- Jun 5, 2017
- 3,138
- 2,500
openSourceProponent I appreciate the effort, but I do believe this goes against what Bupo has been trying to do all this time. Which is to teach people here how to do things themselves instead of asking for handouts.
It does not make any sense. Anyone who wants to play this game, have to learn this crack job? Even English is not my native lang. I don't even understand what they're(bupo and others) talking about. I can't do this crack job. In your logic, shouldn't any game be cracked? I'm glad the crack groups don't think like you do.openSourceProponent I appreciate the effort, but I do believe this goes against what Bupo has been trying to do all this time. Which is to teach people here how to do things themselves instead of asking for handouts.
Bupo does think like he do. Bupo was pretty clear that he's against posting screenshots, scripts or step by step tutorial. I guess he does not like script kiddies running around, but if someone does share them I doubt he has the authority to take it down thoIt does not make any sense. Anyone who wants to play this game, have to learn this crack job? Even English is not my native lang. I don't even understand what they're(bupo and others) talking about. I can't do this crack job. In your logic, shouldn't any game be cracked? I'm glad the crack groups don't think like you do.
It's nice of him to teach people that. But that shouldn't mean everyone has to do this crack thing. People who want to learn, they can learn. But it's ridiculous to force everyone into it. And he's not the some of 'king' here.Bupo does think like he do. Bupo was pretty clear that he's against posting screenshots, scripts or step by step tutorial. I guess he does not like script kiddies running around, but if someone does share them I doubt he has the authority to take it down tho![]()
Yeah, i don't think many will buy that geek bullshit. An auto patcher can come in handy here.It's nice of him to teach people that. But that shouldn't mean everyone has to do this crack thing. People who want to learn, they can learn. But it's ridiculous to force everyone into it. And he's not the some of 'king' here.
Don't shoot the messenger. I'm just relaying a viewpoint of another user.I'm glad the crack groups don't think like you do.
The thing is that he (or whoever else cracked the game) will release it a week after it's been published. So learning to crack yourself is not a necessity in any case.It's nice of him to teach people that. But that shouldn't mean everyone has to do this crack thing. People who want to learn, they can learn. But it's ridiculous to force everyone into it. And he's not the some of 'king' here.
We all come here to pirate the game. If someone stands in the way of honest piracy he should be cast aside, even the one who originally cracked it. He's not the only one who can crack it now anyway.Don't shoot the messenger. I'm just relaying a viewpoint of another user.
The thing is that he (or whoever else cracked the game) will release it a week after it's been published. So learning to crack yourself is not a necessity in any case.
I've gone through the trouble of running the game through the debugger myself. It's not that difficult to do and it means I won't have to rely on anyone else to crack the game as soon as the download links are here. I would not have that benefit if people were giving out cracks right away.
Things will change in future I'm sure. Besides, if you're posting a custom program, don't post executables, post source.Hello everybody
So, I created an automatic debugger for Paralogue. It does similarly to what Bupo have described in his post #123.
But it does all the debugging automatically.
To run it:
- unzip "paralogue runner.zip" where would be an exe file.
- put "paralogue runner.exe" into the directory ...ParalogueXXX/WindowsNoEditor/Paralogue/Binaries/Win64/
- confirm the game exe file is there, and it is named Paralogue-Win64-Shipping.exe
- run "paralogue runner.exe".
For this automatic debugger to work, it needs original(uncracked) binary(exe-file). It looks for a file named Paralogue-Win64-Shipping.exe,
starts it in a debugging mode, circumvents its anti-debugging stuff, skips DRM, and then just runs the game.
I have tested it on Paralogue 0.16 and 0.18a (non-VR). I believe it might work on other versions as well as VR versions.
I run it on Windows8.1/i5-2310
Let me know, if C sources worth posting here.
Actually they do. If you've ever met them or talked with them, they don't want gimmies to have their cracks. They're leaked often by people like you. And no, you don't have to crack the game to enjoy it. Just wait a week for the author to make his money and then others who can crack it release it here.It does not make any sense. Anyone who wants to play this game, have to learn this crack job? Even English is not my native lang. I don't even understand what they're(bupo and others) talking about. I can't do this crack job. In your logic, shouldn't any game be cracked? I'm glad the crack groups don't think like you do.
Right because I went out of my way to teach them how. Duh... Besides, I've heard a rumor that the author is going to change something that most of you won't be able to grasp anyway. Probably has to do with the fact that I maybe tipped them off on how to do that. For instance, use the actual values from ElecKey for users...and you'd have to then crack ElecKey instead of bypassing it. Short, quick, simple. It'd stop everyone here (except me). But at that point, I wouldn't give a damn to bother teaching anymore because of trolls like you.We all come here to pirate the game. If someone stands in the way of honest piracy he should be cast aside, even the one who originally cracked it. He's not the only one who can crack it now anyway.
It is clean, but you shouldn't do it the way you did. You should just redirect execution to return from LoadLibraryA instead and then do a reverse byte-search for a JMP XXXX and then set execution to follow that address... Your way isn't future-proof against address changes without doing so. This also doesn't stop people from running the first executable Loader. Maybe aim to replace the Loader and assume relative offset to Shipping binary as well.Hello everybody
So, I created an automatic debugger for Paralogue. It does similarly to what Bupo have described in his post #123.
But it does all the debugging automatically.
To run it:
- unzip "paralogue runner.zip" where would be an exe file.
- put "paralogue runner.exe" into the directory ...ParalogueXXX/WindowsNoEditor/Paralogue/Binaries/Win64/
- confirm the game exe file is there, and it is named Paralogue-Win64-Shipping.exe
- run "paralogue runner.exe".
For this automatic debugger to work, it needs original(uncracked) binary(exe-file). It looks for a file named Paralogue-Win64-Shipping.exe,
starts it in a debugging mode, circumvents its anti-debugging stuff, skips DRM, and then just runs the game.
I have tested it on Paralogue 0.16 and 0.18a (non-VR). I believe it might work on other versions as well as VR versions.
I run it on Windows8.1/i5-2310
Let me know, if C sources worth posting here.
Never was a king, never forced anyone to do anything, only asked them to. If authors don't make money, they quit making things. For Indies, best to give them some time before releasing stuff. I'm not Trump, Hillary, Bush, Hitler, a Republican, so no I'd never force my way of life on anyone. Read the thread...It's nice of him to teach people that. But that shouldn't mean everyone has to do this crack thing. People who want to learn, they can learn. But it's ridiculous to force everyone into it. And he's not the some of 'king' here.
If it uses Unreal Engine, it can be ripped. I mentioned it above. But I doubt they'll move to cloud with Unreal Engine unless they Stadia/Xcloud/etc it. UE is meant for LAN-serves, not WAN. Imagine trying to stream GBs to to play. But I'm done with this environment, so I'll leave it to others to learn how to rip who aren't burnt out on toxics. Gotta love toxics. They can't do anything for themselves and run off the people who can. I wonder who'd be willing to tolerate them and crack new protections. Worked out for them, didn't it? *Unwatch All*Not sure how cracking will even work now that the dev has made it clear they are looking into a cloud base version of the game with a cloud based provider. Not sure what the timeline for that is, but they seemingly are in talks from what was said on their Patreon.
Very well referenced (Aesop's Fables).This feels like it could be an allegory straight out of Aesop's Fables. I see it like this:
A villager asks a passing farmer to grow something for a hungry village. Instead the farmer takes the time to teach the village to grow some corn for themselves. Unfortunately most villagers are to lazy to tend to their own crop so they keep pestering the farmer to do it for them. The villagers that did learn how grow corn came to an agreement with the farmer that they would share their crops after first making sure that their own families had enough. This wasn't good enough for some of the lazy villagers so they kept complaining. One of the village farmers had heard enough of these complaints and thought he could help by creating a new corn where all the villagers had to do was throw it and watch it grow. The lazy villagers were overjoyed by this new corn and outraged that the teaching farmer did not do this in the first place, they decide kill him. Life in the village is good for a while. The season begins to change and as it gets colder the self growing corn begins to die. Without the corn the village is back to starving and without someone to teach them about what kind of crop to grow in a colder season everyone ends up starving to death.
THE END
All I can say is well done peeps.
I don't think that should be much of an issue for some time to come. First of all, the post started with this:Not sure how cracking will even work now that the dev has made it clear they are looking into a cloud base version of the game with a cloud based provider. Not sure what the timeline for that is, but they seemingly are in talks from what was said on their Patreon.
So it's still a ways away. The third paragraph then starts with this:Technically speaking this is still too early to discuss and is not going to bear much fruit in the span of a year or two,
So it appears far from certain that this cloud gaming actually will become a thing when it comes to ProjectH.We're not entirely sold on this idea and I'm skeptical who would wish to play adult games on the subway with their smart phone
Methinks you should do some research on The Scene (and if you don't know what that is, you have no right to be talking about cracking groups).I'm glad the crack groups don't think like you do.
I don't see how someone cracking a game a few times. Then moving on from cracking said game for whatever reasons, YET still willingly teaching others how to crack it is considered "standing in the way of honest piracy" (whatever the fuck that's supposed to mean lol). Wouldn't teaching others how to crack a game be the opposite of standing in the way of piracy? I mean it's not like they're actively going around reporting uploads/threads to the developers and having links taken down or anything like that. Now THAT would be "standing in the way of honest piracy", I think.We all come here to pirate the game. If someone stands in the way of honest piracy he should be cast aside, even the one who originally cracked it. He's not the only one who can crack it now anyway.
By the time he releases it, my kids will be playing it in their early teens.I don't think that should be much of an issue for some time to come. First of all, the post started with this:
So it's still a ways away. The third paragraph then starts with this:
So it appears far from certain that this cloud gaming actually will become a thing when it comes to ProjectH.
If it comes down to it, I'll just wait for the release of the game and for someone to share it then. You know, in about a decade's time.
Apperently it's to learn how to crack it lolwhat is the requirements of this game??