Wait, could you summarize all bugs from 1.01 ad tell me how you encountered them? How did you get potato and potato+?
I just did regular farming. I may have misread the potato+ part, and I don't think I have the save anymore. But what happened when I say, grabbed potatoes or wheat was that it totally fucked up my inventory. I'm not sure what exact thing it was, (I was able to fix it via save editing, I noticed that my watering can and axe had a 100 added to their number, not sure what that meant), but when I would bring up the inventory, it would give me a null error, I think it was looking for a graphic that didn't exist yet, or some such. I'll try to replicate it in the next couple of days if I have time.
For the buying booze bug, I told the blond chick (Sophie, Sonia?) to "Bring it on!" when she tried to blackmail me. I went to the Inn to buy booze, and was told I needed to fix the house and show a crop. It acknowledged the first one, but when I tried talking to him, holding one of my potatoes he would just keep saying something like 'show me your crops' or whatever.
I eventually got past that buy by editing the flag so I could buy booze. One of the times I bought rum (this wasn't repeatable, at least by me) when I tried to hold it, it would immediately vanish from the SHIFT slot, and my inventory.
One last bug, I was around 8.5 or 9 hearts with Nina, and when I flirted with her then she had a heart over her head instead of a !. That was normal enough, but it said her friendship increased by 101, which I doubt it did.
- When it comes to bugs it's worth to notice that every new version is much better when it comes to bugs. In fact it's only second version you can play properly without anything gamebreaking. Farming system is unique and therefore vulnerable when it comes to bugs. It's not polished yet as true farming simulation will come later in game. But I understand your concerns. I've played every version of game and I can assure you MuseX is getting better each update.
I'm not giving him extra shit for it, and I thought I made it clear it was better than the last version I played which was 0.8 and that was rough. It's much better, but I'm just giving my feelings as to where the game is now. I mention them because I figure if I bring them to people's attention there is a better chance of them being fixed. And fair or not, it does hurt the experience.
- Slow progression of some relationships is there on purpose as FD suppose to feel natural. It's not like it's really slow in comparison to other games here as you can already have some serious sexual actions. Some girls are easy, some will take a time. I wouldn't call it a con. I prefer more natural approach when it comes to relationships. It's not like dev is blueballing us cuz every update has something spicy.
It's a fine line, and its one I'm sensitive to, and possibly overly so as I see a lot of games fall on the other side of said line. Look, part of it could easily be expectations set in my mind when I see 'sex scene' in the walkthrough and it's just wanking one someone's face, it feels a bit like a bait and switch. The Heather scene just felt like it ended abrubptly as hell. We have two hormonal teens, in bed together, dealing with horrific stress, one of whom at least seems to, in context have experience, in a rural town where there seems to be nothing to do but fuck. Them stopping at that point is less realistic then them keeping going and maybe even regretting it in the morning.
-- When it comes to keyboard I know nothing about technical stuff. Knowing MuseX he can probably change it a lot in a future if it doesn't work.
- I passed your concerns regarding sprint to dev so it might be different in a future as you're not the only one. We will see
- Agree. That's some serious con but I know it will be fixed eventually. I hope for more Laura personally cuz she's my favourite \m/
Yeah, I haven't messed with RPGM in like a decade, so I don't know how hard it would be to get good gamepad support going, but the mousedoesn't even work in most menus right now.
I know we discussed that before, but it is more than JUST the sprint. If I understand correctly, evenwalking around town can drain your stamina, which isn't AS bad as the sprint situation, but is pretty shitty still. But even so, most actions take too much stamina, and most foods don't give enough stamina back.
Could use more Brooke myself, need to steal Trevor's girlfriend and fuck his sister. That should lead him to suicide.
And what's your opinion about farming as it is now? I'm not talking about bugs (tho you could list them as well). It will be much more complex later but it already pretty much works and as a main premise of game should be on your list in some way
I didn't mention the farming much, because it's just kinda there right now. I mean it's a little tedious, well a lot tedious until I upped the water in my watering can so that I didn't have to haul my ass back to the well. Right now it's really hard to say if the system is any good because there isn't enough time with it to really get a feel for how it will work in the real meat of the game. Farming itself doesn't seem to be enough to drive the plot, and then there is the whole HERO angle, so I assume that you'll be getting powers eventually. Maybe Farmingis used to finance your adventures, it's impossible to know any of that right now.
Only first days (like 7-8) are time based. Later on it will become a sandbox so you'll be able to farm without loosing any content. Right now it's an introductionary part to provide some overview on plot and characters.
Yeah, but it doesn't really need to be this way. You change the 7 day limit on Redd dying to an ambiguous one, and make it so if you don't take care of Dad for more than 2 days in a row he dies, and you can get much of the same effect using flags to signal when things should happen. So instead of Vincent leaving on day 3 ALWAYS, have him set out once you have fixed the house, or made X number of gil. Make the party prep more of a quest, so that you need to help people get shit together for the party and it won't happen until all those quests are done, or just one quest. If you want to have tension make it so that if you haven't finished shit by say, Day 14, it's game over. That still gives the player enough time to figure stuff out, talk to people, get into the farming mini-game in a much lower stress environment, and figure some stuff out with the girls.
I mean hell just set some quests to be done by whatever end date you set:
For example:
Fix the house
Take care of Dad
Have a party
Learn how to hunt
Do X number of quests around town
Farm 5 different crops
Get a girlfriend to show Dad
I'm just spitballin' here, and the game already does some of this with multi-day quests like cleaning up the new area, or going into the forest. Something to consider I guess, but it seems like it would fit better with the type of game he wants to do.