better functionality like the option to disable/enable screen effects, and a changelog has been added in-game to keep everyone up to date with development.
View attachment 2130504
View attachment 2130505
A new minimal main menu puts randomly selected character portraits at the forefront, these will be updated periodically. In the future I plan on adding bonus images to the main menu that are unlocked once you meet certain in-game checkpoints. All of the in-game menus have been given the same treatment to maintain a consistent look.
View attachment 2130503
Here's a bonus render of Ellie for you guys because I feel bad about the long gap between updates. Patrons have already seen Ellie's updated textures - images from this set are going up this weekend for all Patron tiers as a quick thanks. As the release of Episode 3 is getting closer I'll be posting more behind scenes/update posts like this over there, but will also try and trickle in a couple of posts on here (or Twitter) too.
Thank you so much for the update. A lot of devs fail to update here and it does get a bit blaaa when there is no communication. I like what you are doing and keep up the great work.I've just made a quick update post over on Patreon - I thought I would update those here that are following the thread, too. As it has been a couple of months since I last posted, and I'm sure some of you are interested in how development is going. I'm behind a little because of a huge work project coming to an end, but now that that's over I've got more free time to finish off Episode 3. Here's the post:
Episode 3 is not ready yet! But it's not far away from completion. My plan is still to release two updates by the end of the year - so you can expect Episode 3 to drop some time in November.
This post is the first of many over the next few weeks that will be showcasing features of the next update. I've done a quick makeover of some of the branding for Excluded and have also updated the game's UI to fit with it. There were some complaints about the thin font being used. So I've switched over to a bolder font that is more readable. The UI has also been updated with some better functionality like the option to disable/enable screen effects, and a changelog has been added in-game to keep everyone up to date with development.
A new minimal main menu puts randomly selected character portraits at the forefront, these will be updated periodically. In the future I plan on adding bonus images to the main menu that are unlocked once you meet certain in-game checkpoints. All of the in-game menus have been given the same treatment to maintain a consistent look.
Here's a bonus render of Ellie for you guys because I feel bad about the long gap between updates. Patrons have already seen Ellie's updated textures - images from this set are going up this weekend for all Patron tiers as a quick thanks. As the release of Episode 3 is getting closer I'll be posting more behind scenes/update posts like this over there, but will also try and trickle in a couple of posts on here (or Twitter) too.
Take your time if it means that you won't drop the game and improve quality.I want to avoid this happening again. Going forward I'll be able to release episodes with much shorter gaps in between them - but to do so I'll be delaying any updates for likely the next couple of months. The plan is to get a good amount of development done on Episode 4 before I send out Episode 3. The update cycle will continue to work much like that in the future. Essentially allowing me to bank up content/development time on each update so that if I run into any issues it won't massively impact the release schedule (avoiding the issue we have now of the huge wait since Episode 2). Working this way will also give me some free time to post here more often, read and implement feedback, work on bonus patron content and so on.
TL;DR: Sadly there won't be an update this month or next month (sorry!), but this will allow me to stick to a consistent release schedule in the future - which is better for everybody in the long run.
Delaying now for a little while means that I can deliver a better experience long term which is very important to me. Hope y'all understand!
This is good, at least that means the game is not dead yet and that's good newsView attachment 2335930
Hey everyone, I'm just mirroring this post here from Patreon to try and inform as many people as possible. This should let you in on what I'm planning for the future.
When I started this project I wanted to avoid huge gaps of several months between updates...
Things started off well but at the end of 2022 I ran into some PC issues that took more than a few weeks to resolve. This made me realize how easy it is to get behind on content and end up leaving you guys in the dark waiting for news. Being behind schedule and using all of my free time working on the update meant that it was hard to find time for posting here and starting up other promotional stuff like social media, Discord, etc.
I want to avoid this happening again. Going forward I'll be able to release episodes with much shorter gaps in between them - but to do so I'll be delaying any updates for likely the next couple of months. The plan is to get a good amount of development done on Episode 4 before I send out Episode 3. The update cycle will continue to work much like that in the future. Essentially allowing me to bank up content/development time on each update so that if I run into any issues it won't massively impact the release schedule (avoiding the issue we have now of the huge wait since Episode 2). Working this way will also give me some free time to post here more often, read and implement feedback, work on bonus patron content and so on.
TL;DR: Sadly there won't be an update this month or next month (sorry!), but this will allow me to stick to a consistent release schedule in the future - which is better for everybody in the long run.
Delaying now for a little while means that I can deliver a better experience long term which is very important to me. Hope y'all understand!