Erotes hasn't even been confirmed as being in the rebuild, it would certainly make sense if it is but it's not included in
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I have no idea if Erotes will be in the immediate rebuild launch or if it will be added a bit later, but that isn't actually relevant to what I said. I merely pointed out they have been providing updates of what they have been working on and while we don't know when Erotes, itself, will drop or if that will be a later content update we have seen a few updates regarding it with info, photos, and video.
Could they communicate better? Of course, and this was already stated. No one is disagreeing that communication could be further improved. This is true of even AAA devs and as you were shown absolutely fucking true for Patreon projects. It could also be worse, as was also shown compared to other projects.
"Deus ex Machina contains a new player avatar, 50 new sex scenes, 3 new monsters, 8 new outfits and an assortment of in game currencies. It is free to all supporters who have claimed the steam key before phase 2 starts."
I'm not sure what point this bit here is intended to convey, but yeah they have more content coming out. They apparently have even more than this with over 300 animations mentioned but they haven't clarified how they plan to distribute this content. It could be seasonal prepared in advance or still rough work in progress. Beats the heck out of me, though not a big issue either way as the one you listed above is already quite sizable compared to Illusion games or many other competing projects.
Maybe their rebuild really does come with a drastically improved framework and implementation of basic performance features they missed the first time round, like culling and LODs, but that's certainly not detailed anywhere I've seen. What they have stated equates to little more than "it'll be better bros, trust me."
They've talked about it but there is a limit to what they can share because not everyone is a programmer. They can't just drop complex comments about how they optimized this and that. In addition, showing a video comparison would be useful but no more than saying
itsamiya — 05/31/2022
May Progress Report, Part II
This progress report showcases the graphic improvements we have made during the rebuilding. Despite that we managed to nearly double the framerate with optimization features added to the framework,
The truth of the matter is this is about the best that can be offered until people get their hands on it to see how it genuinely impacts them.
That said, they did miss basic performance optimization during the first round of alpha and this was something Helius openly discussed and knew needed to be addressed at some point but they wanted to get it up and going first, working online for people otherwise people would bitch about it being further delayed and- oh, shit that is precisely what is happening now. Well fuck.
The community, as a whole, is quite fucking aware performance was not acceptable. Why are you even continuing to discuss this, especially for a project that is still fucking alpha?
It sounds more like you've gone and drowned yourself in the kool-aid. Both Subverse and Our Apartment have far more complicated gameplay systems than the current build of Fallen Doll, sure the latter has some basic (and badly implemented) network functionality but it's not like that is exceptionally hard to implement in UE.
Shit, the desperation is real. To actually suggest those have more complicated gameplay, or more appropriately more complicated fucking code. Hell, just the netcode is more complex than much of either of those games. Subverse is borderline comparable to a game from the 1990s at that.
You are simply too desperate. While Our Apartment is certainly a step up from Subverse, again, it isn't even close to the same league as even alpha Fallen Doll and the fact you try to pretend it is absolutely shreds any ounce of credibility your arguments hold in this thread, indefinitely.
This might shock you but having high quality models does not equate to "sheer technical prowess." Helius certainly has some skilled 3D artists on staff, I don't think anybody has questioned that, the issue is that he seems to be woefully incapable of implementing anything that resembles a functional game with the assets they've produced.
This might shock you but if you think it looks as good as it currently does just because of some mere higher quality assets then you should gtfo of this discussion and stop trying to speak about tech you don't know shit about. Rendering capability of the two engines aside, Our Apartment also lacks any online related programming and its systems are fairly static. This is despite Our Apartment's project being clearly further along.
Then again, a core problem with most of your comments is you try to make inadequate and outright ignorant comparisons that are either out of context, factually false, ignore the situations involving game development hurdles and need to change, assume this is a developer with blah blah experience, blah blah team size, can't possibly mess up, will perform flawlessly in one go and is equal to every other team, is working on a project that is similar in challenge from design, technological, artistic nature, to a basic and total failure to grasp EA/alpha/beta processes.