- Dec 1, 2018
- 2,169
- 2,089
Yeah a sad general trend which makes it easier as long as the result is fappable everyone is ok the overall complexity is still extremely low and if so many problems are already on this complexity level.
They should hurry getting some better Unreal experienced Devs on board.
The only thing that interests me in their work is their asset creation pipeline integration overall it yields really good results, the artists are the most advanced here in that team they push most of it currently.
Still Batman Arkham Night was 10x better Developed then this.
Resolution Change seems only to work correct from the Title Menu with whatever you set there you gonna be stuck the Ingame Settings Menu decission gets ignored as soon as your choice gets written into Settings.sav.
Started from Scratch killing their whole Paralogue Setup Folder
Their is several Shader (Nvidia Driver) and Substance Material (Unreal Engine) caching going on
their High/High Performance now by Default for 0.30 4.25.3 on 4K for both of the most complex scene setups
Ah yeah and Welcome New 0.30 Medium/High Setting Render Bugs
Low
Medium/High
It is a screen space reflection issue introduced with 0.30
Anti Aliasing High has become even more temporal unstable now, resulting in complete new artifacts in newer scenes, what a total messup of development on Unreal.
They should hurry getting some better Unreal experienced Devs on board.
The only thing that interests me in their work is their asset creation pipeline integration overall it yields really good results, the artists are the most advanced here in that team they push most of it currently.
Still Batman Arkham Night was 10x better Developed then this.
Resolution Change seems only to work correct from the Title Menu with whatever you set there you gonna be stuck the Ingame Settings Menu decission gets ignored as soon as your choice gets written into Settings.sav.
Started from Scratch killing their whole Paralogue Setup Folder
Their is several Shader (Nvidia Driver) and Substance Material (Unreal Engine) caching going on
their High/High Performance now by Default for 0.30 4.25.3 on 4K for both of the most complex scene setups
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Ah yeah and Welcome New 0.30 Medium/High Setting Render Bugs
Low
Medium/High
It is a screen space reflection issue introduced with 0.30
Anti Aliasing High has become even more temporal unstable now, resulting in complete new artifacts in newer scenes, what a total messup of development on Unreal.
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