SomeOriginalUsername
Member
- Apr 29, 2018
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While I understand there's benefits to having multiple layers of security, the fact that they're paying for Denuvo at all tells me their server dependence claims are likely bullshit. Helius shifted resources to make it online-only as an anti-piracy measure and paid for a Denuvo license to do the same? Not even AAA publishers do this.Even if the game ends up being cracked again (and that veeeeery unlikely), it won't be playable anyways.
In an older conversation, helius infered that playing a near fully functional cracked version was possible because most of the game's systems were run locally on the player's computer.
With the rebuild, they supposedly removed most of them to make it unplayable on a cracked version
View attachment 2625924
In a nutshell, unless you manage to both crack denuvo AND develop a dummy-plug that will emulate the game's original server (a lot of work developping it + analyzing/documenting the network traffic with a legit copy).
Though, developping the dummy-plug could still be doable if the current network stack they use now is similar to what's available here :
You must be registered to see the links
(i guess this guy is one or the dev responsible with the networking code of the game)
Also, you can also decrypt the game's AES key and use UEViewer to export the game's models and animations. And then open them in blender to do whatever you want with them
It could just be another example of Helius' horrible project management, but I'm going to guess they never actually figured out a reliable way to cripple a cracked game, so they just claimed they did and are hoping Denuvo's a high enough hurdle to prevent anyone from finding out.