3.80 star(s) 65 Votes

gangie die 19

New Member
Apr 24, 2018
14
15
My pleasure. By the way, will you post the blend file to the forum by the time you finished that?
I've made some progress in shading the model. There are many texture maps left unused because I don't know what they actually are. As for the texture maps being used, some issues still exist (e.g. the sweat map looks like liquid metal). I can post the model here If you want to review or continue working this.
My pleasure. By the way, will you post the blend file to the forum by the time you finished that?
I've made some progress in shading the model. There are many texture maps left unused because I don't know what they actually are. As for the texture maps being used, some issues still exist (e.g. the sweat map looks like liquid metal). I can post the model here If you want to review or continue working this.
Well my workflow is different than just porting it to blender, if i like a model i see i port it to my workflow which is changing the uv topology rig and stuff, so its easy to work with. here are some photos maybe it well explain what i mean a bit, once i port to my workflow adding things is much easier.
 

F95phex

Newbie
Jun 17, 2018
89
68
Well my workflow is different than just porting it to blender, if i like a model i see i port it to my workflow which is changing the uv topology rig and stuff, so its easy to work with. here are some photos maybe it well explain what i mean a bit, once i port to my workflow adding things is much easier.
What do you mean to add to your workflow, you re-do the UVs so is a bit better to work with?
I tried this model in blender and 3dsmax, and i tried to mod with UE but the model and uvs to mod is a real mess and the one i did looked like a monster literally :eek:. I tried to put Ellie from The last of Us: Part 2.

Here: https://f95zone.to/threads/fallen-d...4-9-cracked-project-helius.33403/post-7214706

Greetings.
 
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S422

New Member
Jun 23, 2022
8
13
Well my workflow is different than just porting it to blender, if i like a model i see i port it to my workflow which is changing the uv topology rig and stuff, so its easy to work with. here are some photos maybe it well explain what i mean a bit, once i port to my workflow adding things is much easier.
Wow, the level of completeness of your work is way better than mine. I'm new to Blender and still very inexperienced. I can only learn from scratch on Youtube when it comes to things like shading the characters, which I have not worked with before.
 

gangie die 19

New Member
Apr 24, 2018
14
15
What do you mean to add to your workflow, you re-do the UVs so is a bit better to work with?
I tried this model in blender and 3dsmax, and i tried to mod with UE but the model and uvs to mod is a real mess and the one i did looked like a monster literally :eek:. I tried to put Ellie from The last of Us: Part 2.

Here: https://f95zone.to/threads/fallen-d...4-9-cracked-project-helius.33403/post-7214706

Greetings.
its better to work with because every character i port to my workflow have the same topology rig uv and stuff so anything i make to any of them i could add to any other character and it well just work.
 
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F95phex

Newbie
Jun 17, 2018
89
68
its better to work with because every character i port to my workflow have the same topology rig uv and stuff so anything i make to any of them i could add to any other character and it well just work.
Oh, but then you do a retopology of the model, re-do the UVs and also do something with the bones?... You have to do the vertex weight again or something like that?... Or you just do minimal changes to have like a default personal setup?

Greetings.
 

gangie die 19

New Member
Apr 24, 2018
14
15
Oh, but then you do a retopology of the model, re-do the UVs and also do something with the bones?... You have to do the vertex weight again or something like that?... Or you just do minimal changes to have like a default personal setup?

Greetings.
greetings, mostly minimal as it works really well and i have been optimizing my workflow every time i learn something new, rarely there are ever problems.
 
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GaZaCompAFF

New Member
Dec 16, 2022
1
0
Every download i get for this says its gonna comeplete in 3 days and i cant keep my pc on for 3 days how do yall download this?

(Edit) - If you have a download link that Isnt limited can u please toss me a dm on Discord(T.R.P GaZa#4969)
 
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DXZ19

New Member
Apr 13, 2018
14
10
Every download i get for this says its gonna comeplete in 3 days and i cant keep my pc on for 3 days how do yall download this?

(Edit) - If you have a download link that Isnt limited can u please toss me a dm on Discord(T.R.P GaZa#4969)
To be quite honest if you're download is saying 3 days and you can't keep your computer on for 3 days. It's probably more on your computer side as the issue. Most downloads are around 10 ~20 minutes.
 
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Nihil5320

Member
Jul 2, 2022
384
961
Correct me if I'm wrong but UE5 has no relevance for project like this.
Lumen is virtually useless, not much benefit to dynamic lighting for a few small indoor maps with static light sources, but nanite would probably be useful since it automatically scales polygon counts and doesn't render objects that are obscured from view.

Judging from the first few builds they weren't even using stuff like occlusion culling or LODs in UE4, which is why FPS would tank looking at players doing stuff on the other side of a few walls, so something doing that automatically would certainly be of use.

What I don't get is why they are rebuilding their framework in UE4 then porting it to UE5; or why they're rebuilding again anyway since they've already done this multiple times. My guess is that Helius has mostly hired 3D artists and they don't have many, if any, devs with real game dev experience let alone experience making a multiplayer microtransaction based game with seasonal content.

That would explain why we haven't seen any evidence of story mode despite it purportedly having been in dev for years, or why gameplay systems like combat mode and all that management crap never materialise. It also lines up with the comments from those who cracked it who said the network code was a mess and traffic wasn't even encrypted, which is why setting up a server emulator was (relatively) easy.
 

grunt_pepper

Member
Aug 8, 2017
190
628
What I don't get is why they are rebuilding their framework in UE4 then porting it to UE5; or why they're rebuilding again anyway since they've already done this multiple times.
So they can keep milking their supporters without actually doing any work, just like every other project that is being "upgraded" or "remastered".

That would explain why we haven't seen any evidence of story mode despite it purportedly having been in dev for years, or why gameplay systems like combat mode and all that management crap never materialise.
Simplest explanation is that Helius has been lying. Any time he sees subscription numbers dropping he announces something he thinks people are interested in and then proceeds to never deliver.
 
3.80 star(s) 65 Votes