- Oct 15, 2021
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It might seem disingenuous but that's what I think, hence "in my eyes". While WL might have incorporated some systems related to rpg genre, ultimately all of those systems exist without any playable game to speak of. You can talk to npc? Yes, but it has no purpose other than selecting "lets have sex". They have pathfinding? I don't know or care. What does pathfinding provide for the non-existent role playing experience part of the "game"? It has minigames? Which minigames? Sex ones? Calling them minigames when all you do is press different keys(options) to watch different animations seems like an exaggeration. If they are minigames then Koikatsu or COM3D2 should be considered a fully fledged rpg with conversation trees and everything you just mentioned. But we both probably know these games are not even role playing games, right?I mean WL actually has a framework for quests, in game events, conversation trees, NPC behaviour (with LODs), pathfinding, a sandbox with associated tooling, mini-games, combat system and so on. Saying the only difference between WL and FD is the multiplayer component seems disingenuous, one of them has actually implemented a lot of systems and all of them sit inside the original project scope of making an adult RPG.
The difference with FD is that FD doesn't seem to have any kind of plan, Helius has been arbitrarily flailing about doing stuff like (as I mentioned above) removing features post-implementation only to plan to reimplement them in the future. Or still changing plans for the core gameplay loop 5+ years into the project (what is it now, async card battles or something?). It's kind of insane to watch and whilst WL isn't free from criticism, I doubt any project of this type is, it's not even in the same ballpark for disorder as FD.
The entire history of WL, summarized:That said simply having a large scope, or even one that grows as the project progresses, isn't scope creep. Scope creep is when you keep changing the scope without any kind of change management process or controls. WL was always going to take years to develop, changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
-> guys we are making an open world adult role playing game here's our empty world map
-> guys we are remaking the map to add enemies and shit
-> guys while we are remaking the map we thought it would be better to add a new mode called "sandbox" so you can freely watch sex animations while waiting for us to remake the map
-> guys rest assured we are still remaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox
-> guys we re-made the map, here you go, also a bunch more sex animations you can watch in "sandbox" mode
-> guys we are still not happy with the re-made map so we are re-remaking it
-> guys rest assured we are still re-remaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox
-> guys we are giving you some more "sandbox" tools, it is now possible to play PONG in "sandbox" mode, which has nothing to do with the adult open world role playing game we are making
-> guys we re-remade the map but our progress was so slow a new version of the engine came out so we are moving from ue4 to ue5, that means we need to re-reremake the map again
-> here is some more "sandbox" tools, they allow you to create animations by yourself, which has nothing to do with the adult open world role playing game we are making
(YOU ARE HERE) -> guys rest assured we are still re-reremaking the map but while you are waiting we thought it would be better to add tons of sex animations you can watch freely in sandbox
At this point, if someone were to extract all animations from WL, there would be enough animations at hand to develop 3 different games.
What about re-rereredoing the map? While writing this I just realized I might've forgotten a few more "remakes" in the summary I've written above.changing a few things like redoing the map or switching to UE5 isn't scope creep if it's planned and managed appropriately.
I don't think it is managed appropriately. I think it is done this way intentionally just to keep patreon money flowing. The moment this "game" gets finished and releases on steam will be the moment patreon money flow stops, just like FD.