Hi there. At first my thanks to the devs for creating this game (and the uploaders as well). Imo, the overall implementation of all story elements, the plot, avatar, decisions and se. actions/texts up to v1.6 is very good (not counting the lack (?) of new content since I'm new here).
However, I'm asking for something different now: Could people please give me their opinion on the setting of the main story itself, meaning the espionage setting, the top secret status, the fake id(s), the lying, the plotting in home and enemy territory, the using of "unaware" civilians for the gains of a secret service of a country (and behind her the politicians, corporations, ecomony bosses etc., aka the TPTB) etc.
I've looked generally through the thread (not every post though) and now I'd be really interested in some opinions as I have a (massive) problem with these story elements in a se. game, as it goes (imo) far too heavily into very dark and negative aspects of the real world.
My first big "connection" problem (regarding my MC) was the story mission in Syria where I could (and did) recruit agents with a high risk of dying...and the game told me specifically that some really died because of my doing, including a child/young one(!). Further the test runs in the UK, "lying / abusing / exploiting" (are my words too harsh?) unknowing people into doing my biding for the sake (success) of a (test) mission. The chapter in Dubai also went somewhat that way (espionage for my own country's purposes as I'm told by the game...and can't believe).
I'm now up to the point where I literally don't want to play anymore as I don't like my character and what she represents...as in hoping she would also "disappear" in Bangkok, even before she got there.
Am I the only one who has this view? Am I too much into comparing the story with real life elements? I know I should focus more on the se. aspects (which is all well implemented) but somehow I can't (maybe because the game doesn't let me).
Thanks in advance for all inputs if someone's interested in giving it.