HeelsMaiden

Member
Mar 22, 2019
373
295
Why does it even have to be Bangkok in the first place anyway? For the prostitution theme? The more I think about it the more I feel that making a spy game centered around prostitution is not going to mesh well. Should've just stick to the more obvious James Bond honeypot espionage style. Maybe once in a while the MC can impersonate a prostitute to get close to a target but the whole game doesn't need to revolve around a brothel. More freedom for the story to take place all over the world not just one. Stuff like Dubai can be written as a mission on it's own instead of some side-quest during a transit to Bangkok.
 
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Kristof29

Member
Aug 6, 2016
183
244
I think we should strongly consider the possibility that this game is going nowhere, despite the dev coming up with a lot of literature. He started this game about 3 - 4 years ago, abandoned it for a year, came back with a new game plan, progressed at a snail's pace over 2 years and finally after all his promises and ideas , here we are again. This dev is not 'crushing' anything for the forseeable future. He will keep going for another 2 years before he finds something else or finally figures out that he cant pull this off. In a few years maybe someone else with more sense will come along and make sense of this game. Until then look elsewhere fellas. There are other good threads that are actually going somewhere.
 

AnnoyedMexican

New Member
Aug 2, 2018
14
20
The dev seriously wrote an 11 page PDF to say "Game has slow development so I'll cut and rework what it has now"?

Why do I feel like that was an elaborate scheme to hide the issue that the dev doesn't know how to make the playable part of the game story in Bangkok?

This game became the text analogy of Star Citizen... but at least that game is partially going somewhere.
 

Beggarman

Member
Jan 14, 2018
388
698
I'm not sure if I'm understanding this right - Is Crush saying he's going to do everything he's outlined, or part of what he's outlined? Because he does seem to have identified some problems correctly* but some of the solutions seem to overlap a bit. Like, removing some backstory options and temporarily removing one backstory to push forwards with others (hey something I actually predicted) - do options need to be cut outright yet if pushing forward with a limited set? Unless he just thinks they're redundant, which I guess is fair.

And some of these options just seem a bit... contradictory to what needs doing. As Arkady already pointed out in one example - A lot what's already been established actually does have a point and logical explanations already, and "streamlining" them seems to be more work than rationalizing them in the new framework. What's the purpose of Dubai? In game: Credible backstory for the player, as mentioned. Test run to see if the player character is capable of doing what needs doing (seducing someone and having sex with them and doing espionage-y things to them which may hurt them and not feeling overly guilty about it afterwards). Outside of game: It's a demonstration of the kind of mission you may be doing in Bangkok against a low-level target (If that wasn't the case to begin with, I'll be shocked).

Anyway. Glad to see he seems to have come to his senses somewhat, and that his post wasn't about remaking the game in an instance of TurboPASCAL emulated in Minecraft. Even if some of the ideas seem to clash a bit, it's better than... whatever he was doing.

*and some which I didn't even expect, because... aaaah how do you spaghettify the coding to begin with!? Sure, the image side, I don't know shit about, but like 80% of this game seems to just be setting basic variables and then referencing them. I'm gonna assume I'm misunderstanding that. There's no way a scoreboard and a bunch of if statements got spaghettified. I'm also a little bit worried that he says scenes weren't planned but again I'm gonna assume there's some misunderstanding there because I don't know how you even start something without some idea of where you're going. Even my CHOYA chapters tend to have a plan.
 
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Mangora

New Member
Aug 6, 2016
6
5
My advice to Crush would be to stop what he's doing and actually play some Choice of Games text games to get an idea of various structures that can be copied to be used with female agent and get an idea what a form a completed text game can take.
 
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Cyberpunk20

Newbie
Jul 8, 2020
45
90
My advice to Crush would be to stop what he's doing and actually play some Choice of Games text games to get an idea of various structures that can be copied to be used with female agent.
You mean Choice of Games LLC? It's the fist time I've heard of them. Can you recommend some?
 

kkkkknuc

New Member
Jun 10, 2017
13
36
I think we should strongly consider the possibility that this game is going nowhere, despite the dev coming up with a lot of literature.
I say there is a possibility that this has been a troll experiment all along - to see how many people are willing to keep paying real money for minimal product in return. And this is coming from a former paying patreon.

Crush should definitely take better care of his health instead of relying on pills. But at the same time, something is amiss here because he has had no product or progress to show for all his 'efforts' and 'worries' in the last... year or more?

Remember - "Real artists ship"
 

CassieBare

Member
Game Developer
Jan 25, 2020
435
1,016
Also, there's no way that a person with no other job, with 3 months (since I came on board) can only deliver a couple new lines/pages. They're obviously doing something else with their time, and should people be supporting that behavior?
 
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Apr 3, 2019
268
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Also, there's no way that a person with no other job, with 3 months (since I came on board) can only deliver a couple new lines/pages. They're obviously doing something else with their time, and should people be supporting that behavior?
This is something I've sort of asked about a couple of times before. Even if he's "only" working 4 hours a day (and it's apparently more than that), just what is he doing in those 4 hours? It's so hard to work 20+ hours a week on a project and have nothing to show. Even if, somehow, he spent an entire week "analysing what went wrong" (and producing that not-so-fancy PDF), that's still only one week.
 

laddiestlad

Member
Nov 23, 2017
109
214
we all know countless devs who work for several hours for months and either never deliver or when they release something, it's a miniscule amount, so you can guess what he was doing from experience
 

Beggarman

Member
Jan 14, 2018
388
698
This is something I've sort of asked about a couple of times before. Even if he's "only" working 4 hours a day (and it's apparently more than that), just what is he doing in those 4 hours? It's so hard to work 20+ hours a week on a project and have nothing to show. Even if, somehow, he spent an entire week "analysing what went wrong" (and producing that not-so-fancy PDF), that's still only one week.
I'm not sure if this is the case for Crush or just me being fucked in the head, but I find it so easy to just spin my wheels and not even realise I'm doing it. Get hung up on a certain wording or not liking the tone of something and then 2 hours later I realise all I've done is rewrite a sentence 8 times. Or try to work out a better method than the way I'm doing something and end up spending 10 hours just trawling through documentation (though considering the time put in, I'd expect Crush to be knowledgeable enough that that doesn't happen much now). Or write a plan for a scene and then scrap the entire thing the next day because now it reads like crap or I just don't get what was hot about it. Shit, even happens to forum posts. I went into this going "c'mon, you know you spend ages on this shit, just type it up and fuck off" and I've already spent half hour 45 mins on it and rewritten it twice two-and-a-half times.

Not to say it's always like this, but I can see how some days you just don't look like you've done anything. Then scale that up to a big project like this - especially one with massive feature creep and constant rewrites to accomodate that - and it can easily end up looking like Female Agent does now.
 

CassieBare

Member
Game Developer
Jan 25, 2020
435
1,016
I'm not sure if this is the case for Crush or just me being fucked in the head, but I find it so easy to just spin my wheels and not even realise I'm doing it. Get hung up on a certain wording or not liking the tone of something and then 2 hours later I realise all I've done is rewrite a sentence 8 times. Or try to work out a better method than the way I'm doing something and end up spending 10 hours just trawling through documentation (though considering the time put in, I'd expect Crush to be knowledgeable enough that that doesn't happen much now). Or write a plan for a scene and then scrap the entire thing the next day because now it reads like crap or I just don't get what was hot about it. Shit, even happens to forum posts. I went into this going "c'mon, you know you spend ages on this shit, just type it up and fuck off" and I've already spent half hour 45 mins on it and rewritten it twice two-and-a-half times.

Not to say it's always like this, but I can see how some days you just don't look like you've done anything. Then scale that up to a big project like this - especially one with massive feature creep and constant rewrites to accomodate that - and it can easily end up looking like Female Agent does now.
But this ^ proves my point. You did work on this (2.5x), took you 45 minutes and you contributed something meaningful. Approximately the same amount of content that happens on 1-2 pages in FA.

So...build that out. 3 months at (according to Crush) 7 days a week and 8 (or more, thanks to trucker pills?) hours a day for a total of 1680 hours of available work time. So we should have...around 1k pages of content. I'll even cut some more slack and say there's coding and admin and management of the team. So...250 pages.

I'm also a writer (hobby/aspirational profession), but if there's one thing I know it's this: write. It may be crap, you may change it later, but if you aren't writing now, you will *never* cross the finish line. Ever.
 
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berny

Active Member
Jun 8, 2017
568
1,116
I'm not sure if this is the case for Crush or just me being fucked in the head, but I find it so easy to just spin my wheels and not even realise I'm doing it. Get hung up on a certain wording or not liking the tone of something and then 2 hours later I realise all I've done is rewrite a sentence 8 times. Or try to work out a better method than the way I'm doing something and end up spending 10 hours just trawling through documentation (though considering the time put in, I'd expect Crush to be knowledgeable enough that that doesn't happen much now). Or write a plan for a scene and then scrap the entire thing the next day because now it reads like crap or I just don't get what was hot about it. Shit, even happens to forum posts. I went into this going "c'mon, you know you spend ages on this shit, just type it up and fuck off" and I've already spent half hour 45 mins on it and rewritten it twice two-and-a-half times.

Not to say it's always like this, but I can see how some days you just don't look like you've done anything. Then scale that up to a big project like this - especially one with massive feature creep and constant rewrites to accomodate that - and it can easily end up looking like Female Agent does now.
Yeah, I agree. I too believe him about working hard.
However, that actually makes me even more pessimistic. If he really works like 50+ hours a week (needing trucker pills and all) and there is still so little progress, it's just very hard to believe that this game has any kind of future that doesn't end in abandonment.
 
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DbatRT

Newbie
Apr 8, 2018
60
28
Whatever it is, it is obvious that something needs to change, or as the person above said, this game will be seen by our grandchildren.
 

Breezerr

Newbie
Dec 16, 2017
81
146
On his new post, he talked about how the feedback on his plan was helpful...
and then he starts working on his plan???
Dude when you get so much criticism (I read all comments on patreon) than you should rework your plan before working on it!
 
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Nope

Active Member
Aug 5, 2016
692
1,253
Plan to get back on track. Basically nothing about actually getting to Bangkok....smh.
 
3.50 star(s) 117 Votes