- Jul 4, 2018
- 284
- 350
I only get that circle menu with the saddle and not the RigTrade to put on rig, trade again to get circle menu
I only get that circle menu with the saddle and not the RigTrade to put on rig, trade again to get circle menu
Currently in order to use the belly rig, your partner needs to have a dick.I only get that circle menu with the saddle and not the Rig
Seems my EDIT didn't go through, I actually edited the message yesterday to say that the circle menu with the rig was bugged for me and my save so I deleted the entire games files and reinstalled it, and that fixed it for me.Currently in order to use the belly rig, your partner needs to have a dick.
have you tried playing with it?How do I get player character dick erect so that it aligns with the animations?
Open the map and teleport to a new location. It will reset your Y-AxisWell I somehow fell through the ground and can't fix it.
It is not standalone for quest and probably won't be.Can this be/is this standalone for Quest 2?
If you mean that you want to do it with a dragon as a human in VR, then I think you are out of luck for now.Does anyone know a game similar to it but with humans???
only human centric game I can think of that's worth a shit is virt-a-mate but it's strictly humans not really any furry/beast Content. VaM is impressive tho in terms of what you can do.Does anyone know a game similar to it but with humans???
Does anyone know a game similar to it but with humans???
There are a lot of furry/beast looks on the hub... Mainly Sharr and FLTEC but there are a lot of ports by other people aswell. Vam has a lot of "exotic" looks out there. And to be quite honest nothing even compares to Virt a Mate. Once you get your hands on the necessary stuff like Timeline you can do so much no other VR adult game is close to at all, not even a little bit. After getting into VaM every other VR adult game just looks and plays like shit. Not to mention the restrictions, there's no constant content influx like VaM has.only human centric game I can think of that's worth a shit is virt-a-mate but it's strictly humans not really any furry/beast Content. VaM is impressive tho in terms of what you can do.
While VaM's softbody physics is absolutely awesome, there are quite a few gotchas to your point above:There are a lot of furry/beast looks on the hub... Mainly Sharr and FLTEC but there are a lot of ports by other people aswell. Vam has a lot of "exotic" looks out there. And to be quite honest nothing even compares to Virt a Mate. Once you get your hands on the necessary stuff like Timeline you can do so much no other VR adult game is close to at all, not even a little bit. After getting into VaM every other VR adult game just looks and plays like shit. Not to mention the restrictions, there's no constant content influx like VaM has.
1. Semi True. Because you need to know when you can disable certain things (for example there is no need for glute and sometimes breast physics for handjob/blowjob/footjob stuff and disabling these, especially glute physics will give you a huge boost in fps, same goes for sim hair/cloth physics) So it's definetly possible to get good framerates if you keep an eye on things.While VaM's softbody physics is absolutely awesome, there are quite a few gotchas to your point above:
If I had to recommend a human VR sex sim, it would be ComeCloser. Honestly though, even without a kink for furries, the furry community has the best VR sim content by a country mile.
- VaM has far harsher hardware requirements then other VR sims (this, Heat, and Intimate being good examples). I have trouble getting a good framerate for my rift s (80 Hz and one of the lowest resolutions out there) even with a 3080.
- VaM is not interactive like this, Heat, and Intimate are. You simply get the VR perspective and some poking/positioning. The characters don't react to you. (unless some madlad in the modding community has gotten around that since I tried it)
- You need a degree in VaM to set up even the simplest of stages, let alone importing all the assets and requirements from the community for more specific stuff. It is not a minor undertaking that you can slap together in an afternoon.
I'm so excited!!So we can look at probably getting the next public update to either 1.2.1 or 1.2.2 near the end of july/early august if things go well.