3.80 star(s) 63 Votes

Rz85

Member
Jan 27, 2019
165
214
So, no PoV in VR in this "game"? Wow, I didn't knew how low it can get.
Yes, I don't have any VR equipment, so couldn't checked.
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
Easy, is POV mode in what left of gallery? No? Because it never was there.
You know any game in VR without POV? Is it no, too?
So why you mention it?
I thought you were asking if game has pov or not? Don't know about vr but gallery mode has pov setting:
Untitled.png
But if you specifically want to know if game has it in vr too, I don't know about that. I'm not sure if game will even work with vr headsets, last I heard vr support was dropped :ROFLMAO:
Btw, there are some vr games in third person view, you can use google to find them.
 
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Rz85

Member
Jan 27, 2019
165
214
I thought you were asking if game has pov or not? Don't know about vr but gallery mode has pov setting:
I didn't ask. Because people with VR told, that it is not working. That was I said "POV not working in VR".

" there are some vr games in third person view " - I don't know, what you imagine, maybe (doubtfully) there is some "indie" VR game - who the hell needs VR game without POV?! If you spent big money on VR set and can't use/interact it in game or simulation- for what you need it for?
Don't confuse 3D and VR.
 
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Nihil5320

Member
Jul 2, 2022
344
891
So, has there been ANY update at all in... however long its been?
I recall harem mode eventually working, but that was quite some time ago.
The last meaningful update was 30 November 2021, had a few bugfixes in the month after that and nothing since. So coming up on a full year now.

Helius is still doing his typical "oh shit I'd better post something" shtick at the start of each month to keep the subs rolling, but given that the last one was it doesn't look like they're going to have much to show for their year long hiatus. Coupled with earlier posts it seems like the actual features implemented in that time are:

  1. One new playable character, released with the first "season pass";
  2. One new map (the Erotes club they've been showing screens of for literally years, and is even in the promo vid on Steam);
  3. You can let other players can fuck your character whilst you're offline, for some reason;
  4. You can drink at the bar in Erotes and get the "tipsy" status, which just speeds up ecstasy gain (I can't believe he listed this as a feature);
  5. Pole dancing animations, based on the preview videos looks a lot like revamped Origins content;
  6. 50 new sex animations, 3 new non-playable (monster) models; and
  7. In-game currencies! Finally, the feature we were all waiting for.
Basically it seems like a bit of a nothing burger.

In return for the above they have dropped development on campaign altogether, after weirdly trying to segment it from the porn elements of the game in the first place, they've seemingly dropped VR support and I haven't heard anything on the "combat drill mode" since long before the "rebuild is done(ish)" posts started so it's not looking hopeful for that either.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
  1. One new playable character, released with the first "season pass";
  2. One new map (the Erotes club they've been showing screens of for literally years, and is even in the promo vid on Steam);
  3. You can let other players can fuck your character whilst you're offline, for some reason;
  4. You can drink at the bar in Erotes and get the "tipsy" status, which just speeds up ecstasy gain (I can't believe he listed this as a feature);
  5. Pole dancing animations, based on the preview videos looks a lot like revamped Origins content;
  6. 50 new sex animations, 3 new non-playable (monster) models; and
Basically it seems like a bit of a nothing burger.
Wouldn't call this a nothing burger considering points 1, 2, 5 and 6, but for a year's worth of progress it's disappointing to say the least.
I just hope the 50 new animations aren't partly variations of existing animations, and that some of the current animations got fixed along with those because they were simply broken
 

Nihil5320

Member
Jul 2, 2022
344
891
Wouldn't call this a nothing burger considering points 1, 2, 5 and 6, but for a year's worth of progress it's disappointing to say the least.
I just hope the 50 new animations aren't partly variations of existing animations, and that some of the current animations got fixed along with those because they were simply broken
I don't think a map/character, or even the additional animations, really add very much. Without a meaningful gameplay loop to gate that content it won't go very far, and it'll likely be gated behind arbitrary daily missions and such like it was in the last build to try and spread it out.

I guess it depends what you're looking for in the game though, personally I don't think it has enough customization and support for user generated content to work as a sex sim and without any real gameplay systems it's difficult to even try and classify it as an actual game.

Either way as you allude to for a years worth of work it's not looking overly impressive.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
I don't think a map/character, or even the additional animations, really add very much. Without a meaningful gameplay loop to gate that content it won't go very far, and it'll likely be gated behind arbitrary daily missions and such like it was in the last build to try and spread it out.

I guess it depends what you're looking for in the game though, personally I don't think it has enough customization and support for user generated content to work as a sex sim and without any real gameplay systems it's difficult to even try and classify it as an actual game.

Either way as you allude to for a years worth of work it's not looking overly impressive.
personally I don't really care about gameplay...because gameplay around here is pretty much never good anyway...
I just want pretty stuff lol
 

Terix3

Well-Known Member
Aug 2, 2017
1,037
1,523
So it has been 10 months since they started the rebuild, 10 months of art teasers and nothing else. Surely people must be running out of juice in their copium tanks by now.
1.5 month since the rebuild was "completed". 1.5 month waiting for ETA!! on when the beta will be updated. Helius didn't even squeak since then on how is the rebuild. I wonder how long patrons can run on fumes.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
So it has been 10 months since they started the rebuild, 10 months of art teasers and nothing else. Surely people must be running out of juice in their copium tanks by now.
1.5 month since the rebuild was "completed". 1.5 month waiting for ETA!! on when the beta will be updated. Helius didn't even squeak since then on how is the rebuild. I wonder how long patrons can run on fumes.
well, patrons are pretty much the people that run the longest on fumess in the entire world, so give it a few years
maybe these guys will finish the game before my body's ashes get carried away by the ocean tide
 
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Terix3

Well-Known Member
Aug 2, 2017
1,037
1,523
When you see how much a one man person like completed in 1 year and compare it to Helius…how can you defend him with how much he is getting paid compared to everyone else
I don't know what that dev has done but i do know that such comparisons simply don't work.
Not to defend Helius but rather to discourage such comparisons:

1) We don't know how much time is the solo dev working, he may be doing 16h a day for what we know. When one makes his baby project he is likely to spend exorbitant amount of time on it, especially in early development.

2) Skill, talent , experience - one dev my be simply better at what he is doing then another but that doesn't mean that the slower dev is lazy and leeching.

3) is the work even comparable - even when things are of the same type like renders, there are so many variables(how is the fidelity, how accurate is lighting , how accurate is the movement , how long are the loops etc) it is nearly impossible to compare and say "in this amount of time the dev should make that many scenes".

4) team vs one person - as you have more people on the team the effectiveness is going to be taking a hit. The bigger the team the worse it gets. There is whole slew of challenges that you need to overcome when you have employees and you want them to work well.

5) More funding = more content or is it? There is the expectation that whatever the funding project gets needs to be used toward making it. But is that really true? or the devs simply need to deliver what they promised ?
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,853
3,222
I don't know what that dev has done but i do know that such comparisons simply don't work.
Not to defend Helius but rather to discourage such comparisons:

1) We don't know how much time is the solo dev working, he may be doing 16h a day for what we know. When one makes his baby project he is likely to spend exorbitant amount of time on it, especially in early development.

2) Skill, talent , experience - one dev my be simply better at what he is doing then another but that doesn't mean that the slower dev is lazy and leeching.

3) is the work even comparable - even when things are of the same type like renders, there are so many variables(how is the fidelity, how accurate is lighting , how accurate is the movement , how long are the loops etc) it is nearly impossible to compare and say "in this amount of time the dev should make that many scenes".

4) team vs one person - as you have more people on the team the effectiveness is going to be taking a hit. The bigger the team the worse it gets. There is whole slew of challenges that you need to overcome when you have employees and you want them to work well.

5) More funding = more content or is it? There is the expectation that whatever the funding project gets needs to be used toward making it. But is that really true? or the devs simply need to deliver what they promised ?
"not to defend helius but..."
*proceeds to defend helius by writing a wall of text*

1. Irrelevant, no one cares how much a dev works in a day, we(player/patron/consumer) are not obligated to follow/know their daily routine or work hours. We only look at results since those results are the reason most of us pay for anything in the first place.
Imagine buying a car 5 years before it is even built. After 5 years you get your car but it is missing tires. When you confront the manufacturer, one of their fans join the conversation and say "but they worked hard on this, please understand". In this imaginery scenario, would you "understand" them or would you sue them for scamming you?

2. A developer's skill/talent/experience is not our(player/patron/consumer) problem

3. You are talking about mostly unmeasurable things so ofcourse you can't compare. Fidelity is not a measurable object. Lighting accuracy can be measured in simulations but in a game no one cares(see rtx meme, no one cares, dlss is talked more). Accuracy of movement doesn't mean anything. Game has monsters, how are you going to measure their "accuracy of movement"? Have you seen a monster irl? If you want to compare 2 games, talk about their measurable features, such as their genre, amount of characters, items, weapons etc in the game, how long it takes on average to finish them(their longevity), their accesibility options, their ui, their graphics quality(measurable things, like texture and shadow resolutions), their price...

4. A badly managed dev team consisting of many developers will still create more content than a solo developer ever will in the same timeframe, in any scenario. "Effectiveness" isn't as big of a factor as you are making it out to be.

5. More funds = more budget to make the game even better, unless dev doesn't want to make it better for some reason.
Also helius still didn't deliver shit, so this argument isn't valid in this scenario anyway ¯\_(ツ)_/¯
 
3.80 star(s) 63 Votes