Probably my fault. I get slangy when I crack things.As far as I know there is no difference. Probably something "lost in translation" when it was uploaded here.
Retired, won't crack, except for maybe 156. Gave instructions on how to unpack ElecKey protection (search thread). You also might want to label it VR or Non-VR.Paralogue 0.17
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KEY 90T7-I66E-IMZC-RR35-VOLM(has been used)
That's sad to hear. Thanks for your hard work and hope you will come back one day.Probably my fault. I get slangy when I crack things.
Retired, won't crack, except for maybe 156. Gave instructions on how to unpack ElecKey protection (search thread). You also might want to label it VR or Non-VR.
Maybe. Still wrapping up cracks that I promised for others. Up to 6 so far in the last week. Many are VR-games which I have to go through a few more hoops to crack because I don't have VR that will work on most of these games (can't execute to verify and I don't like playing back and forth over a message board to test things... Wondering if I can virtualize a VR headset in VMware/KVM). I just can't stand when people don't read. In fact, that's one of the majority reasons the mainstream scenes quit passing out cracks back in the day. Besides, Paralogue and Fallen Doll take maybe 60 seconds each to crack, then about 5 minutes each to clean up and remove remnants of ElecKey code and clean IAT (x64 tools for IAT rebuilding are practically non-existent, I had to write one), then fix up PE header a tiny bit.That's sad to hear. Thanks for your hard work and hope you will come back one day.
I tried to follow your instruction, I set "breakpoint" on load using "sxe ld" (not sure is it the correct way to set bp on LoadLibraryA, I tried to simply set a dll bp on EKC6420.DLL or function bp on LoadLibraryA which it doesn't break), but it does seems to stop when it importing EKC6420.DLL. I then produce a memory dump using ".dump /mfh" but have no idea of how to produce an executable from the dump.Maybe. Still wrapping up cracks that I promised for others. Up to 6 so far in the last week. Many are VR-games which I have to go through a few more hoops to crack because I don't have VR that will work on most of these games (can't execute to verify and I don't like playing back and forth over a message board to test things... Wondering if I can virtualize a VR headset in VMware/KVM). I just can't stand when people don't read. In fact, that's one of the majority reasons the mainstream scenes quit passing out cracks back in the day. Besides, Paralogue and Fallen Doll take maybe 60 seconds each to crack, then about 5 minutes each to clean up and remove remnants of ElecKey code and clean IAT (x64 tools for IAT rebuilding are practically non-existent, I had to write one), then fix up PE header a tiny bit.
Hey man i appreciated a lot what you did but your behavior made me kinda curious. You stayed around replying to most people who asked for help with stupid questions, then you eventually burned out....my question is: why?Maybe. Still wrapping up cracks that I promised for others. Up to 6 so far in the last week. Many are VR-games which I have to go through a few more hoops to crack because I don't have VR that will work on most of these games (can't execute to verify and I don't like playing back and forth over a message board to test things... Wondering if I can virtualize a VR headset in VMware/KVM). I just can't stand when people don't read. In fact, that's one of the majority reasons the mainstream scenes quit passing out cracks back in the day. Besides, Paralogue and Fallen Doll take maybe 60 seconds each to crack, then about 5 minutes each to clean up and remove remnants of ElecKey code and clean IAT (x64 tools for IAT rebuilding are practically non-existent, I had to write one), then fix up PE header a tiny bit.
I don't use WinDbg. OllyDbg or x96Dbg or Ida (other archs). This being x64, use x96Dbg. If you get random "stalls", it is because you left a BP somewhere in the module. (Disable all, except for your LoadLibraryA)...I tried to follow your instruction, I set "breakpoint" on load using "sxe ld" (not sure is it the correct way to set bp on LoadLibraryA, I tried to simply set a dll bp on EKC6420.DLL or function bp on LoadLibraryA which it doesn't break), but it does seems to stop when it importing EKC6420.DLL. I then produce a memory dump using ".dump /mfh" but have no idea of how to produce an executable from the dump.
As you can see I have 0 exp on this lol so it definitely take more then 6 minutes for me to do it.
Got a lot going on, just in general (life blablabla), all the time. Inundated altogether. Half-tempted to say screw it all and just walk north over the country-border and keep going.Hey man i appreciated a lot what you did but your behavior made me kinda curious. You stayed around replying to most people who asked for help with stupid questions, then you eventually burned out....my question is: why?
I mean, as long as you write it clearly the first time there's no real need to repeat yourself, people who want it bad enough will eventually give up asking and start reading, and even if they don't there's a bunch of people here that followed your instructions and managed to make it work, so there's not a real need for you to "dirty your hands" by answering them.
So if you do come back, just don't worry about the plebs and take it easy, most of these guys don't even need any help, they just need to learn not to rely on others without first investing a bit of their time in trying.
TLDR: You're not alone, you don't have to personally explain to everyone, there's a community that can help with that so you can just keep on focusing on what you love doing. Take it easy and thank you for everything!
need activation key please halpView attachment 17810
Overview:
In summary, Fallen Doll is a real-time next-gen hentai game powered by Unreal Engine 4 with VR support.
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Thread Updated: 2019-07-15
Release Date: 2019-05-04
Developer: Project HeliusYou must be registered to see the links
Censorship: No
Version: 1.31
OS: Windows
Language: English
Other Game: Paralogue
Genre:
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Hotkeys:You don't have permission to view the spoiler content. Log in or register now.
Cheats:
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Changelog:
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DOWNLOAD
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CRACK
Replace '.\WindowsNoEditor\FallenDoll\Binaries\Win64\FallenDoll-Win64-Shipping.exe' with the crack below - more info
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Thanks to BupoTiling03 for sharing the crack!
View attachment 14250 View attachment 14251 View attachment 14252 View attachment 14253 View attachment 14254
What's in this version that wasn't in 0.16? Anyone has the log?Paralogue 0.17(Non-VR )
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KEY 90T7-I66E-IMZC-RR35-VOLM(has been used)
Help yourself as you don't need activation key. Read the thread.need activation key please halp
add erika, new pose like yuri, futanari,.. )What's in this version that wasn't in 0.16? Anyone has the log?
can you apply your cracking majic on this oneHelp yourself as you don't need activation key. Read the thread.
can't u back pageHUUZA ! amptjer fap material
do yo have the cracked version key isnt working
I am not a cracker and this guy was about Fallen Doll 1.31(its 1.31B and has been cracked by that one guy, its in this thread) and you're fucking go on about Paralogue 0.17 when in thread for that game cracker is busy cracking other games.can you apply your cracking majic on this one
Paralogue 0.17(Non-VR )
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KEY 90T7-I66E-IMZC-RR35-VOLM(has been used)
Make sure to give credit from where you got it...eg the other thread, and from me, mind. Also, did you replace the Saved folder to fix camera position and default resolutions etc? That fix is in the other thread. ... OP, maybe a separation of Paralogue from Fallen Doll in threads to keep things cleaner might help. Don't know the user, haven't vetted the binaries either. BOLO just in case.Paralogue (0.17) (Non-VR) 100% crackead funcional:
Google Drive
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Mega
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