- Aug 5, 2020
- 76
- 54
it's not worth it anywayIll just wait for an easier version to download. I don't want to break shit like usual
it's not about the player count. Player count across the whole game has absolutely nothing to do with performance, but player count in a single lobby does....but who would even consider things lobby-wise when you can even be by yourself and the game is still barely playableThx for posting, its great that they post this on the platform where they permaban folks from and then don't put it on their steam discussion either or patreon from that I see, but then again I am no longer pledging on there either
So they will rebuild multiplayer which will take time 2-3+ months because they didn't expect that many players to play? When at most its been around 1500 players and now currently its hovering around 100 daily yet they have had around 15-20k patreons each month? How did they not expect a large player count? How does that makes sense or do I understand it wrong?
I did install EAC with bat file.EAC is required, double click Installation.bat, Mindflayer is designed to run on legit versions.
I know, but they still had server issues when the game first launched and have had connection errors. Still how they didn't fix the shit performance a little bit for that year they worked on it I have no clue, I mean didn't they at least test with 1-3 people internally on the same server and see that performance was shit with multiple people?it's not worth it anyway
it's not about the player count. Player count across the whole game has absolutely nothing to do with performance, but player count in a single lobby does....but who would even consider things lobby-wise when you can even be by yourself and the game is still barely playable
No, you don't properly understand network infrastructure.Thx for posting, its great that they post this on the platform where they permaban folks from and then don't put it on their steam discussion either or patreon from that I see, but then again I am no longer pledging on there either
So they will rebuild multiplayer which will take time 2-3+ months because they didn't expect that many players to play? When at most its been around 1500 players and now currently its hovering around 100 daily yet they have had around 15-20k patreons each month? How did they not expect a large player count? How does that makes sense or do I understand it wrong?
adressing performance doesnt make them moneyI know, but they still had server issues when the game first launched and have had connection errors. Still how they didn't fix the shit performance a little bit for that year they worked on it I have no clue, I mean didn't they at least test with 1-3 people internally on the same server and see that performance was shit with multiple people?
Everything, Vc++ and .net should be up to date, I run a lot of other UE4 titles but it might be a newer revision.Win7 is old, idk, but if game starts correctly without Mindflayer then maybe you disabled some required services? Also make sure you have latest VC++ and NetFramework installed.
Whats the password to unpack? whats the file extension supposed to be of the compressed zip?Here, a google drive mirror Google Drive with updated files from .4.7. Although I haven't bothered if there are any new animations, anything besides that everything is unlocked. YOu could probably go steamless with fixes others suggested.
If I had midflayers code I could keep it up to do but he disappeared suddenly so heres the best thing
use arrow keys & enter on keyboard to setidk if this has been asked before but is a stupid question but I changed resolution in the game and now I cannot change it back because my mouse does not go right enough to hit confirm. can anybody assist?
Lol what? I don't care how much effort and time the developer has spent. In the end they create a broken, grindy microtransaction riddled game that's nobody want, broke their promises, deceived their backers, silence the critics, and double down on their bad behavior on their latest official statement.I want to say that we are all used to being a fool!! But how much effort and time the developer spent on creating the game, this is not taken into account, or what? I support developers financially!!!
Diversifying the cast of characters is one way to do it, but we understand that the mechanics also matter a lot.
The thing as I understand it is all of the other characters that they've shown will be season pass content, because the latest poll in december was all just season pass content which we voted on, for characters like Celia which has a game ready model already that they teased. So as I understand it(Someone correct me if I am wrong) is that the base game will only have Anya, Alet and Erika as base game characters the rest will be season pass content. Galeta might be added to the base game if they can remodel her but I am unsure if she will be base game character or they might decide to sell her as a season pass content character due to redoing her?
I only use this account to lurk but this made me break that.
First off: Holy shit am I glad I backed out when I did, right at $24 pledged and they're not getting a single cent more.
They've been talking out of their asses a lot in the past months but this takes the cake. The first two characters were a big boobed bombshell and a very slightly shorter big boobed bombshell. Then they added an even bigger boobed milf. And now, after canning the first character that's got a more petite frame (after they already sold tons of cosmetics for her ofc) and showing off their character pipeline that's mostly filled with Erika re-skins they're talking about "diversifying the cast of characters"? Fucking hell just finally spell out that you're only catering to your Chinese fanbase while bending over for that sweet sweet Steam censorship.