No, they are NOT. What made you think they are? Those are for steam version.Steps 1 to 6 are outdated
Don't mislead people that can read.
No, they are NOT. What made you think they are? Those are for steam version.Steps 1 to 6 are outdated
Come on bro, there's at least 10 people asking for the same exact thing just this month because the instructions ARE unclear as hell.No, they are NOT. What made you think they are? Those are for steam version.
Don't mislead people that can read.
If there is no shadow then it's the creator that didn't do proper lighting. There are a couple reasons why scenes look too dark or too bright. Usually in looks, creators don't spend too much time setting up lighting. And tbh you don't need the perfect lighting, you are just showing the model itself, that model is intended to be used in other scenes with proper lighting. Example here:And you missed my point. Nothing on that site made me want to install and learn that program. I was checking paid stuff too. I would imagine if you want to sell stuff you want to post best looking picture not some crap lacking shadows under characters ass.
Doesn't matter how much choice there is if the option I want is not there and i need to "do it myself".
Also steep learning curve.
I don't know about that. I think that you should load your character/model into a scene and game should handle all the lighting. If it takes that much effort to set up things properly and it tanks systems so hard then that will be a problem for the consumer as well.If there is no shadow then it's the creator that didn't do proper lighting. There are a couple reasons why scenes look too dark or too bright. Usually in looks, creators don't spend too much time setting up lighting. And tbh you don't need the perfect lighting, you are just showing the model itself, that model is intended to be used in other scenes with proper lighting. Example here:You must be registered to see the linkspeople don't spend too much time setting up lighting just for sharing models.
Another reason is performance, even with a 4090 VAM can tank your system pretty hard depending on your settings and what is in the scene. Having less intensive scenes makes scenes load faster, allows lower-end pcs to run it. And people are lazy, why spend hours trying to get that last %10 to make it look perfect when you can make more scenes for more money. And if you want the perfect scene you always have the choice to do so on your own if you have the abilities.
I would think so as Bledner is a modeling software not an a... simulator?. But then if you learn Blender you can make your own stuff , mod games and do much more then VAM can I'm sure. Now i wonder how does making stuff in unreal fairs in comparison. Making a scene(environment) is probably super easy, the characters are plenty detailed and i suspect you can find ones with needed bits, so the question is how hard is to animate that.But i will tell you that no other program at the moment allows this kind of freedom without too much effort. Try setting up some of the stuff in Blender, i assure you it would take hours just to set it up and then you will have to render while you can make that in 30min with VAM and edit it for much less time whenever you want. If you have VR it's even better since you can interact with your hands.
The reason i compared it to Blender is because you can get Blender like screenshots / videos in VAM. I'm not experienced in Unreal but just guesswork it would be much harder. First you would need models with sliders already built-in. Most models do include some sliders but not as indepth out of the box like VAM. AFAIK VAM has like a base model, when you import models from blender for example into VAM you adjust it to that so morphs work when you use the look in VAM.I would think so as Bledner is a modeling software not an a... simulator?. But then if you learn Blender you can make your own stuff , mod games and do much more then VAM can I'm sure. Now i wonder how does making stuff in unreal fairs in comparison. Making a scene(environment) is probably super easy, the characters are plenty detailed and i suspect you can find ones with needed bits, so the question is how hard is to animate that.
Those look really nice minus the eyes and eyebrows. However they still lack the wow effect that update shared earlier had.Here are some examples of good renders in VAM
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Oh i missed the first part of your comment.I don't know about that. I think that you should load your character/model into a scene and game should handle all the lighting. If it takes that much effort to set up things properly and it tanks systems so hard then that will be a problem for the consumer as well.
I would think so as Bledner is a modeling software not an a... simulator?. But then if you learn Blender you can make your own stuff , mod games and do much more then VAM can I'm sure. Now i wonder how does making stuff in unreal fairs in comparison. Making a scene(environment) is probably super easy, the characters are plenty detailed and i suspect you can find ones with needed bits, so the question is how hard is to animate that.
I think that best testimony for VAM capacity and efficiency will be when people will start making their VNs in it.
You mean the Helius update that looks like it was ripped from VAM?Those look really nice minus the eyes and eyebrows. However they still lack the wow effect that update shared earlier had.
Damn, you've almost converted me to your religion. Keeping my distance for now as I know I'm prone to spend endless hours fiddling with sandboxes and customization.-
I think that's enough of an info dump on another game, if ppl are interested they can check it out. I just tried to clear some of your questions and some misconceptions you might have.
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I'm yet to see that fidelity in VAM.You mean the Helius update that looks like it was ripped from VAM?
There are VNs that go for year without update and still retain high patron base. As long as he won't go radio silence and will keep fueling those copium tanks people will keep inhaling.I think Project Helius actualy gained some patreon supporters recently. Which is sad and surprising. It seems that it doesn't matter what they say or do ( or rather not do ), people still believe in this project. Kinda creepy.
I'm still interested in this game but at least I am freeloading so I cant blame myself for supporting this semi scam.
Scamlius team takes pride on keeping newcomers in the dark until they stumble with places like this forum.I think Project Helius actualy gained some patreon supporters recently. Which is sad and surprising. -
Thats how they've been doing it all this time and not just Discord, official channels such as Steam were heavily moderated, deleting or banning any disenting opinions but worry not, in their own words they were being lenient towards criticism.And then if you express doubt, they ban you to keep it quiet? Sounds like a scam to me.