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3.80 star(s) 68 Votes

conkec1993

Newbie
Sep 1, 2017
24
14
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This man made some of the models for this game, he is very talented.
And so is Ryan Reos, one good thing about Helies trying to milk this game as much as possible, is that he will have to commission more character models from these artists, and once this game is dropped/stops getting support the community from other games will be able to extract the models from this game and make mods out of them.
Skyrim has many of Ryan's models in it, Alet was already extracted from this game as well. I would love to use some of these models on Starfield.
that migo guy is real good, ryan reos, not so much
He has been using the same face model he re-purposed from tera online's high elf head model since forever. He sold them too, duh.
 

Wamuu

Member
Feb 26, 2019
242
175
208
god if he released it on steam I would buy it in early access but hes so content to just milk patreon. jesus christ
 

Nihil5320

Member
Jul 2, 2022
414
1,028
267
god if he released it on steam I would buy it in early access but hes so content to just milk patreon. jesus christ
Releasing on Steam comes with caveats.

The game is going F2P so he'd need to rely on people paying more for in game currency after trying the game, which is unlikely in its current state.

Steam also have strict requirements regarding false advertising so he'd have to be up front about the state of the game even on third party sites, e.g. Patreon. He wouldn't be able to advertise it as supporting VR, being a rogue like, having combat drill and he'd probably have to remove his Steam promo vid since it isn't reflective of the game...

Essentially he would kill his Patreon revenue and not make it back on Steam. It's unlikely Helius will ever get this game to a state where it would make financial sense to release on Steam. Maybe he'll do it for a quick flurry of sales when his Patreon subs hit rock bottom in a year or two.
 

Wamuu

Member
Feb 26, 2019
242
175
208
Releasing on Steam comes with caveats.

The game is going F2P so he'd need to rely on people paying more for in game currency after trying the game, which is unlikely in its current state.

Steam also have strict requirements regarding false advertising so he'd have to be up front about the state of the game even on third party sites, e.g. Patreon. He wouldn't be able to advertise it as supporting VR, being a rogue like, having combat drill and he'd probably have to remove his Steam promo vid since it isn't reflective of the game...

Essentially he would kill his Patreon revenue and not make it back on Steam. It's unlikely Helius will ever get this game to a state where it would make financial sense to release on Steam. Maybe he'll do it for a quick flurry of sales when his Patreon subs hit rock bottom in a year or two.
Im not gonna pay a patreon subscription for a porn game, so im just gonna have to wait for a patreon crack or some shit. Fuck me.
 

jazon1

Newbie
Jan 7, 2021
90
119
90
Im sure at this point they are already working on their next patreon page and game..they make far more off of patreon then they will ever actually finishing and selling the game...if their point was to sell the game they would have stuck with it being single player (what most everyone wanted)and making outfits and pose animations as DLC's..instead they switched gears again made it a multiplayer to get a new group of patreons as the others started to stop subbing.
 
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yessiyuri1

Member
Sep 14, 2022
209
357
164
Then Wait for 2 or 3 years maybe forever, this shit gonna be Abandoned soon...
He'll be milking this for years unless something HUGE happens.

2023-10-02 12_14_06-Project Helius _ Operation Lovecraft_ Fallen Doll _ Patreon — Mozilla Fire...png
12,142 x $4(at minimum) = $48,568 per month
I would guess this number is off though considering you need to donate $36+ to get a steam key, I suspect most people just donate a lump sum to get to that amount rather than waiting the 9 months for the accumulation.
 

hpgol

Newbie
Jun 12, 2022
94
123
148
Im sure at this point they are already working on their next patreon page and game..they make far more off of patreon then they will ever actually finishing and selling the game...if their point was to sell the game they would have stuck with it being single player (what most everyone wanted)and making outfits and pose animations as DLC's..instead they switched gears again made it a multiplayer to get a new group of patreons as the others started to stop subbing.
Their original Fallen Doll would've been a good enough formula, clearly the team is big enough to create plenty of content like characters, clothing and animations. I don't think there's anyway any other coombrains are going to fall sucker for a F2P battle pass model, this isn't Fortnite where you're playing with friends and flexing your cosmetics
 
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RoadAnarchy

Member
Jun 9, 2021
130
350
116
Their original Fallen Doll would've been a good enough formula, clearly the team is big enough to create plenty of content like characters, clothing and animations. I don't think there's anyway any other coombrains are going to fall sucker for a F2P battle pass model, this isn't Fortnite where you're playing with friends and flexing your cosmetics
I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)

Not only Japan, but Korea and China will have big spenders on a game like this. The gacha aspect itself creates a dopamine rush in people who have an inclination to gambling addiction. Being half-Japanese myself I can attest to this, we have in Japan what we call Pachinko parlors, and the amount of money that people spend on places like this is insane.
Even here in the West, we had cases of people dropping thousands and thousands of Euros on Fifa... My point is, be it at fan service/sex or everyday gaming people drop a lot of cash on stupid microtransactions.
I'm not okay with that, but it is what it is.
 

Mr. Libido

Newbie
Aug 16, 2023
32
37
18
I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)

Not only Japan, but Korea and China will have big spenders on a game like this. The gacha aspect itself creates a dopamine rush in people who have an inclination to gambling addiction. Being half-Japanese myself I can attest to this, we have in Japan what we call Pachinko parlors, and the amount of money that people spend on places like this is insane.
Even here in the West, we had cases of people dropping thousands and thousands of Euros on Fifa... My point is, be it at fan service/sex or everyday gaming people drop a lot of cash on stupid microtransactions.
I'm not okay with that, but it is what it is.

Holy cow that's a lot of money! Helius created a new genre in gaming, here it comes the Pay-To-Fuck. :BootyTime:
I can't believe this, one of the most profitable games on this list is a game about horse-girls, Uma Musume Pretty Derby.
Helius may be alright after all.:FacePalm:
 
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RoadAnarchy

Member
Jun 9, 2021
130
350
116

Holy cow that's a lot of money! Helius created a new genre in gaming, here it comes the Pay-To-Fuck. :BootyTime:
I can't believe this, one of the most profitable games on this list is a game about horse-girls, Uma Musume Pretty Derby.
Helius may be alright after all.:FacePalm:
Yeah, for a game like this to be successful, you just need a few "whales" willing to spend a lot every month, and the F2P players are helpful for the engagement, but the profits are earned through a small percentage of players who spend a lot.
 

Nihil5320

Member
Jul 2, 2022
414
1,028
267
I really don't like the direction Operation Lovecraft has taken, but when it comes to profits, Asian countries will drop a lot of money on this game, if it's ever released that is. (Just look at FGO for example, that game would not be half as popular without the fan service. Hell they changed the gender of every historical figure they could find.)

Not only Japan, but Korea and China will have big spenders on a game like this. The gacha aspect itself creates a dopamine rush in people who have an inclination to gambling addiction. Being half-Japanese myself I can attest to this, we have in Japan what we call Pachinko parlors, and the amount of money that people spend on places like this is insane.
Even here in the West, we had cases of people dropping thousands and thousands of Euros on Fifa... My point is, be it at fan service/sex or everyday gaming people drop a lot of cash on stupid microtransactions.
I'm not okay with that, but it is what it is.
Probably worth noting that this approach necessitates a few things that Helius doesn't have. A large player base is one, since generally <1% of players account for >80% of revenue, but you also need damned good design.

Most F2P games implement a number of techniques to increase conversion rates but primary amongst them are variable reward ratios, artificial near misses, nudge theory and obfuscation of spending via layered virtual currencies. Helius has none of this* let alone the more advanced stuff like inducing type 1 processing by manipulating cognitive load immediately before displaying nudges, or even frameworks for A/B testing of different approaches.

These F2P games are massively profitable and incredibly harmful to consumers but that's largely because devs have honed the business model to a fine art. You can't just dump some barely functional product into a highly competitive market and expect the same results just because it's trying to follow the same business model.

*technically he does have random drops but his reward schedule is off, he has virtual currency but it's too simplistic to mask anything etc. What he has done is basically just copy what every other gacha game does but to a very low standard and with no understanding as to why they are doing it and as such has missed important elements of the design.
 

Terix3

Well-Known Member
Aug 2, 2017
1,212
1,828
385
There is one huge thing (relevant for this discussion) that Helius lacks in his approach - character investment. People will spend bags of money to lewd their waifu, significant part of the adult industry lives on that. But I doubt people look at FD characters as waifus, they have nothing more then visual appeal, no personality or story is connected to those characters. If he would have a "game" part where people could get invested in those characters it would massively increase the conversion rate.

Probably worth noting that this approach necessitates a few things that Helius doesn't have. A large player base is one, since generally <1% of players account for >80% of revenue, but you also need damned good design.

Most F2P games implement a number of techniques to increase conversion rates but primary amongst them are variable reward ratios, artificial near misses, nudge theory and obfuscation of spending via layered virtual currencies. Helius has none of this* let alone the more advanced stuff like inducing type 1 processing by manipulating cognitive load immediately before displaying nudges, or even frameworks for A/B testing of different approaches.

These F2P games are massively profitable and incredibly harmful to consumers but that's largely because devs have honed the business model to a fine art. You can't just dump some barely functional product into a highly competitive market and expect the same results just because it's trying to follow the same business model.

*technically he does have random drops but his reward schedule is off, he has virtual currency but it's too simplistic to mask anything etc. What he has done is basically just copy what every other gacha game does but to a very low standard and with no understanding as to why they are doing it and as such has missed important elements of the design.
Not just playerbase but visibility, those games have huge player turn over, what makes them thrive is the sheer amount of people visiting the shop. Like even borderline adult gacha have age 12 rating, the lower the rating the more people are fed ads for the game. To discover FD you need to be specifically looking for that content I think that is why he wanted SFW campaign so it can be separate from the sim and be easily visible.
 
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3.80 star(s) 68 Votes