I have been talking to someone recently tho about them possibly finishing the game for me. We will post should it come to fruition!! Sorry again I never finished, had so many ideas for the game but life happens I suppose.
Unsolicited advice time! I'm sure you're sitting there hoping randos on the internet that know nothing about you would give you some unasked-for suggestions, so here we go.
There are a few devs around here who make it clear patreon is a tip jar, the game is not a priority, one release a year is a best case scenario, etc. They still get a decent number of $1-$5 subscribers if the game is good, so it's better than a hobby that doesn't pay at all.
If you are serious about subcontracting it, you might want to try farming out the art and programming but do at least the script outlines yourself. Your style and the way you did the characters was what made the game great (although I'd be lying if the slow-burn lezcest angle wasn't a major draw for me). You could basically take your time and finish the plot outline, maybe do some key dialogue points, then hand it all over and let the art be a total rework so the style is consistent.
The important thing is to avoid stress. If you just sell the game to a new developer in that state you won't get a
lot of money but you won't be on the hook for deliverables either. If you want to keep creative control (like, doing an editing pass on each chapter as the new dev comples the reworks and eventually the new work) then be sure to structure the dev's incentives so they aren't motivated to rush you.