3.80 star(s) 65 Votes

Erest

Newbie
Sep 9, 2018
52
84
My comment was in reference to complaints, both when beta first launched and posts in this thread complaining about it not being flawless like performance. As for the other "stuff" which stuff are you referring to? Is it possibly content like erotes and such we're still waiting on but hasn't dropped into the game because of the massive pause on content updates for rebuild rather than adding it in parallel or is it something you've seen/heard is supposed to be in the game now that we can point you to if you can't find it?
IIRC theres card battle style right? Did they add that yet? And no, I dont want pictures of those stuff from the devs themselves, I want actual pictures from people that actually try it out. Doesnt matter if its the card style battle or first person shooter or whatever stuff. Do pardon though that I cant remember what "stuff" anymore due to tons of concepts they dished out, probably give me a few hints to remind me what is what.
 

SortaLewd

Member
Feb 26, 2019
392
524
IIRC theres card battle style right? Did they add that yet? And no, I dont want pictures of those stuff from the devs themselves, I want actual pictures from people that actually try it out. Doesnt matter if its the card style battle or first person shooter or whatever stuff. Do pardon though that I cant remember what "stuff" anymore due to tons of concepts they dished out, probably give me a few hints to remind me what is what.
The only thing in the game atm is Harem and Gallery. Basically, what you see in the version you can download from this site is what's currently available in the legitimate version.
 

Izalith

Newbie
Sep 15, 2019
93
280
Nothing they said suggested this, so I'm not sure why you would phrase it this way even if the end result is technically true. They didn't make any comments explicitly stating this, though obviously just like any other online only game you would lose access if servers went down. This is kind of how online only games work, duh. Same would happen if Final Fantasy XIV, Guild Wars 2, or some other online game went down.

Obviously, this would suck but unless they completely screw up this shouldn't be a concern for many years and by the time it actually happens we should have better and more advanced games out to fill the gap.

Really, there is no need to be a drama queen.

Are you really asking why a dev wants to make more money and doesn't want people pirating their game?

I feel opposite. In terms of engine and how impressive it looks, Wild Life stomps Fallen Doll at first glance. However, Wild Life's characters, which are critical to its core value, are its weakest element. They're dog shit, actual shit. You cannot import better characters, either. If they ever fix this I think this would definitely be a top tier adult game recommendation. We also really don't know squat about their move to UE5 and because of how iffy they've been communicating this we don't know what to expect. This change over could take years and be a rough ride while also holding back the current game from really developing much further for an extended period, quite like Fallen Doll's current rework situation.

In contrast, at least while Fallen Doll has had its issues they have really good characters. I just wish they had more variety because they're clearly biased in character design and despite lots of vocal complaints Helius and team clearly aren't taking this concern seriously enough. The obvious issue here is they made the beta available before properly testing it when it clearly was not ready and then decided to put it on a massive hold while they work on it when, in truth, they could have been implementing additional content even if drip drop fashion to at least alleviate some of the

One project that looks a little promising, but I reserve judgement for now and wont try it until its matured further, is Come Closer which is also using UE5. It is too early in to say if it will become anything worthwhile, though. From the sound of things they will be rather slow with adding new animations which is a huge negative for this project.

I wouldn't count on this, personally. I could end up proven wrong, but based on what they say they are far too early into the conversion to be making such claims, especially after a major UE5 update just came through that could drastically change a lot of their code.
This game doesn't even have characters it just has good models.
There's literally no story to get invested in.
 

Pootisbirdss

Newbie
Sep 21, 2018
23
5
You can unpack the main (.pak) file with Gildor's umodel utility. Encryption key can be googled in some "collections of AES encryption keys for UE4 games".
I think I got it. Now I have no clue how to open the files. I was thinking of porting them over to blender. Any tips?
 

Nihil5320

Member
Jul 2, 2022
384
962
IIRC theres card battle style right? Did they add that yet? And no, I dont want pictures of those stuff from the devs themselves, I want actual pictures from people that actually try it out. Doesnt matter if its the card style battle or first person shooter or whatever stuff. Do pardon though that I cant remember what "stuff" anymore due to tons of concepts they dished out, probably give me a few hints to remind me what is what.
There is no news on any actual gameplay systems.

"Combat mode" was meant to be in phase 2 but they've said nothing, campaign/story mode was dropped back when the game was origins, said they'd spin it off into a separate thing then recently said they'd stop working on it entirely (presuming they ever started, and no one wanted a spun off SFW version anyway). Management sim elements had a few ux mockups shared in ~2017 but obviously nothing there either. VR has also been pushed back supposedly to 2023 when they switch to UE5 for some reason or another.

Just for some real shits and giggles here's a Chinese language post ... before Patreon even existed:
According to PHplusSTUDIO, the development team of "PROJECT H", the level design of the game has been completed and the scene construction has begun. However, the crowdfunding platform mentioned earlier has not yet officially landed.
Maybe they'll release something that equates to more than an animation viewer eventually, but I personally wouldn't bet on it.
 

BobKilan

Member
Jun 26, 2019
109
80
IIRC theres card battle style right? Did they add that yet? And no, I dont want pictures of those stuff from the devs themselves, I want actual pictures from people that actually try it out. Doesnt matter if its the card style battle or first person shooter or whatever stuff. Do pardon though that I cant remember what "stuff" anymore due to tons of concepts they dished out, probably give me a few hints to remind me what is what.
If you mean the campaign stuff then no. Its a bit confusing because they said it was cancelled, put on hold, then posted campaign screenshot the other day in discord. Honestly, I have no idea what is going on with the campaign at this point. It should happen at some point at least, from what I understand but they're focusing on mainly the porn part of the game at the moment though it now seems like they might be working on the other stuff in parallel to some degree. A bit confusing

This game doesn't even have characters it just has good models.
There's literally no story to get invested in.
You man the game in alpha/beta right? The game that has character backgrounds but is clearly no where near ready right? The game that had campaign delayed you mean? I was mostly talking about the models and basic bio/dispositions, though, kind of like with Dead or Alive.

This game is so disappointing. So much potential and the developers just seem to want to drag it out to make a quick buck.
Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
 

SortaLewd

Member
Feb 26, 2019
392
524
Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
The game being in beta has nothing to do with the direction it took. The game being in beta isn't an excuse for Helius to have such poor communication skills. The game being in beta isn't an excuse to cut off single-player and solo modes in attempt to stop cracked versions of the game popping up despite all the feedback of actual supporters being against it, like seriously, have you read the messages in Discord/Steam Forums? It's not surprising that people that have been keeping an eye on this game are disappointed and/or see it as Helius just trying to make a quick buck at this point, especially when he has said things in the past like being interested in making mobile versions of the game, going live-service, and the gacha-esque mechanics the game already has going. There's also the fact that Helius is making all these changes without so much as giving a quick heads up in official messages for supporters that aren't reading messages in the Discord server 24/7, y'know, so that they can cancel their support if they disagree with the new direction the game is going.

Like I mentioned a few messages back, I had to find out the game is now online only by looking through old Discord messages within the last few months, there was no Patreon posts, no pinned posts, no announcements, just nothing by Helius stating this in an easy to find manner for older supporters to keep up to date with everything. There was nothing that suggested the game would go this direction when I originally supported, yet here we are.

It's one thing if you're fine with the way the game is proceeding, but don't make excuses for Helius, especially when you can see other devs(some even on this site) actually making an attempt to keep supporters in the loop. Speaking of which, apparently Helius has a habit of making announcements for upcoming progress reports in free public channels but locks the progress reports behind paid Patreon posts. So if you've supported the game but have since cancelled your Patreon membership, you're just out of luck and blind as far as knowing what they're actually working on, or at least that would be the case if other supporters didn't post the progress reports in public channels for others to see for free.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,466
4,059
If you mean the campaign stuff then no. Its a bit confusing because they said it was cancelled, put on hold, then posted campaign screenshot the other day in discord. Honestly, I have no idea what is going on with the campaign at this point. It should happen at some point at least, from what I understand but they're focusing on mainly the porn part of the game at the moment though it now seems like they might be working on the other stuff in parallel to some degree. A bit confusing


You man the game in alpha/beta right? The game that has character backgrounds but is clearly no where near ready right? The game that had campaign delayed you mean? I was mostly talking about the models and basic bio/dispositions, though, kind of like with Dead or Alive.


Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
When you say 10 years, you mean only star citizen right? Because I don't know or atleast remember any other game, even rdr2 took 8 years but atleast it was worth it(worth for me, for developers they were pretty much fucked with all the crunching in rockstar).
 

Izalith

Newbie
Sep 15, 2019
93
280
If you mean the campaign stuff then no. Its a bit confusing because they said it was cancelled, put on hold, then posted campaign screenshot the other day in discord. Honestly, I have no idea what is going on with the campaign at this point. It should happen at some point at least, from what I understand but they're focusing on mainly the porn part of the game at the moment though it now seems like they might be working on the other stuff in parallel to some degree. A bit confusing


You man the game in alpha/beta right? The game that has character backgrounds but is clearly no where near ready right? The game that had campaign delayed you mean? I was mostly talking about the models and basic bio/dispositions, though, kind of like with Dead or Alive.


Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
Fallen Doll 1 had its demo release in 2016. It was never completed and was rolled into this project instead. If you supported the OG Fallen Doll you literally got bamboozled. This game has almost seven years of development already.

BTW, why are you comparing a glorified porn gallery to a AAA game? Last time I checked AAA games had story and gameplay, both of which this game hasn't shown in seven years. Forget about AAA game, it can't even compare to Night of Revenge.
 
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Nihil5320

Member
Jul 2, 2022
384
962
Fallen Doll 1 had its demo release in 2016. It was never completed and was rolled into this project instead. If you supported the OG Fallen Doll you literally got bamboozled. This game has almost seven years of development already.

BTW, why are you comparing a glorified porn gallery to a AAA game? Last time I checked AAA games had story and gameplay, both of which this game hasn't shown in seven years. Forget about AAA game, it can't even compare to Night of Revenge.
Just ignore him, he's just being disingenuous to try and support a rather weak point and has been doing the same thing for ages. Last time he was trying to justify lack of communication (or indeed any evidence that any major features have been worked on at all) by comparing Project Helius to AAA devs that aren't crowdsourced and who don't announce their projects until they begin marketing titles for release.

On a side note Fallen Doll existed before 2016. It launched on Patreon in 2016, which is when Patreon itself was launched. The studio was founded in 2014, launched their first tech demo (Daisy in Summer) in early 2015 and rolled that into the Fallen Doll concept the same year. So it has been worked on in some form or another for ~8 years.

Just search this thread for daisy in summer or grrr0087 (Helius' old username) and you can find all sorts on the history of this studio, including some of the wild claims they made in the early days which obviously never came to pass and look remarkably like the stuff Helius is still saying now.
 

Erest

Newbie
Sep 9, 2018
52
84
When you say 10 years, you mean only star citizen right? Because I don't know or atleast remember any other game, even rdr2 took 8 years but atleast it was worth it(worth for me, for developers they were pretty much fucked with all the crunching in rockstar).
Check out Chronicles of Elyria then, you'll notice few similarities. Also in regard of years of development, I have to use Mihoyo or Hoyoverse for this. Lets try use Genshin as example where development started at 2017 and released successfully at 2020. Okay we can say it was fast due to number of people in the project, but what about PH here? Its like seeing 1/10 or 3/10 project progress for very long years. You'd expect seeing it at 7/10 or 9/10 by now even by alpha/beta state.
 
Aug 13, 2020
323
686
We all know why they poached UC to their side.

Sadly, if they do improve anti piracy, this will be at the "not worth bothering about" side of the street.
 

BobKilan

Member
Jun 26, 2019
109
80
The game being in beta has nothing to do with the direction it took. The game being in beta isn't an excuse for Helius to have such poor communication skills. The game being in beta isn't an excuse to cut off single-player and solo modes in attempt to stop cracked versions of the game popping up despite all the feedback of actual supporters being against it, like seriously, have you read the messages in Discord/Steam Forums? It's not surprising that people that have been keeping an eye on this game are disappointed and/or see it as Helius just trying to make a quick buck at this point, especially when he has said things in the past like being interested in making mobile versions of the game, going live-service, and the gacha-esque mechanics the game already has going. There's also the fact that Helius is making all these changes without so much as giving a quick heads up in official messages for supporters that aren't reading messages in the Discord server 24/7, y'know, so that they can cancel their support if they disagree with the new direction the game is going.

Like I mentioned a few messages back, I had to find out the game is now online only by looking through old Discord messages within the last few months, there was no Patreon posts, no pinned posts, no announcements, just nothing by Helius stating this in an easy to find manner for older supporters to keep up to date with everything. There was nothing that suggested the game would go this direction when I originally supported, yet here we are.

It's one thing if you're fine with the way the game is proceeding, but don't make excuses for Helius, especially when you can see other devs(some even on this site) actually making an attempt to keep supporters in the loop. Speaking of which, apparently Helius has a habit of making announcements for upcoming progress reports in free public channels but locks the progress reports behind paid Patreon posts. So if you've supported the game but have since cancelled your Patreon membership, you're just out of luck and blind as far as knowing what they're actually working on, or at least that would be the case if other supporters didn't post the progress reports in public channels for others to see for free.
Do you intend to actually reply to the content of my post or just take it out of context for an agenda?

This game is so disappointing. So much potential and the developers just seem to want to drag it out to make a quick buck.
Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
Their response was about the rebuild taking time and being, effectively, pissed its not getting constant content updates, not ready in a high quality polished functional state, and so forth. They fail to grasp that the game was clearly not in a good place, technically, and required a massive overhaul delaying the progress updates similar to what we frequently see with most Patreon and Kickstarter games such as Virt-a-mate, Star Citizen, and so on. Devs got it going but it was built on a state of immature skills that grew over development and hit a bottleneck with where they can improve or take development without a major overhaul and a stronger foundation from the ground up with a rework.

Your agenda about single player and solo modes have fuck all to do with anything I said in that comment. However, since you brought up that point I will only briefly speak on it. While it would be nice to keep those solo modes there are legitimate reasons for the removal of those no matter how much you want to complain about it. Ultimately, their goal is to make money and stopping piracy and security risks helps their game. If they have to sacrifice a small subset of people, because most wont actually give two fucks about online only no matter how much you want to spin this tale, if it helps them comprehensively can you really blame them? Obviously you are trying but it is based on more selfish logic that disregards the reality of the situation.

I have no idea what you are talking about with regards to Helius making these "changes" without giving a heads up. We've known and even seen, as it is currently in the fucking beta you can play, those grind and gacha mechanics. The gacha mechanics aren't even that bad in their current implementation, with the only real issue being exp grind is needing fixed but Helius has already acknowledged it needs fixed. Hell, the gacha mechanics are far less problematic then those seen in other games like Genshin Impact or mobile games and unless you are trying to grind every single character it probably wont be much of an issue for most. Have you actually even played the beta before making these comments? Would I prefer to have everything unlocked easily or from the start? Fuck yeah I would, but I also recognize the devs want to actually make money, too. As long as their system isn't total bullshit I'll get over it. As for the online only... we've known about it since beta launched. Actually before then. You didn't look very hard.

Things change in development. For instance you complain about the nature of the game's changes and here is an explanation from Helius:
Hydroë09/09/2021 6:07 PM
Was there a decision with the most violent reaction from the Patreon community specifically that's not the "buy out" one?

Project Helius09/09/2021 6:08 PM
i have discussed about the options in a poll a long time before

Project Helius09/09/2021 6:09 PM
so there're two ways: we either sell the game standalone, then call it done and move on after the final product is completed or we make it service-ish and keep expanding the game in the future
now you know the answer
Now the part of your post I can totally get behind is Helius has shit communication. This could see major improvement. Sadly, its not going to happen until Helius makes a conscious disciplined decision to improve this or hires someone to do this part of the job for him.
When you say 10 years, you mean only star citizen right? Because I don't know or atleast remember any other game, even rdr2 took 8 years but atleast it was worth it(worth for me, for developers they were pretty much fucked with all the crunching in rockstar).
I gave a range of 4-10 years. Not a range of 10 years only... If you want to see games that have taken around 10, or even more, years just Google longest game development and you can find plenty of games listed off far more than just Star Citizen. The usual range is 4-7 years, however, but its been becoming increasingly common to see 7+ such as your example of RDR2. Those are for AAA developers with hundreds to thousands of employees and contracted workers, too, unlike a very tiny indie project. Yeah, Rockstar, CD Projekt, and some others have certainly shown how mismanagement can hurt development productivity and result in some nasty manhour crunches.

Fallen Doll 1 had its demo release in 2016. It was never completed and was rolled into this project instead. If you supported the OG Fallen Doll you literally got bamboozled. This game has almost seven years of development already.

BTW, why are you comparing a glorified porn gallery to a AAA game? Last time I checked AAA games had story and gameplay, both of which this game hasn't shown in seven years. Forget about AAA game, it can't even compare to Night of Revenge.
How is shifting development directions a "bamboozle"? Its like complaining that a AAA dev was working with one type of game in mind but part way through realized a much more desirable game they wanted to shift direction to even if it was a different genre, especially if technological reasons prohibit or permit influencing such decisions. FD: OL isn't all that different from FD:O, anyways. If anything, it is mostly just an improvement of the original aside from character customization has replaced with high quality but currently limited characters with supposedly 15 in the works, and more to come. If you look at their update history they were very clear and consistent all the way back from late 2016 until around beta when Helius just stopped giving a fuck about updating properly. Whether because rebuild causing frustrations or eating up too much attention or the community just wearing on Helius the project was extremely transparent at least as far back as 2016 when it was Fallen Doll: Origins.

7 Years of development isn't particularly strange for a AAA developer, much less an indie project. Look at any other porn game out there. How many completed already? How many are even remotely close to even the poorly optimized beta in terms of what they offer? How may are actually clearly superior, and even more so finished? This should put it in perspective. What we have right now is an actual totally playable beta that just requires above average hardware to run well. There is clearly a game its just frustrating because we have to wait on the rebuild before we start getting updates due to how Helius has chosen to hold off adding content until rebuild is done. However, we are seeing content being worked on and Helius has already described plans for speeding up content dropping both at rebuild launch and within the first year to compensate.

This isn't to defend Helius as I don't agree with every decision, especially regarding a lack of diverse characters at current, but spinning conspiracy theory bullshit and not placing a project within realistic expectations and expecting them to outperform AAA devs or anyone else that still hasn't as I pointed out above is just unreasonable. Calm down and wait until the rebuild launches which has an ETA of next month, or possibly if delayed January. If things go amiss then consider based on the context if you want to rant at that point.
 

SortaLewd

Member
Feb 26, 2019
392
524
Their response was about the rebuild taking time and being, effectively, pissed its not getting constant content updates, not ready in a high quality polished functional state, and so forth. They fail to grasp that the game was clearly not in a good place, technically, and required a massive overhaul delaying the progress updates similar to what we frequently see with most Patreon and Kickstarter games such as Virt-a-mate, Star Citizen, and so on. Devs got it going but it was built on a state of immature skills that grew over development and hit a bottleneck with where they can improve or take development without a major overhaul and a stronger foundation from the ground up with a rework.

Your agenda about single player and solo modes have fuck all to do with anything I said in that comment. However, since you brought up that point I will only briefly speak on it. While it would be nice to keep those solo modes there are legitimate reasons for the removal of those no matter how much you want to complain about it.
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.

Ultimately, their goal is to make money and stopping piracy and security risks helps their game. If they have to sacrifice a small subset of people, because most wont actually give two fucks about online only no matter how much you want to spin this tale, if it helps them comprehensively can you really blame them? Obviously you are trying but it is based on more selfish logic that disregards the reality of the situation.
There are currently 16k people subscribed to the Project Helius patreon page, Project Helius is the 2nd most earning adult game on Patreon and the 24th most earning page throughout the entire site, and you're still surprised when people see this and think they're just out for a cash grab when their excuse for, "sacrificing a small subset of people" as you put it is to fight piracy? Especially when there are many cases here on this site where developers are thriving despite having their games being cracked here on F95, hell there are even some developers engaging WITH the F95 community. Reading through the Discord messages, I don't see many that were particularly happy about Fallen Doll going the live-service route needing EAC or piracy deterrents in the first place, it's something they had to accept since Helius made that decision on his own. There are plenty of examples here on F95 how Helius could have tackled piracy issues that didn't require going down the route they did. If you consider being disappointed about that "selfish logic", then so be it.

I have no idea what you are talking about with regards to Helius making these "changes" without giving a heads up. We've known and even seen, as it is currently in the fucking beta you can play, those grind and gacha mechanics. The gacha mechanics aren't even that bad in their current implementation, with the only real issue being exp grind is needing fixed but Helius has already acknowledged it needs fixed. Hell, the gacha mechanics are far less problematic then those seen in other games like Genshin Impact or mobile games and unless you are trying to grind every single character it probably wont be much of an issue for most. Have you actually even played the beta before making these comments? Would I prefer to have everything unlocked easily or from the start? Fuck yeah I would, but I also recognize the devs want to actually make money, too. As long as their system isn't total bullshit I'll get over it. As for the online only... we've known about it since beta launched. Actually before then. You didn't look very hard.
Yes I've played the legitimate version of the game, I already mentioned supporting the game a while back. I also mentioned that actual progress reports go behind paid patreon posts. I pointed out in my reply to you that another issue Helius has is with communication - what I stated was that he hasn't said any of this in OFFICIAL MESSAGES, pinned messages, announcements, etc, in the appropriate server channels so that older returning supporters can easily keep tabs on the game without having to filter through random discord conversations, like I did to find out Dormitory mode got cancelled. I'm not sure how you've known that since the beta launched when that was a decision Helius just made within the last few months. Looking through Helius' posts on Discord, as far back as March Helius had said Dormitory was just removed in the rebuild, but fast forward to October he said it was removed completely. And as a matter of fact, even as I'm typing this now, that still isn't included in the FAQ or Patreon page. Something else that isn't included is the fact that the planned Xcom-like combat is being replaced with RTS combat. These kinds of changes should be announced as some supporters like myself specifically supported in the first place for these features. If by chance you know which Patreon poll Helius was referencing in the image you attached, would appreciate a link or date for it and if there was another post reviewing the results.
 
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BobKilan

Member
Jun 26, 2019
109
80
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.
No, cancelling gallery has nothing to do with the rebuild actually. Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.

Yes, updates go behind Patreon's shitty pay wall. I agree its a bullshit setup, though less Helius and more Patreon's fault. That said, they've tried to include most updates now days on the discord as well, though they do occasionally give extremely minor updates or slightly earlier updates to Capitalist on very rare occasion though it is so minor I don't actually care compared to the beefier main updates tbh. We've well established communication could be improved, though, so there is no point in continuing that discussion topic.

I see what you mean by the pinned/easy access info. Yes, Helius has a habit of dropping in to share info and then dropping out at random. It could be more organized. Valid complaint that I hope after rebuild craziness is resolved Helius will consider better handling like before.

We knew about the gallery stuff before because Helius has talked about it a number of times but I'm not going to dig for even more posts. What I know is Helius mentioned running up until around the beta's launch that the goal was to have gallery remain and you could unlock stuff in it as well but then the direction shifted on that and eventually we got clarified mention as seen in the screenshot more recently about the specifics.

You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
 
May 25, 2017
908
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Do you intend to actually reply to the content of my post or just take it out of context for an agenda?



Their response was about the rebuild taking time and being, effectively, pissed its not getting constant content updates, not ready in a high quality polished functional state, and so forth. They fail to grasp that the game was clearly not in a good place, technically, and required a massive overhaul delaying the progress updates similar to what we frequently see with most Patreon and Kickstarter games such as Virt-a-mate, Star Citizen, and so on. Devs got it going but it was built on a state of immature skills that grew over development and hit a bottleneck with where they can improve or take development without a major overhaul and a stronger foundation from the ground up with a rework.

Your agenda about single player and solo modes have fuck all to do with anything I said in that comment. However, since you brought up that point I will only briefly speak on it. While it would be nice to keep those solo modes there are legitimate reasons for the removal of those no matter how much you want to complain about it. Ultimately, their goal is to make money and stopping piracy and security risks helps their game. If they have to sacrifice a small subset of people, because most wont actually give two fucks about online only no matter how much you want to spin this tale, if it helps them comprehensively can you really blame them? Obviously you are trying but it is based on more selfish logic that disregards the reality of the situation.

I have no idea what you are talking about with regards to Helius making these "changes" without giving a heads up. We've known and even seen, as it is currently in the fucking beta you can play, those grind and gacha mechanics. The gacha mechanics aren't even that bad in their current implementation, with the only real issue being exp grind is needing fixed but Helius has already acknowledged it needs fixed. Hell, the gacha mechanics are far less problematic then those seen in other games like Genshin Impact or mobile games and unless you are trying to grind every single character it probably wont be much of an issue for most. Have you actually even played the beta before making these comments? Would I prefer to have everything unlocked easily or from the start? Fuck yeah I would, but I also recognize the devs want to actually make money, too. As long as their system isn't total bullshit I'll get over it. As for the online only... we've known about it since beta launched. Actually before then. You didn't look very hard.

Things change in development. For instance you complain about the nature of the game's changes and here is an explanation from Helius:


Now the part of your post I can totally get behind is Helius has shit communication. This could see major improvement. Sadly, its not going to happen until Helius makes a conscious disciplined decision to improve this or hires someone to do this part of the job for him.

I gave a range of 4-10 years. Not a range of 10 years only... If you want to see games that have taken around 10, or even more, years just Google longest game development and you can find plenty of games listed off far more than just Star Citizen. The usual range is 4-7 years, however, but its been becoming increasingly common to see 7+ such as your example of RDR2. Those are for AAA developers with hundreds to thousands of employees and contracted workers, too, unlike a very tiny indie project. Yeah, Rockstar, CD Projekt, and some others have certainly shown how mismanagement can hurt development productivity and result in some nasty manhour crunches.


How is shifting development directions a "bamboozle"? Its like complaining that a AAA dev was working with one type of game in mind but part way through realized a much more desirable game they wanted to shift direction to even if it was a different genre, especially if technological reasons prohibit or permit influencing such decisions. FD: OL isn't all that different from FD:O, anyways. If anything, it is mostly just an improvement of the original aside from character customization has replaced with high quality but currently limited characters with supposedly 15 in the works, and more to come. If you look at their update history they were very clear and consistent all the way back from late 2016 until around beta when Helius just stopped giving a fuck about updating properly. Whether because rebuild causing frustrations or eating up too much attention or the community just wearing on Helius the project was extremely transparent at least as far back as 2016 when it was Fallen Doll: Origins.

7 Years of development isn't particularly strange for a AAA developer, much less an indie project. Look at any other porn game out there. How many completed already? How many are even remotely close to even the poorly optimized beta in terms of what they offer? How may are actually clearly superior, and even more so finished? This should put it in perspective. What we have right now is an actual totally playable beta that just requires above average hardware to run well. There is clearly a game its just frustrating because we have to wait on the rebuild before we start getting updates due to how Helius has chosen to hold off adding content until rebuild is done. However, we are seeing content being worked on and Helius has already described plans for speeding up content dropping both at rebuild launch and within the first year to compensate.

This isn't to defend Helius as I don't agree with every decision, especially regarding a lack of diverse characters at current, but spinning conspiracy theory bullshit and not placing a project within realistic expectations and expecting them to outperform AAA devs or anyone else that still hasn't as I pointed out above is just unreasonable. Calm down and wait until the rebuild launches which has an ETA of next month, or possibly if delayed January. If things go amiss then consider based on the context if you want to rant at that point.
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.



There are currently 16k people subscribed to the Project Helius patreon page, Project Helius is the 2nd most earning adult game on Patreon and the 24th most earning page throughout the entire site, and you're still surprised when people see this and think they're just out for a cash grab when their excuse for, "sacrificing a small subset of people" as you put it is to fight piracy? Especially when there are many cases here on this site where developers are thriving despite having their games being cracked here on F95, hell there are even some developers engaging WITH the F95 community. Reading through the Discord messages, I don't see many that were particularly happy about Fallen Doll going the live-service route needing EAC or piracy deterrents in the first place, it's something they had to accept since Helius made that decision on his own. There are plenty of examples here on F95 how Helius could have tackled piracy issues that didn't require going down the route they did. If you consider being disappointed about that "selfish logic", then so be it.



Yes I've played the legitimate version of the game, I already mentioned supporting the game a while back. I also mentioned that actual progress reports go behind paid patreon posts. I pointed out in my reply to you that another issue Helius has is with communication - what I stated was that he hasn't said any of this in OFFICIAL MESSAGES, pinned messages, announcements, etc, in the appropriate server channels so that older returning supporters can easily keep tabs on the game without having to filter through random discord conversations, like I did to find out Dormitory mode got cancelled. I'm not sure how you've known that since the beta launched when that was a decision Helius just made within the last few months. Looking through Helius' posts on Discord, as far back as March Helius had said Dormitory was just removed in the rebuild, but fast forward to October he said it was removed completely. And as a matter of fact, even as I'm typing this now, that still isn't included in the FAQ or Patreon page. Something else that isn't included is the fact that the planned Xcom-like combat is being replaced with RTS combat. These kinds of changes should be announced as some supporters like myself specifically supported in the first place for these features. If by chance you know which Patreon poll Helius was referencing in the image you attached, would appreciate a link or date for it and if there was another post reviewing the results.
No, cancelling gallery has nothing to do with the rebuild actually. Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.

Yes, updates go behind Patreon's shitty pay wall. I agree its a bullshit setup, though less Helius and more Patreon's fault. That said, they've tried to include most updates now days on the discord as well, though they do occasionally give extremely minor updates or slightly earlier updates to Capitalist on very rare occasion though it is so minor I don't actually care compared to the beefier main updates tbh. We've well established communication could be improved, though, so there is no point in continuing that discussion topic.

I see what you mean by the pinned/easy access info. Yes, Helius has a habit of dropping in to share info and then dropping out at random. It could be more organized. Valid complaint that I hope after rebuild craziness is resolved Helius will consider better handling like before.

We knew about the gallery stuff before because Helius has talked about it a number of times but I'm not going to dig for even more posts. What I know is Helius mentioned running up until around the beta's launch that the goal was to have gallery remain and you could unlock stuff in it as well but then the direction shifted on that and eventually we got clarified mention as seen in the screenshot more recently about the specifics.

You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
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SortaLewd

Member
Feb 26, 2019
392
524
No, cancelling gallery has nothing to do with the rebuild actually.
It was Dormitory mode that was cancelled, Dormitory was supposed to be the single-player Harem mode essentially. Gallery will remain from what I understood, though it won't be receiving any updates further, or at least that's how I interpreted what Helius said.

Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.
I saw others in the Fallen Doll Discord server discussing this and the best way I saw it put was that it doesn't make sense to remove single-player if the main issue lies with the multiplayer being a risk. If Helius could have gotten single-player up and running first, which they 100% could have, then that would have been the wiser thing to do while continuing pushing out new content and in the meantime removed multiplayer until they patched any holes barring potential risks. Instead, they removed single-player entirely and have now gone exactly 11 months with no content updates. Like I said in my previous reply, there were many different ways Helius could have approached this, but chose the worst option and fucked over some of his supporters in the process.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?
Let's compare Fallen Doll to Wild Life for a moment, Wild Life is the 6th top adult game earner on Patreon at 12k patrons and they're 38th across the entire site, their Patreon page started around 5 months before Project Helius' Patreon page, and Wild Life earns $115k a month - so their earnings isn't that much less than Fallen Doll's. Wild Life's F95 page is much more active than this one, being at around 850~ pages, so lets assume there are far more people pirating that game than Fallen Doll. Depsite this, you can see Steve interacting with the community there, and Steve's approach to piracy has been that he'd rather focus on making the game and putting out content that makes people want to purchase rather than waste time/resources fighting piracy. Wild Life's dev team, which is likely larger than the Fallen Doll dev team, also faces the same challenges, if not being more costly, since at the moment it seems Wild Life might end up being a bigger game than Fallen Doll. Meanwhile, Wild Life has consistently been updating, their communication is something refreshing as they're always chatting with folks in the Discord server, and one of the most important things in my opinion is that they're upfront with everyone. There are no sudden changes, there are no progress reports locked behind paywalls, none of the bullshit Helius has going on with Fallen Doll.

Helius' predicament isn't anything unique, he just chose the nuclear option at the expense of fucking over a portion of paying/paid supporters.


With that said, I personally don't think Fallen Doll is a crash grab, though I can understand why others would. I just think the Fallen Doll team makes some poor choices.

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.
The developer of the Unity engine game about the female Barbarian can attest to this, I can't remember the name of the game but there's likely folks here that know the game I'm talking about. There's also AdeptusSteve like mentioned above with Wild Life, the Home Together developers, etc, and a bunch more. It isn't about the Dev Team/Game size from what I've seen. It usually comes down to how the developers interact with their community that determines if they pirate without supporting or actually end up supporting. I personally discovered Fallen Doll Origins first here on F95 before it was cancelled and Operation Lovecraft began development, and that's how I ended up supporting. I imagine many others share a similar story.


You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
It was a quote*, in the quote in your last reply where Helius mentioned running a poll a long time ago he said people voted on a standalone game or a live-service game, but I couldn't find the poll he was talking about on Patreon.
 
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