- Mar 3, 2018
- 251
- 438
nah man the brothel part wont be a grind. it's not gonna be a thing at all. 4 months gets us bug fixes and QoL improvements. new content will require at least 1-2 years.Yep. It's a grind no matter how good the mechanics or the writing are because it's a repetitive task with people who are not even characters in the story. So breaking it down...
We can break down repetition:
a) type of sex (Missionary/doggystyle etc.)
b) location (Brothel/Bed)
c) type of character (brothel client instead of a named story character)
d) purpose (to get paid/satisfy)
The only way to make a repetitive tasks like this interesting is to change each one of these factors each time, to basically surprise the reader (or hell even surprise the MC) or to keep the factors the same but have some sort of escalation. Escalation is what most games do to sort of mitigate the problem. She starts with handjobs for example, then works her way up to more daring types of intercourse. But this only really addresses point a) type of sex. everything else stays the same, so everything else repeats.
If it was me? I wouldn't even do what you said and have a skill check. I'd make it so she somehow starts serving special clients that have to do with the story. You can even make some of the clients side stories too that she can meet outside of the brothel. IE. every interaction with them now becomes meaningful because they are actually a named character instead of c) type of client (a brothel client).
To put it another way what makes games enjoyable is if they are meaningful to play. The whole point of all this customization crush built was to increase *meaningfulness* and to re-state what someone else said here (Beggarman)... emotion in the game matters too. reducing a sex scene to some dice rolls and mechanics won't be enough you need writing to elevate the emotions.
i shouldn't complain too much tho, i have really enjoyed what it currently there and have spent a good 2-3 hours on it