3.80 star(s) 65 Votes

itzbob

Member
Nov 10, 2017
171
173
Anyone know if there any gallerys or videos of all these supposedly new characters/creatures. All I can find is old pre v049 stuff.
 

Frankenjok

Member
Aug 16, 2022
239
220
Anyone know if there any gallerys or videos of all these supposedly new characters/creatures. All I can find is old pre v049 stuff.
Use pornhub.
If you search only this,that you don't find,becouse new version use Denuvo and more detail you can find in search the tread
 

BobKilan

Member
Jun 26, 2019
109
81
Difference in the version here with the paid version on Patreon?
The paid version includes several extra characters, poses (though mostly for the extra characters, support for prior characters with new poses has been poor), an extra map, much better visuals. I would look at the newer characters before getting it to see if you care, or if you simply prefer the improved visuals. You don't get all poses unlocked from the start, nor characters. Simultaneous orgasm is also fucking annoying to achieve compared to this version being rather immersion breaking.

is there gameplay yet or is it just a sim still
Still just a slightly interactive porn video sim.

how can you run this in VR? or is 0.4.9 not able to and only the older version can be run in VR?
You can play the game in VR, but not officially supported. It requires a mod currently, Praydog's UEVR mod that makes any UE4 & 5 game VR.

Helius keeps saying version 0.8.5 or whatever will have native VR but we're currently at version 0.8.2e. As you can see, Helius' version claim doesn't mean jack shit because of how he is doing version numbers. Here are the last few versions he did: 0.8.2d, 0.8.2b, 0.8.1.5, 0.8.1, 0.8.0h, 0.8.0d, etc.

As you can see he randomly adds numbers behind and letter modifiers for iterative versions between major versions so we could see 100, 200, etc. updates before we reach 0.8.5. Hell, he isn't even consistent as seen with the 0.8.1.5 instead of a letter where the .5 is.
 
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Frankenjok

Member
Aug 16, 2022
239
220
is this the newest version? whats the difference between this one and the one on steam?
This is an older version and the last one that is broken, the difference between the Steam version is that there is more content, characters, and a strip bar in Steam
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,587
4,196
Do you think Scam Citizen will be finished and release before or after fallen doll ? It's seem like it's a close match
Wild Life is also a strong contender in that "race", it is going toe to toe with FD. I wonder which will reach the finishing line first.
 
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T3stireribas

Newbie
May 2, 2023
55
38
I have a little question, if you have access to closed beta, but you stop paying the Patreon, will you lose the access to the beta?
 

Nihil5320

Member
Jul 2, 2022
391
977
Wild Life is also a strong contender in that "race", it is going toe to toe with FD. I wonder which will reach the finishing line first.
I think the difference there is that WL devs might have succumbed to scope creep a little, OK maybe more than a little, but they are undoubtedly developing a game and you can see significant progress being made incrementally as you'd expect from a small team working on a large project. The changes in scope also seem to be relatively well controlled, documented (at least based on their public posts) and planned so it might be unfair to call it scope creep over scope change.

Meanwhile FD's development is... sheer fucking chaos. Calling it scope creep doesn't even seem sufficient when they've repeatedly changed the entire direction of the project or randomly abandoned features (sometimes post-implementation). They also had long periods with zero, or near-zero, progress being made and from the original features users were expecting the only changes we've seen in years are a handful of models and animations being added.

I still probably won't buy WL until later in the projects life cycle but I don't think comparing the two on their release schedule is overly fair. WL devs are working on a far more ambitious project and add more in most individual patches, which drop every few months, than FD has added in the last few years of development.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,587
4,196
I think the difference there is that WL devs might have succumbed to scope creep a little, OK maybe more than a little, but they are undoubtedly developing a game and you can see significant progress being made incrementally as you'd expect from a small team working on a large project. The changes in scope also seem to be relatively well controlled, documented (at least based on their public posts) and planned so it might be unfair to call it scope creep over scope change.

Meanwhile FD's development is... sheer fucking chaos. Calling it scope creep doesn't even seem sufficient when they've repeatedly changed the entire direction of the project or randomly abandoned features (sometimes post-implementation). They also had long periods with zero, or near-zero, progress being made and from the original features users were expecting the only changes we've seen in years are a handful of models and animations being added.

I still probably won't buy WL until later in the projects life cycle but I don't think comparing the two on their release schedule is overly fair. WL devs are working on a far more ambitious project and add more in most individual patches, which drop every few months, than FD has added in the last few years of development.
Check WL's thread starting date. Merely calling it a scope creep or scope change is a massive understatement regardless of how well it might be documented by its own developer. In my eyes only difference between these two games is online component. Add forced online component to WL and it suddenly becomes just like FD(I'm talking about current state of both "games", not about their scope/goal/plans/whatever).
 

Nihil5320

Member
Jul 2, 2022
391
977
Check WL's thread starting date. Merely calling it a scope creep or scope change is a massive understatement regardless of how well it might be documented by its own developer. In my eyes only difference between these two games is online component. Add forced online component to WL and it suddenly becomes just like FD(I'm talking about current state of both "games", not about their scope/goal/plans/whatever).
I mean WL actually has a framework for quests, in game events, conversation trees, NPC behaviour (with LODs), pathfinding, a sandbox with associated tooling, mini-games, combat system and so on. Saying the only difference between WL and FD is the multiplayer component seems disingenuous, one of them has actually implemented a lot of systems and all of them sit inside the original project scope of making an adult RPG.

That said simply having a large scope, or even one that grows as the project progresses, isn't scope creep. Scope creep is when you keep changing the scope without any kind of change management process or controls. WL was always going to take years to develop, changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.

The difference with FD is that FD doesn't seem to have any kind of plan, Helius has been arbitrarily flailing about doing stuff like (as I mentioned above) removing features post-implementation only to plan to reimplement them in the future. Or still changing plans for the core gameplay loop 5+ years into the project (what is it now, async card battles or something?). It's kind of insane to watch and whilst WL isn't free from criticism, I doubt any project of this type is, it's not even in the same ballpark for disorder as FD.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,587
4,196
I mean WL actually has a framework for quests, in game events, conversation trees, NPC behaviour (with LODs), pathfinding, a sandbox with associated tooling, mini-games, combat system and so on. Saying the only difference between WL and FD is the multiplayer component seems disingenuous, one of them has actually implemented a lot of systems and all of them sit inside the original project scope of making an adult RPG.

The difference with FD is that FD doesn't seem to have any kind of plan, Helius has been arbitrarily flailing about doing stuff like (as I mentioned above) removing features post-implementation only to plan to reimplement them in the future. Or still changing plans for the core gameplay loop 5+ years into the project (what is it now, async card battles or something?). It's kind of insane to watch and whilst WL isn't free from criticism, I doubt any project of this type is, it's not even in the same ballpark for disorder as FD.
It might seem disingenuous but that's what I think, hence "in my eyes". While WL might have incorporated some systems related to rpg genre, ultimately all of those systems exist without any playable game to speak of. You can talk to npc? Yes, but it has no purpose other than selecting "lets have sex". They have pathfinding? I don't know or care. What does pathfinding provide for the non-existent role playing experience part of the "game"? It has minigames? Which minigames? Sex ones? Calling them minigames when all you do is press different keys(options) to watch different animations seems like an exaggeration. If they are minigames then Koikatsu or COM3D2 should be considered a fully fledged rpg with conversation trees and everything you just mentioned. But we both probably know these games are not even role playing games, right?

That said simply having a large scope, or even one that grows as the project progresses, isn't scope creep. Scope creep is when you keep changing the scope without any kind of change management process or controls. WL was always going to take years to develop, changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
The entire history of WL, summarized:
-> guys we are making an open world adult role playing game here's our empty world map
-> guys we are remaking the map to add enemies and shit
-> guys while we are remaking the map we thought it would be better to add a new mode called "sandbox" so you can freely watch sex animations while waiting for us to remake the map
-> guys rest assured we are still remaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox
-> guys we re-made the map, here you go, also a bunch more sex animations you can watch in "sandbox" mode
-> guys we are still not happy with the re-made map so we are re-remaking it
-> guys rest assured we are still re-remaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox
-> guys we are giving you some more "sandbox" tools, it is now possible to play PONG in "sandbox" mode, which has nothing to do with the adult open world role playing game we are making
-> guys we re-remade the map but our progress was so slow a new version of the engine came out so we are moving from ue4 to ue5, that means we need to re-reremake the map again
-> here is some more "sandbox" tools, they allow you to create animations by yourself, which has nothing to do with the adult open world role playing game we are making
(YOU ARE HERE) -> guys rest assured we are still re-reremaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox

At this point, if someone were to extract all animations from WL, there would be enough animations at hand to develop 3 different games.

changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
What about re-rereredoing the map? While writing this I just realized I might've forgotten a few more "remakes" in the summary I've written above.
I don't think it is managed appropriately. I think it is done this way intentionally just to keep patreon money flowing. The moment this "game" gets finished and releases on steam will be the moment patreon money flow stops, just like FD.
 
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Nihil5320

Member
Jul 2, 2022
391
977
What about re-rereredoing the map? While writing this I just realized I might've forgotten a few more "remakes" in the summary I've written above.
I don't think it is managed appropriately. I think it is done this way intentionally just to keep patreon money flowing. The moment this "game" gets finished and releases on steam will be the moment patreon money flow stops, just like FD.
Haven't they only completely redone the map once? I just reread their UE5 posts and it discussed porting maps to UE5 (albeit dropping the demo map), so it doesn't seem like they redid everything for it?

And ignoring the small prototype they made for the Steam demo everything I've seen so far has been blockout so redoing the map doesn't seem like a big deal, hell if anything it's inevitable there will be changes which is why it was blockout.

I do, personally, think the sandbox was a waste of time but adding animations to it isn't really additional work if they're dropping in animations that they've been creating for the actual game.

And yes stuff like pathfinding is important, as is NPC behaviour and the like. You can't really have an RPG (or any kind of complicated 3D game) without it. FD took the other approach and just got rid of any gameplay elements or systems that were beyond Helius' ability to implement.

The games just really aren't even comparable in terms of work conducted, quality of work or likelihood of being completed.
 
3.80 star(s) 65 Votes