- Apr 3, 2019
- 299
- 956
He's gone through pretty much every project development method available. From "just wing it" to a pseudo-waterfall ("I need to get all the design notes and intro perfect before moving on") to a pseudo-agile ("We'll call it sprints and use monday.com but ignore deadlines and priorities anyway") to whatever it is they're doing now (sort of waterfall again? They have a requirements document...sort of).There's such thing called 'parallel project' (yes, sorry i made the terms myself), where you can advance your story and develop core gameplay at the same time.
Provided that it will take more effort, it would also ensure there's a continuity in the main selling point (the story itself)
I won't go too detailed onto the subject as you can read his progress and excuses on the discord channel and patreon website.
I've been following crush for sometime now and the blatant excuses and greediness is outrageous.
Stop donating, do your part.
So really, it's not about working with parallel tasks, it's just the priorities. "Adding story content" is very low in the priority list, other things are getting ahead in that list.