- Mar 5, 2018
- 174
- 58
I didn't ask. Because people with VR told, that it is not working. That was I said "POV not working in VR".I thought you were asking if game has pov or not? Don't know about vr but gallery mode has pov setting:
The last meaningful update was 30 November 2021, had a few bugfixes in the month after that and nothing since. So coming up on a full year now.So, has there been ANY update at all in... however long its been?
I recall harem mode eventually working, but that was quite some time ago.
Wouldn't call this a nothing burger considering points 1, 2, 5 and 6, but for a year's worth of progress it's disappointing to say the least.Basically it seems like a bit of a nothing burger.
- One new playable character, released with the first "season pass";
- One new map (the Erotes club they've been showing screens of for literally years, and is even in the promo vid on Steam);
- You can let other players can fuck your character whilst you're offline, for some reason;
- You can drink at the bar in Erotes and get the "tipsy" status, which just speeds up ecstasy gain (I can't believe he listed this as a feature);
- Pole dancing animations, based on the preview videos looks a lot like revamped Origins content;
- 50 new sex animations, 3 new non-playable (monster) models; and
I don't think a map/character, or even the additional animations, really add very much. Without a meaningful gameplay loop to gate that content it won't go very far, and it'll likely be gated behind arbitrary daily missions and such like it was in the last build to try and spread it out.Wouldn't call this a nothing burger considering points 1, 2, 5 and 6, but for a year's worth of progress it's disappointing to say the least.
I just hope the 50 new animations aren't partly variations of existing animations, and that some of the current animations got fixed along with those because they were simply broken
personally I don't really care about gameplay...because gameplay around here is pretty much never good anyway...I don't think a map/character, or even the additional animations, really add very much. Without a meaningful gameplay loop to gate that content it won't go very far, and it'll likely be gated behind arbitrary daily missions and such like it was in the last build to try and spread it out.
I guess it depends what you're looking for in the game though, personally I don't think it has enough customization and support for user generated content to work as a sex sim and without any real gameplay systems it's difficult to even try and classify it as an actual game.
Either way as you allude to for a years worth of work it's not looking overly impressive.
You should be asking at how much would be removed lmao.Someone know how many new animations there will be at the end of the rebuild
well, patrons are pretty much the people that run the longest on fumess in the entire world, so give it a few yearsSo it has been 10 months since they started the rebuild, 10 months of art teasers and nothing else. Surely people must be running out of juice in their copium tanks by now.
1.5 month since the rebuild was "completed". 1.5 month waiting for ETA!! on when the beta will be updated. Helius didn't even squeak since then on how is the rebuild. I wonder how long patrons can run on fumes.
I don't know what that dev has done but i do know that such comparisons simply don't work.When you see how much a one man person likeYou must be registered to see the linkscompleted in 1 year and compare it to Helius…how can you defend him with how much he is getting paid compared to everyone else
"not to defend helius but..."I don't know what that dev has done but i do know that such comparisons simply don't work.
Not to defend Helius but rather to discourage such comparisons:
1) We don't know how much time is the solo dev working, he may be doing 16h a day for what we know. When one makes his baby project he is likely to spend exorbitant amount of time on it, especially in early development.
2) Skill, talent , experience - one dev my be simply better at what he is doing then another but that doesn't mean that the slower dev is lazy and leeching.
3) is the work even comparable - even when things are of the same type like renders, there are so many variables(how is the fidelity, how accurate is lighting , how accurate is the movement , how long are the loops etc) it is nearly impossible to compare and say "in this amount of time the dev should make that many scenes".
4) team vs one person - as you have more people on the team the effectiveness is going to be taking a hit. The bigger the team the worse it gets. There is whole slew of challenges that you need to overcome when you have employees and you want them to work well.
5) More funding = more content or is it? There is the expectation that whatever the funding project gets needs to be used toward making it. But is that really true? or the devs simply need to deliver what they promised ?
says he’s not defending helius: uses the most generic blanket statements to defend helius.
I know that it is hard concept to grasp but Helius being scummy doesn't mean every argument you bring against him is valid."not to defend helius but..."
*proceeds to defend helius by writing a wall of text*
Perfect summary"not to defend helius but..."
*proceeds to defend helius by writing a wall of text*
1. Irrelevant, no one cares how much a dev works in a day, we(player/patron/consumer) are not obligated to follow/know their daily routine or work hours. We only look at results since those results are the reason most of us pay for anything in the first place.
Imagine buying a car 5 years before it is even built. After 5 years you get your car but it is missing tires. When you confront the manufacturer, one of their fans join the conversation and say "but they worked hard on this, please understand". In this imaginery scenario, would you "understand" them or would you sue them for scamming you?
2. A developer's skill/talent/experience is not our(player/patron/consumer) problem
3. You are talking about mostly unmeasurable things so ofcourse you can't compare. Fidelity is not a measurable object. Lighting accuracy can be measured in simulations but in a game no one cares(see rtx meme, no one cares, dlss is talked more). Accuracy of movement doesn't mean anything. Game has monsters, how are you going to measure their "accuracy of movement"? Have you seen a monster irl? If you want to compare 2 games, talk about their measurable features, such as their genre, amount of characters, items, weapons etc in the game, how long it takes on average to finish them(their longevity), their accesibility options, their ui, their graphics quality(measurable things, like texture and shadow resolutions), their price...
4. A badly managed dev team consisting of many developers will still create more content than a solo developer ever will in the same timeframe, in any scenario. "Effectiveness" isn't as big of a factor as you are making it out to be.
5. More funds = more budget to make the game even better, unless dev doesn't want to make it better for some reason.
Also helius still didn't deliver shit, so this argument isn't valid in this scenario anyway ¯\_(ツ)_/¯
Hey hey heeeey, remember it's not "dropped", only "put on indefinite hiatus (until the time comes to sell more promises for the cash to flow in again)"...In return for the above they have dropped development on campaign altogether...
Yeah, HenryTaiwan's "True Facials" - just one genius man and one year of work. And it is not the only example.I know that it is hard concept to grasp but Helius being scummy doesn't mean every argument you bring against him is valid.
Small one person projects can't be compared to big ones. Has there ever been one person project making 3D game that saw fruition ? There was this project in past people referenced as the "on person making miracle game" i try to recall ... was it monster girl island?