- Aug 4, 2020
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they never said they are getting bought by a publisher...did they?...So if they get bought out by a publisher shouldn't they take down the Patreon page? Haha yeah right. The scam will continue.
they never said they are getting bought by a publisher...did they?...So if they get bought out by a publisher shouldn't they take down the Patreon page? Haha yeah right. The scam will continue.
I am very sceptical about all this. I'm not saying they're lying, I'm just unsure which famous publisher they're talking about.View attachment 1330106
I'm not aware of any famous publisher that would invest in an adult game like this, but who knows, maybe they just want the campaign without the sex content.
From what I remember they started focusing on online because some investor paid them to integrate his online service into the game.Who are these people who want to have RP sex as women/lovecraftian monsters with other dudes? Genuinely curious.
People are paying for the character artist/modeler, VR, and the bestiality/tentacle fetish. No one else produces Triple-A quality real time character assets, and certainly no one uses them for deviant fetishes. The "game" itself is just an animation viewer with swapable characters, there is no value there.Well. they have more than enough patrons.You must be registered to see the links. I would be scared to pledge because having so much monthly they does not give much in return. I would wait.
In fact, I watched them for quite some time, and their situation always amazed me. They've always had so many patrons, but I really don't understand why?
Just because someone has money doesn't mean they know what they are doing in every aspect. People can earn money one way and fail horribly bad in a different category. As for DRM, blame F95. The crackers here use to wait one week before they released the crack. That allowed ProjectH to earn money from their campaign. Someone released a program that would auto crack the DRM. Myself and other people begged that person to pull it down and they refused. Not that it mattered because once released people had it. Shortly after that they switched to a DRM method.About online mode: I think it's just a disguised DRM or some data gathering tool. I seriously can't believe they think people want this.
About scam: They do get too much funds for what they are delivering publicly, true. But I think bad management cannot be considered scam. I will save this adjective for Redamz and ICSTOR for now.
About publisher: I think it would be great to have a publisher who can fund 15million for the game. They would make the game happen. Yeah, nobody likes to be bossed around, but they have 15 million to spend on a project like this because they know their stuff.
There are a lot of people that find value in this; That is obvious from their Patreon funding.People are paying for the character artist/modeler, VR, and the bestiality/tentacle fetish. No one else produces Triple-A quality real time character assets, and certainly no one uses them for deviant fetishes. The "game" itself is just an animation viewer with swapable characters, there is no value there.
is there any way to get all the limited time outfits?
No, they stated that they were offered 15m to put towards the project. They also said they did not know if there would be strings attached to it. As far as they went was verify with the CFO of the company.they never said they are getting bought by a publisher...did they?...
Your point of view doesn't work for niche porn games that can have over 90% piracy ratios because people don't pay for porn.It's always easy to blame people developing cracks for fictional missed sales. However, as various sources within the games industry have proven time and time and time again: all the DRM in the world won't stop piracy as effectively as having an easily accessible, quality product. Forced DRM has never been and will never be the solution to piracy. It's resulted in worse products for paying customers more times than it has ever impacted the pirates in a meaningful way.
The majority of consumers is proven to be perfectly fine with paying for a finished product. Paying for demo content via a scheme that does not guarantee any kind of timeline or deliverable is a different matter. I think cracks in this context are perfectly understandable. Developers should be super happy when they get people feeling like it's worthy of a Patreon sub, rather than focusing on "the ones that got away". If that is even why they're doing it.
Generally I feel it's more likely that they just struggle designing actual fun gameplay and having an online sandbox is a freebie
people don't pay for porn because right now there isn't anything worth paying for in my opinion.Your point of view doesn't work for niche porn games that can have over 90% piracy ratios because people don't pay for porn.
They need the online DRM to survive after launch.
Subverse was the #2 best selling game the week it launched on Steam and it was in an even worse state content-wise than this game is now. Wild Life is making $92k a month. There is a market for "AAA" porn games piracy or not.Your point of view doesn't work for niche porn games that can have over 90% piracy ratios because people don't pay for porn.
They need the online DRM to survive after launch.
They are implementing exactly what they are currently advertising. They have to react and change because they mostly go based on their polls. By mostly, they have been up front that they do not only go based on what the voters select. ProjectH has been up front that they sometimes discard what the heavy weight voters opt for because it's not part of their vision.people don't pay for porn because right now there isn't anything worth paying for in my opinion.
if operation lovecraft cost around $20 and had proper sex gameplay (instead of just a gallery) I'd gladly pay for it because I'd get value out of it. But right now it's just a bunch of scenes and a plan that I don't like of going online and overall building something that seems to be nowhere near the game that they keep advertising
Because they could have spent their resources on something people really gave a fuck.I don't care if some avatar walks up to my animation and I know that dude is fapping to it. That doesn't bother me a bit. I am fapping to the animation as well. Why should I give a fuck?
completely agree, when people get a good look at a game by getting it here, they are interested and want to support it, even when the version on here is one behind the patreon version. But keeping people off the game really just kills it and if they think "every pirate is a sale" is an easy way to have their game buried under everything. A good example is Love Cumedy, they always "update" the game but it is super pay walled and no one can even play enough of the game to support it, the whole thread is just bashing the devs for spamming updates, keeping players away from the content weather itd be paywall or DRM is a good way to kill a project and its funding.About online mode: I think it's just a disguised DRM or some data gathering tool. I seriously can't believe they think people want this.
About scam: They do get too much funds for what they are delivering publicly, true. But I think bad management cannot be considered scam. I will save this adjective for Redamz and ICSTOR for now.
About publisher: I think it would be great to have a publisher who can fund 15million for the game. They would make the game happen. Yeah, nobody likes to be bossed around, but they have 15 million to spend on a project like this because they know their stuff.
not sure if its true, but someone said that an investor gave the idea for online, i dont think it has to do with f95 completely, but even then when people pirate its more like free advertising, because i know that a lot of people actually end up supporting a project after "testing" it, as well as purchase it, i do that myself because i dont want to pay for a game that is misleading or doesnt have content. Its not like every pirate is a direct "sale loss" because someone wouldnt even know about the game in the first place nor would they even try it if it meant paying. I feel like theres a lot of misconception with pirating, i believe that AAA titles suffer the most from pirating but smaller indie devs benefit from it. I always look through the new posts and every now and then theres the small dev thats barely starting up, they show their games for free and they get a decent amount of support from posting it here.A lot is being done on this project. Every day, Project H is talking on Discord with people about the progress. Several times a week we get visual updates on whats going on. Even recently they published a 5 minute video, longer than the one on Twitter. A ton of progress is being done that is only detailed on their Discord.
Just because someone has money doesn't mean they know what they are doing in every aspect. People can earn money one way and fail horribly bad in a different category. As for DRM, blame F95. The crackers here use to wait one week before they released the crack. That allowed ProjectH to earn money from their campaign. Someone released a program that would auto crack the DRM. Myself and other people begged that person to pull it down and they refused. Not that it mattered because once released people had it. Shortly after that they switched to a DRM method.
There are a lot of people that find value in this; That is obvious from their Patreon funding.
No, they stated that they were offered 15m to put towards the project. They also said they did not know if there would be strings attached to it. As far as they went was verify with the CFO of the company.
They stated that everything will be earnable via "likes."
No, you're right that another company did offer to host the online service, so they could stress test their cluster of hosts. ProjectH was also offered free motion capture work by that same company. But ProjectH also took advantage of that to use it for DRM because of piracy. That was something they told their patrons.not sure if its true, but someone said that an investor gave the idea for online, i dont think it has to do with f95 completely, but even then when people pirate its more like free advertising, because i know that a lot of people actually end up supporting a project after "testing" it, as well as purchase it, i do that myself because i dont want to pay for a game that is misleading or doesnt have content. Its not like every pirate is a direct "sale loss" because someone wouldnt even know about the game in the first place nor would they even try it if it meant paying. I feel like theres a lot of misconception with pirating, i believe that AAA titles suffer the most from pirating but smaller indie devs benefit from it. I always look through the new posts and every now and then theres the small dev thats barely starting up, they show their games for free and they get a decent amount of support from posting it here.