You are twisting it. Illusion games are a paid product, product that exists and can be judged. Supporting patreon projects is like gambling, you wager the risk vs reward vs your wallet capacity. Some will defend it as if defending investment. As the product doesn't exist it will often have ideal form in one mind and people defend it as if defending their dreams.
I'm not defending the dev tho but patrons that been getting slammed here. Presumably that is why none posted the latest update from patron :/
I presume nobody posted
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because... there's just not much to it. Even accounting for some of the updates before that in terms of actual features from this extraordinary development hiatus we have:
- ~50 "new" animations (I say "new" as, given the number removed historically, it remains to be seen if any of these are recycled);
- Four new models, with one being a playable character;
- Eight outfits;
- Multiple in-game currencies, which suggests the game is leaning heavily toward the F2P system of obfuscating costs and spending for aggressive monetization;
- Potentially another map (not sure if they've explicitly confirmed this); and
- Some anal/vaginal dilation system that honestly just seems kind of meh.
I paid for this game on Patreon a long time ago, back before it was "Fallen Doll," and then rediscovered it more recently only to find that it's somehow worse?
It's a bit disappointing because Helius obviously has some skilled 3D artists on staff but their primary output is essentially concept art and still renders, because the studio seems to be completely incapable of developing an actual game with the assets.
I agree that some projects get a lot of stick for changes during development, Subverse is a good example, but for the most part creators are making honest adaptations of the sort that naturally come up during a prolonged development cycle.
This project just hits a bit different, it seems more like they realised they couldn't milk Patreon indefinitely and now they're trying to pivot to an aggressive F2P monetization model to keep that ongoing revenue going. Which wouldn't be so bad if they weren't doing it with development funds they acquired under the premise of developing a pay to play game, or if they were doing it competently.
That is my cent, they care capable developers, and i'm sure they can finish their product, but choose not do so
I wouldn't be so certain on that point. There's a big difference between being a good dev and a good project manager, from what I've seen in comments from people cracking this game and the development Helius is neither. His comment that not hearing from the rebuild team in months is "normal in agile" also comes to mind.