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Hi, guys. I'm informing you about changes for the update that I'll release on 29 February.
There won't be any gameplay changes that I previously planned, because I won't have time to finish them. Instead, the update will be focused solely on the new content that I was already preparing for you! That is:
- new Tiffany and Melanie's events.
- Maybe a few events with Kate and Ashley.
- Maybe a new event with Jane. If I can make it in time.
Next part of the text you should read if you're interested in my future concept changes. I'd be happy to hear your thoughts and suggestions.
What? I want to make a full day, 24-hour time system. (8 a.m to 24 p.m, where you'll be skipping one hour with one interaction)
Why? A lot of times Melanie and Tiffany gameplay will be in school and Lucy in the theater. Sebastien won't be able to do much in one day if there will be only 4 time of day as it is now.
Right now there's not a lot of actions in the game, and that's why everything looks great. But once the amount of events will grow, you'll get tired of always going to the same place where nothing is changing.
That's why I also want to make more interactions because right now, nothing is happening in the game. The same empty locations. "Everyday in the morning Melanie is sitting in her room and doing nothing." I also want to make the game world feel more alive. I want to fill it with different NPC.
How long will it take? I'll be able to code this for less than a week. But the problem is not the code. This system will demand much more work: NPC, locations, different interactions. It will all take time. BUT! The result will be worth it! The game will finally be A GAME and not just a linear visual novel with choices.
So that's why I decided to reschedule such a big task on March, and for now make a small, nice update. :333