Keep going until you're qualified to be a lecturer, by then the game would probably end its "closed beta" phase lmaoHello, I have now graduated from college and am pursuing a master's degree.
Has the game been released?
Or should I continue on to a doctoral program?
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Use pornhub.Anyone know if there any gallerys or videos of all these supposedly new characters/creatures. All I can find is old pre v049 stuff.
I think by the time you get the head director at an university, by then the game will be out of beta.Hello, I have now graduated from college and am pursuing a master's degree.
Has the game been released?
Or should I continue on to a doctoral program?
View attachment 3566901
Remain in academia until this game is released. We could do with more people that have doctorates across 5+ disciplines.Hello, I have now graduated from college and am pursuing a master's degree.
Has the game been released?
Or should I continue on to a doctoral program?
View attachment 3566901
The paid version includes several extra characters, poses (though mostly for the extra characters, support for prior characters with new poses has been poor), an extra map, much better visuals. I would look at the newer characters before getting it to see if you care, or if you simply prefer the improved visuals. You don't get all poses unlocked from the start, nor characters. Simultaneous orgasm is also fucking annoying to achieve compared to this version being rather immersion breaking.Difference in the version here with the paid version on Patreon?
Still just a slightly interactive porn video sim.is there gameplay yet or is it just a sim still
You can play the game in VR, but not officially supported. It requires a mod currently, Praydog's UEVR mod that makes any UE4 & 5 game VR.how can you run this in VR? or is 0.4.9 not able to and only the older version can be run in VR?
This is an older version and the last one that is broken, the difference between the Steam version is that there is more content, characters, and a strip bar in Steamis this the newest version? whats the difference between this one and the one on steam?
Even if this somehow leads to you building a time machine to go into the future I wouldn't be any hopeful about 1.0 releaseHello, I have now graduated from college and am pursuing a master's degree.
Has the game been released?
Or should I continue on to a doctoral program?
View attachment 3566901
Wild Life is also a strong contender in that "race", it is going toe to toe with FD. I wonder which will reach the finishing line first.Do you think Scam Citizen will be finished and release before or after fallen doll ? It's seem like it's a close match
NoI have a little question, if you have access to closed beta, but you stop paying the Patreon, will you lose the access to the beta?
I think the difference there is that WL devs might have succumbed to scope creep a little, OK maybe more than a little, but they are undoubtedly developing a game and you can see significant progress being made incrementally as you'd expect from a small team working on a large project. The changes in scope also seem to be relatively well controlled, documented (at least based on their public posts) and planned so it might be unfair to call it scope creep over scope change.Wild Life is also a strong contender in that "race", it is going toe to toe with FD. I wonder which will reach the finishing line first.
Check WL's thread starting date. Merely calling it a scope creep or scope change is a massive understatement regardless of how well it might be documented by its own developer. In my eyes only difference between these two games is online component. Add forced online component to WL and it suddenly becomes just like FD(I'm talking about current state of both "games", not about their scope/goal/plans/whatever).I think the difference there is that WL devs might have succumbed to scope creep a little, OK maybe more than a little, but they are undoubtedly developing a game and you can see significant progress being made incrementally as you'd expect from a small team working on a large project. The changes in scope also seem to be relatively well controlled, documented (at least based on their public posts) and planned so it might be unfair to call it scope creep over scope change.
Meanwhile FD's development is... sheer fucking chaos. Calling it scope creep doesn't even seem sufficient when they've repeatedly changed the entire direction of the project or randomly abandoned features (sometimes post-implementation). They also had long periods with zero, or near-zero, progress being made and from the original features users were expecting the only changes we've seen in years are a handful of models and animations being added.
I still probably won't buy WL until later in the projects life cycle but I don't think comparing the two on their release schedule is overly fair. WL devs are working on a far more ambitious project and add more in most individual patches, which drop every few months, than FD has added in the last few years of development.
I mean WL actually has a framework for quests, in game events, conversation trees, NPC behaviour (with LODs), pathfinding, a sandbox with associated tooling, mini-games, combat system and so on. Saying the only difference between WL and FD is the multiplayer component seems disingenuous, one of them has actually implemented a lot of systems and all of them sit inside the original project scope of making an adult RPG.Check WL's thread starting date. Merely calling it a scope creep or scope change is a massive understatement regardless of how well it might be documented by its own developer. In my eyes only difference between these two games is online component. Add forced online component to WL and it suddenly becomes just like FD(I'm talking about current state of both "games", not about their scope/goal/plans/whatever).
It might seem disingenuous but that's what I think, hence "in my eyes". While WL might have incorporated some systems related to rpg genre, ultimately all of those systems exist without any playable game to speak of. You can talk to npc? Yes, but it has no purpose other than selecting "lets have sex". They have pathfinding? I don't know or care. What does pathfinding provide for the non-existent role playing experience part of the "game"? It has minigames? Which minigames? Sex ones? Calling them minigames when all you do is press different keys(options) to watch different animations seems like an exaggeration. If they are minigames then Koikatsu or COM3D2 should be considered a fully fledged rpg with conversation trees and everything you just mentioned. But we both probably know these games are not even role playing games, right?I mean WL actually has a framework for quests, in game events, conversation trees, NPC behaviour (with LODs), pathfinding, a sandbox with associated tooling, mini-games, combat system and so on. Saying the only difference between WL and FD is the multiplayer component seems disingenuous, one of them has actually implemented a lot of systems and all of them sit inside the original project scope of making an adult RPG.
The difference with FD is that FD doesn't seem to have any kind of plan, Helius has been arbitrarily flailing about doing stuff like (as I mentioned above) removing features post-implementation only to plan to reimplement them in the future. Or still changing plans for the core gameplay loop 5+ years into the project (what is it now, async card battles or something?). It's kind of insane to watch and whilst WL isn't free from criticism, I doubt any project of this type is, it's not even in the same ballpark for disorder as FD.
The entire history of WL, summarized:That said simply having a large scope, or even one that grows as the project progresses, isn't scope creep. Scope creep is when you keep changing the scope without any kind of change management process or controls. WL was always going to take years to develop, changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
What about re-rereredoing the map? While writing this I just realized I might've forgotten a few more "remakes" in the summary I've written above.changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
Haven't they only completely redone the map once? I just reread their UE5 posts and it discussed porting maps to UE5 (albeit dropping the demo map), so it doesn't seem like they redid everything for it?What about re-rereredoing the map? While writing this I just realized I might've forgotten a few more "remakes" in the summary I've written above.
I don't think it is managed appropriately. I think it is done this way intentionally just to keep patreon money flowing. The moment this "game" gets finished and releases on steam will be the moment patreon money flow stops, just like FD.