That is a lot, I think that must be pricing for AAA titles, in past at least they had prices based on expected sales and Indie games had prices much cheaper. My wild guess is that they paid 100k for a year.
Looking at Denuvo protected games I notice a few that are online games like Marvel Avengers, Battlefield, MH, Anthem.
Tbf Avengers, Monster Hunter and
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do have single player elements (more so the first two). I'm surprised Battlefield uses it though, I wonder if they're using the anti-cheat?
And yeah the price linked above is almost certainly negotiable, I know Far Cry paid less as
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. It's probably the same sort of ballpark though.
You have to wonder how viable their whole business model even is if they can barely scrape together 500 players. Doesn't seem like enough people to pay for the upkeep of the server infrastructure.
It would have been far more viable to drop the whole always-online bullshit and just flood the game with a steady stream of DLC. Can't be that hard to make more costumes.
Well it's 500 in-game, which is a good gauge as to how many users are actually trying to log in or actively playing (since you need to be logged in to try and connect). A lot of players, myself included, have probably given up and closed the application.