- Jul 17, 2021
- 88
- 75
I would argue with "it's not very difficult."All this can be implemented and it is not very difficult. It's just that someone imagines himself too great and believes that his set of animations with 3 girls is a world gaming masterpiece
Of course this can be done, but with much more effort and time consuming animation management. Technically it would work like this:
- Make animation
- Place a hand on buttock
- Grab a vertex position of the buttock mesh at the hand location just after skinning is done. Its better actually to use three vertices. It would give surface rotation of the buttock area. (Just in case, another solution would be to use line tracing. Not that accurate though)
- Use IK solver on the hand to start following the vertices.
Procedural animation has never been easy.