3.80 star(s) 63 Votes

SortaLewd

Member
Feb 26, 2019
348
485
Their response was about the rebuild taking time and being, effectively, pissed its not getting constant content updates, not ready in a high quality polished functional state, and so forth. They fail to grasp that the game was clearly not in a good place, technically, and required a massive overhaul delaying the progress updates similar to what we frequently see with most Patreon and Kickstarter games such as Virt-a-mate, Star Citizen, and so on. Devs got it going but it was built on a state of immature skills that grew over development and hit a bottleneck with where they can improve or take development without a major overhaul and a stronger foundation from the ground up with a rework.

Your agenda about single player and solo modes have fuck all to do with anything I said in that comment. However, since you brought up that point I will only briefly speak on it. While it would be nice to keep those solo modes there are legitimate reasons for the removal of those no matter how much you want to complain about it.
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.

Ultimately, their goal is to make money and stopping piracy and security risks helps their game. If they have to sacrifice a small subset of people, because most wont actually give two fucks about online only no matter how much you want to spin this tale, if it helps them comprehensively can you really blame them? Obviously you are trying but it is based on more selfish logic that disregards the reality of the situation.
There are currently 16k people subscribed to the Project Helius patreon page, Project Helius is the 2nd most earning adult game on Patreon and the 24th most earning page throughout the entire site, and you're still surprised when people see this and think they're just out for a cash grab when their excuse for, "sacrificing a small subset of people" as you put it is to fight piracy? Especially when there are many cases here on this site where developers are thriving despite having their games being cracked here on F95, hell there are even some developers engaging WITH the F95 community. Reading through the Discord messages, I don't see many that were particularly happy about Fallen Doll going the live-service route needing EAC or piracy deterrents in the first place, it's something they had to accept since Helius made that decision on his own. There are plenty of examples here on F95 how Helius could have tackled piracy issues that didn't require going down the route they did. If you consider being disappointed about that "selfish logic", then so be it.

I have no idea what you are talking about with regards to Helius making these "changes" without giving a heads up. We've known and even seen, as it is currently in the fucking beta you can play, those grind and gacha mechanics. The gacha mechanics aren't even that bad in their current implementation, with the only real issue being exp grind is needing fixed but Helius has already acknowledged it needs fixed. Hell, the gacha mechanics are far less problematic then those seen in other games like Genshin Impact or mobile games and unless you are trying to grind every single character it probably wont be much of an issue for most. Have you actually even played the beta before making these comments? Would I prefer to have everything unlocked easily or from the start? Fuck yeah I would, but I also recognize the devs want to actually make money, too. As long as their system isn't total bullshit I'll get over it. As for the online only... we've known about it since beta launched. Actually before then. You didn't look very hard.
Yes I've played the legitimate version of the game, I already mentioned supporting the game a while back. I also mentioned that actual progress reports go behind paid patreon posts. I pointed out in my reply to you that another issue Helius has is with communication - what I stated was that he hasn't said any of this in OFFICIAL MESSAGES, pinned messages, announcements, etc, in the appropriate server channels so that older returning supporters can easily keep tabs on the game without having to filter through random discord conversations, like I did to find out Dormitory mode got cancelled. I'm not sure how you've known that since the beta launched when that was a decision Helius just made within the last few months. Looking through Helius' posts on Discord, as far back as March Helius had said Dormitory was just removed in the rebuild, but fast forward to October he said it was removed completely. And as a matter of fact, even as I'm typing this now, that still isn't included in the FAQ or Patreon page. Something else that isn't included is the fact that the planned Xcom-like combat is being replaced with RTS combat. These kinds of changes should be announced as some supporters like myself specifically supported in the first place for these features. If by chance you know which Patreon poll Helius was referencing in the image you attached, would appreciate a link or date for it and if there was another post reviewing the results.
 
Last edited:

BobKilan

Newbie
Jun 26, 2019
93
68
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.
No, cancelling gallery has nothing to do with the rebuild actually. Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.

Yes, updates go behind Patreon's shitty pay wall. I agree its a bullshit setup, though less Helius and more Patreon's fault. That said, they've tried to include most updates now days on the discord as well, though they do occasionally give extremely minor updates or slightly earlier updates to Capitalist on very rare occasion though it is so minor I don't actually care compared to the beefier main updates tbh. We've well established communication could be improved, though, so there is no point in continuing that discussion topic.

I see what you mean by the pinned/easy access info. Yes, Helius has a habit of dropping in to share info and then dropping out at random. It could be more organized. Valid complaint that I hope after rebuild craziness is resolved Helius will consider better handling like before.

We knew about the gallery stuff before because Helius has talked about it a number of times but I'm not going to dig for even more posts. What I know is Helius mentioned running up until around the beta's launch that the goal was to have gallery remain and you could unlock stuff in it as well but then the direction shifted on that and eventually we got clarified mention as seen in the screenshot more recently about the specifics.

You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
 
May 25, 2017
820
1,532
Do you intend to actually reply to the content of my post or just take it out of context for an agenda?



Their response was about the rebuild taking time and being, effectively, pissed its not getting constant content updates, not ready in a high quality polished functional state, and so forth. They fail to grasp that the game was clearly not in a good place, technically, and required a massive overhaul delaying the progress updates similar to what we frequently see with most Patreon and Kickstarter games such as Virt-a-mate, Star Citizen, and so on. Devs got it going but it was built on a state of immature skills that grew over development and hit a bottleneck with where they can improve or take development without a major overhaul and a stronger foundation from the ground up with a rework.

Your agenda about single player and solo modes have fuck all to do with anything I said in that comment. However, since you brought up that point I will only briefly speak on it. While it would be nice to keep those solo modes there are legitimate reasons for the removal of those no matter how much you want to complain about it. Ultimately, their goal is to make money and stopping piracy and security risks helps their game. If they have to sacrifice a small subset of people, because most wont actually give two fucks about online only no matter how much you want to spin this tale, if it helps them comprehensively can you really blame them? Obviously you are trying but it is based on more selfish logic that disregards the reality of the situation.

I have no idea what you are talking about with regards to Helius making these "changes" without giving a heads up. We've known and even seen, as it is currently in the fucking beta you can play, those grind and gacha mechanics. The gacha mechanics aren't even that bad in their current implementation, with the only real issue being exp grind is needing fixed but Helius has already acknowledged it needs fixed. Hell, the gacha mechanics are far less problematic then those seen in other games like Genshin Impact or mobile games and unless you are trying to grind every single character it probably wont be much of an issue for most. Have you actually even played the beta before making these comments? Would I prefer to have everything unlocked easily or from the start? Fuck yeah I would, but I also recognize the devs want to actually make money, too. As long as their system isn't total bullshit I'll get over it. As for the online only... we've known about it since beta launched. Actually before then. You didn't look very hard.

Things change in development. For instance you complain about the nature of the game's changes and here is an explanation from Helius:


Now the part of your post I can totally get behind is Helius has shit communication. This could see major improvement. Sadly, its not going to happen until Helius makes a conscious disciplined decision to improve this or hires someone to do this part of the job for him.

I gave a range of 4-10 years. Not a range of 10 years only... If you want to see games that have taken around 10, or even more, years just Google longest game development and you can find plenty of games listed off far more than just Star Citizen. The usual range is 4-7 years, however, but its been becoming increasingly common to see 7+ such as your example of RDR2. Those are for AAA developers with hundreds to thousands of employees and contracted workers, too, unlike a very tiny indie project. Yeah, Rockstar, CD Projekt, and some others have certainly shown how mismanagement can hurt development productivity and result in some nasty manhour crunches.


How is shifting development directions a "bamboozle"? Its like complaining that a AAA dev was working with one type of game in mind but part way through realized a much more desirable game they wanted to shift direction to even if it was a different genre, especially if technological reasons prohibit or permit influencing such decisions. FD: OL isn't all that different from FD:O, anyways. If anything, it is mostly just an improvement of the original aside from character customization has replaced with high quality but currently limited characters with supposedly 15 in the works, and more to come. If you look at their update history they were very clear and consistent all the way back from late 2016 until around beta when Helius just stopped giving a fuck about updating properly. Whether because rebuild causing frustrations or eating up too much attention or the community just wearing on Helius the project was extremely transparent at least as far back as 2016 when it was Fallen Doll: Origins.

7 Years of development isn't particularly strange for a AAA developer, much less an indie project. Look at any other porn game out there. How many completed already? How many are even remotely close to even the poorly optimized beta in terms of what they offer? How may are actually clearly superior, and even more so finished? This should put it in perspective. What we have right now is an actual totally playable beta that just requires above average hardware to run well. There is clearly a game its just frustrating because we have to wait on the rebuild before we start getting updates due to how Helius has chosen to hold off adding content until rebuild is done. However, we are seeing content being worked on and Helius has already described plans for speeding up content dropping both at rebuild launch and within the first year to compensate.

This isn't to defend Helius as I don't agree with every decision, especially regarding a lack of diverse characters at current, but spinning conspiracy theory bullshit and not placing a project within realistic expectations and expecting them to outperform AAA devs or anyone else that still hasn't as I pointed out above is just unreasonable. Calm down and wait until the rebuild launches which has an ETA of next month, or possibly if delayed January. If things go amiss then consider based on the context if you want to rant at that point.
The point of my post wasn't solely about the single-player, it was to point out some of the reasons people could see this game as a disappointment/cash grab. The decision Helius made to cancel the solo modes is related to the Rebuild update, which is why the game is behind/being drawn out, and is just one of the more significant changes they've made and is one that's frequently discussed still on the Steam forums and on the Discord server.



There are currently 16k people subscribed to the Project Helius patreon page, Project Helius is the 2nd most earning adult game on Patreon and the 24th most earning page throughout the entire site, and you're still surprised when people see this and think they're just out for a cash grab when their excuse for, "sacrificing a small subset of people" as you put it is to fight piracy? Especially when there are many cases here on this site where developers are thriving despite having their games being cracked here on F95, hell there are even some developers engaging WITH the F95 community. Reading through the Discord messages, I don't see many that were particularly happy about Fallen Doll going the live-service route needing EAC or piracy deterrents in the first place, it's something they had to accept since Helius made that decision on his own. There are plenty of examples here on F95 how Helius could have tackled piracy issues that didn't require going down the route they did. If you consider being disappointed about that "selfish logic", then so be it.



Yes I've played the legitimate version of the game, I already mentioned supporting the game a while back. I also mentioned that actual progress reports go behind paid patreon posts. I pointed out in my reply to you that another issue Helius has is with communication - what I stated was that he hasn't said any of this in OFFICIAL MESSAGES, pinned messages, announcements, etc, in the appropriate server channels so that older returning supporters can easily keep tabs on the game without having to filter through random discord conversations, like I did to find out Dormitory mode got cancelled. I'm not sure how you've known that since the beta launched when that was a decision Helius just made within the last few months. Looking through Helius' posts on Discord, as far back as March Helius had said Dormitory was just removed in the rebuild, but fast forward to October he said it was removed completely. And as a matter of fact, even as I'm typing this now, that still isn't included in the FAQ or Patreon page. Something else that isn't included is the fact that the planned Xcom-like combat is being replaced with RTS combat. These kinds of changes should be announced as some supporters like myself specifically supported in the first place for these features. If by chance you know which Patreon poll Helius was referencing in the image you attached, would appreciate a link or date for it and if there was another post reviewing the results.
No, cancelling gallery has nothing to do with the rebuild actually. Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.

Yes, updates go behind Patreon's shitty pay wall. I agree its a bullshit setup, though less Helius and more Patreon's fault. That said, they've tried to include most updates now days on the discord as well, though they do occasionally give extremely minor updates or slightly earlier updates to Capitalist on very rare occasion though it is so minor I don't actually care compared to the beefier main updates tbh. We've well established communication could be improved, though, so there is no point in continuing that discussion topic.

I see what you mean by the pinned/easy access info. Yes, Helius has a habit of dropping in to share info and then dropping out at random. It could be more organized. Valid complaint that I hope after rebuild craziness is resolved Helius will consider better handling like before.

We knew about the gallery stuff before because Helius has talked about it a number of times but I'm not going to dig for even more posts. What I know is Helius mentioned running up until around the beta's launch that the goal was to have gallery remain and you could unlock stuff in it as well but then the direction shifted on that and eventually we got clarified mention as seen in the screenshot more recently about the specifics.

You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
a187b6dbd6047a78d761fd08f9a2d615a486d5443ded8afe57705b7edba02484_1.jpg
 

SortaLewd

Member
Feb 26, 2019
348
485
No, cancelling gallery has nothing to do with the rebuild actually.
It was Dormitory mode that was cancelled, Dormitory was supposed to be the single-player Harem mode essentially. Gallery will remain from what I understood, though it won't be receiving any updates further, or at least that's how I interpreted what Helius said.

Here is what was said on the issue.

From what Helius is suggesting its both for anti-piracy but also to protect the consumer of any exploitation that could impose harm. You are free to ask Helius if they can clarify further and maybe you will get more details but this definitely is a valid reason to make the change they did with their manpower and skills.
I saw others in the Fallen Doll Discord server discussing this and the best way I saw it put was that it doesn't make sense to remove single-player if the main issue lies with the multiplayer being a risk. If Helius could have gotten single-player up and running first, which they 100% could have, then that would have been the wiser thing to do while continuing pushing out new content and in the meantime removed multiplayer until they patched any holes barring potential risks. Instead, they removed single-player entirely and have now gone exactly 11 months with no content updates. Like I said in my previous reply, there were many different ways Helius could have approached this, but chose the worst option and fucked over some of his supporters in the process.

Now you mention how much they make. Lets consider this for a moment. They have around 15-16k Patrons this past month. Lets use 15k for the example. You should be very clearly aware the overwhelming majority are going to be $4 & $8 tiers. It wouldn't be strange for less than 5%, maybe even less than 2-3%, of the patrons to be everything above the $8 tier, but only Helius actually knows the details. In short, lets not consider those few percent high donors because they will be relatively insignificant plus keep it simple enough for a basic reference. I will use the $8 figure instead of the $4 which will also offset a great deal of those higher donors not being directly considered for their higher values. 15k * $8 = $120,000 This is actually not that much when you factor how many artist, translators, and other people he has to pay each month? Suddenly the mount heavily dwindles. However, we also have to consider the cost for mocap, mocap actors, voice overs, music, new hardware like mocap equipment, hardware for rendering any CG, code compiling, etc. depending on how advanced his work setup is, and so forth not considered in the more well known long term prior personnel group mentioned. I'm likely missing stuff since I don't know their exact situation but you can see how it would easily dwindle to far less. Making games is not free. This isn't a shit ton of money Helius is just pocketing unless Helius is Mc. Scrooge with those paid. You know games usually cost between several million to several hundred million to create.

Meanwhile, this supposed cash grab has a playable demo and had regular updates until just around beta hit which was kind of a mess I'm sure everyone recognizes... Since then a real product has existed but a much improved rebuild with supposedly dramatically improved performance, additional features, and part beta 2nd phase or 3rd or however you want to put it as its been accelerated and phase 3 will no longer exist on its own. We also have seen updates being shared and have an ETA for a release in approximately a month or less. What part of this, exactly, is a cash grab? I'm just curious. Are we going to call Final Fantasy XVI a cash grab next because they showed trailers from it but its not out yet? How about Final Fantasy XIV which released as a total shit show and had to also go through an entire rebuild and rework and has since been reborn as one of the most successful non-mobile games ever released?
Let's compare Fallen Doll to Wild Life for a moment, Wild Life is the 6th top adult game earner on Patreon at 12k patrons and they're 38th across the entire site, their Patreon page started around 5 months before Project Helius' Patreon page, and Wild Life earns $115k a month - so their earnings isn't that much less than Fallen Doll's. Wild Life's F95 page is much more active than this one, being at around 850~ pages, so lets assume there are far more people pirating that game than Fallen Doll. Depsite this, you can see Steve interacting with the community there, and Steve's approach to piracy has been that he'd rather focus on making the game and putting out content that makes people want to purchase rather than waste time/resources fighting piracy. Wild Life's dev team, which is likely larger than the Fallen Doll dev team, also faces the same challenges, if not being more costly, since at the moment it seems Wild Life might end up being a bigger game than Fallen Doll. Meanwhile, Wild Life has consistently been updating, their communication is something refreshing as they're always chatting with folks in the Discord server, and one of the most important things in my opinion is that they're upfront with everyone. There are no sudden changes, there are no progress reports locked behind paywalls, none of the bullshit Helius has going on with Fallen Doll.

Helius' predicament isn't anything unique, he just chose the nuclear option at the expense of fucking over a portion of paying/paid supporters.


With that said, I personally don't think Fallen Doll is a crash grab, though I can understand why others would. I just think the Fallen Doll team makes some poor choices.

I will never buy into the bullshit claim piracy boosts sales, personally, but even if someone wants to make that claim this would only apply to very small devs. This wouldn't apply to a project like this, as you yourself pointed out, that is one of the largest well known and backed adult video games out there.
The developer of the Unity engine game about the female Barbarian can attest to this, I can't remember the name of the game but there's likely folks here that know the game I'm talking about. There's also AdeptusSteve like mentioned above with Wild Life, the Home Together developers, etc, and a bunch more. It isn't about the Dev Team/Game size from what I've seen. It usually comes down to how the developers interact with their community that determines if they pirate without supporting or actually end up supporting. I personally discovered Fallen Doll Origins first here on F95 before it was cancelled and Operation Lovecraft began development, and that's how I ended up supporting. I imagine many others share a similar story.


You asked about an image/poll in my last post? I didn't attach one. Maybe you mean a different post?
It was a quote*, in the quote in your last reply where Helius mentioned running a poll a long time ago he said people voted on a standalone game or a live-service game, but I couldn't find the poll he was talking about on Patreon.
 
May 25, 2017
820
1,532
It was Dormitory mode that was cancelled, Dormitory was supposed to be the single-player Harem mode essentially. Gallery will remain from what I understood, though it won't be receiving any updates further, or at least that's how I interpreted what Helius said.



I saw others in the Fallen Doll Discord server discussing this and the best way I saw it put was that it doesn't make sense to remove single-player if the main issue lies with the multiplayer being a risk. If Helius could have gotten single-player up and running first, which they 100% could have, then that would have been the wiser thing to do while continuing pushing out new content and in the meantime removed multiplayer until they patched any holes barring potential risks. Instead, they removed single-player entirely and have now gone exactly 11 months with no content updates. Like I said in my previous reply, there were many different ways Helius could have approached this, but chose the worst option and fucked over some of his supporters in the process.



Let's compare Fallen Doll to Wild Life for a moment, Wild Life is the 6th top adult game earner on Patreon at 12k patrons and they're 38th across the entire site, their Patreon page started around 5 months before Project Helius' Patreon page, and Wild Life earns $115k a month - so their earnings isn't that much less than Fallen Doll's. Wild Life's F95 page is much more active than this one, being at around 850~ pages, so lets assume there are far more people pirating that game than Fallen Doll. Depsite this, you can see Steve interacting with the community there, and Steve's approach to piracy has been that he'd rather focus on making the game and putting out content that makes people want to purchase rather than waste time/resources fighting piracy. Wild Life's dev team, which is likely larger than the Fallen Doll dev team, also faces the same challenges, if not being more costly, since at the moment it seems Wild Life might end up being a bigger game than Fallen Doll. Meanwhile, Wild Life has consistently been updating, their communication is something refreshing as they're always chatting with folks in the Discord server, and one of the most important things in my opinion is that they're upfront with everyone. There are no sudden changes, there are no progress reports locked behind paywalls, none of the bullshit Helius has going on with Fallen Doll.

Helius' predicament isn't anything unique, he just chose the nuclear option at the expense of fucking over a portion of paying/paid supporters.


With that said, I personally don't think Fallen Doll is a crash grab, though I can understand why others would. I just think the Fallen Doll team makes some poor choices.



The developer of the Unity engine game about the female Barbarian can attest to this, I can't remember the name of the game but there's likely folks here that know the game I'm talking about. There's also AdeptusSteve like mentioned above with Wild Life, the Home Together developers, etc, and a bunch more. It isn't about the Dev Team/Game size from what I've seen. It usually comes down to how the developers interact with their community that determines if they pirate without supporting or actually end up supporting. I personally discovered Fallen Doll Origins first here on F95 before it was cancelled and Operation Lovecraft began development, and that's how I ended up supporting. I imagine many others share a similar story.




It was a quote*, in the quote in your last reply where Helius mentioned running a poll a long time ago he said people voted on a standalone game or a live-service game, but I couldn't find the poll he was talking about on Patreon.
Yeah you tell 'em!
(still not reading all that)
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
Exhibit 999999999 of person talking shit about about another person, related to something they themselves have no goddamn clue about:
Exhibit A of person not understanding what a alpha/beta is. Meanwhile, probably doesn't realize games typically take 4-10 years to develop even for AAA studios.
Seriously why do you guys keep responding to them?
It's like responding to flat earthers
 

RoadAnarchy

Newbie
Jun 9, 2021
97
320
I just hope that when Hellios makes this ship sink, we can salvage something and make it playable even after he crashes/drops the servers.
My problem with the always online thing is that I don't trust him to make this viable in the long run, people in favor/defending this don't know how hard is to make a server stable and up for years. And I won't pay for temporary ownership of a game. I will never pay for a subscription to an MMO RPG for example, I like to own the games that I bought.
So yeah, I hope someone can manage to crack and upload this game online so people can enjoy this game even after some asshole pull the plug on the servers.
 
3.80 star(s) 63 Votes