Unity Fap Nights at Frenni's Night Club [v0.2.6] [FATAL FIRE Studios]

3.80 star(s) 71 Votes

Frumi

Member
Apr 1, 2019
270
1,133
I swear I looked there multiple times I downloaded the unlock all and money regedit but I dont see an option to disable futa anywhere
I know you said you looked there already, but it really should be there (...normaly at least.), even in the newest version.
--> Here

It would be weird and does't make much sense in a "normal situation", but since this is not one of them you could try:
Maybe check the shop if you really bought it already or not, in case the button isn't there.
If you have bought it and it's still not there, then i can't think of another reason why the button would disappear so suddenly.

As i stated in my linked post above the reg.file you have used might have enabled the variable for the futa. Since the save file (or better to say "variables in it") had it on. If you didn't bought the kit the button might be still locked/invisible for you. buying it and then look again might solve your problem. If it did help, i'd appreciate if you could inform me about it, so i can add this piece of info to my post i linked. (y)
 
Last edited:
  • Like
Reactions: Wolvez

Poknock

New Member
Jul 3, 2017
8
20
RIP. The new Unity update is gonna fuck this whole project up. You're gonna want to change from unity to Unreal ASAP
 

Eman-Resu

New Member
Jan 15, 2022
8
8
Game looks very promising but whenever I play the arcade mode my game crashes whenever the night is over whether I survive or not
 

ThatMintMan

Newbie
Aug 19, 2017
33
50
the new unity stuff only applies for businesses with over $200k in revenue annually, chill
Unity dropped this knowledge with a grand total of four months warning. And will apply it to games made prior to the change occurring. Also, friendly reminder that $200k is NOT a lot of money anymore depending on where you live. Furthermore, what's to say Unity won't decide a few months after the change that they aren't making the money they desired out of this change, and therefore decide to change the terms again? With little notice too. In one announcement, Unity has calmly stated they're an unreliable business partner, changing the terms of past agreements with no regard for respecting those past agreements. What's to stop them from deciding that it applies to every game made in Unity a few months or a year down the line? It's not worth the risk of that.
 

Poknock

New Member
Jul 3, 2017
8
20
more than likely no, because they would have more than enough to hire actual devs and push out content quicker
Bro look at their patreon right now. 4,458 members with the lowest tier being $7.50 (CAD). That's about $400,000 a year in funny Canada money which is $295,160 USD
 

Petepanned1

Newbie
Jun 25, 2020
35
36
Bro look at their patreon right now. 4,458 members with the lowest tier being $7.50 (CAD). That's about $400,000 a year in funny Canada money which is $295,160 USD
In which case they would already be forced to pay 2000$ a year to use unity, technically. I dont think they're going to enforce this on random porn games with a patreon is all
 
Jun 1, 2018
72
36
Bro look at their patreon right now. 4,458 members with the lowest tier being $7.50 (CAD). That's about $400,000 a year in funny Canada money which is $295,160 USD
Well even then they would need to fulfill the requirement of installs, it’s installs and revenue they’re gonna start charging when both conditions are met. Unity’s proposal of identifying unique downloads seems to fall down on its own face. There’s no way you can identify unique installs.
 

Ilya11111

Member
Jul 1, 2018
238
173
Well even then they would need to fulfill the requirement of installs, it’s installs and revenue they’re gonna start charging when both conditions are met. Unity’s proposal of identifying unique downloads seems to fall down on its own face. There’s no way you can identify unique installs.
Even more funny thing that its only a games. If you create casino than that changes doesnt apply to you. Unity Creators really commited suicide with such changes.
 

kodi9090

New Member
Dec 22, 2019
5
5
Unity dropped this knowledge with a grand total of four months warning. And will apply it to games made prior to the change occurring. Also, friendly reminder that $200k is NOT a lot of money anymore depending on where you live. Furthermore, what's to say Unity won't decide a few months after the change that they aren't making the money they desired out of this change, and therefore decide to change the terms again? With little notice too. In one announcement, Unity has calmly stated they're an unreliable business partner, changing the terms of past agreements with no regard for respecting those past agreements. What's to stop them from deciding that it applies to every game made in Unity a few months or a year down the line? It's not worth the risk of that.
$200k is not a lot i feel like over half of the population would disagree but aight whatever bro
 

yellowshade

Newbie
Jul 28, 2021
20
27
I just knew it would be all down hill for Unity when I heard their CEO was a former EA executive. I am hearing that Unity may try to charge per game installs later down the line as well (scary stuff).
 

yellowshade

Newbie
Jul 28, 2021
20
27
i am just now learning that the ceo was originally from EA that explains so much about the situation
you should hear some of the audio of this guy talking. There is literally a clip of him talking about how he thinks developers are idiots if they don't put in microtransactions, and talked about the idea of pay walling ammo in shooter games. Dude has no shame.
 
  • Wow
Reactions: Frumi
3.80 star(s) 71 Votes