I *think* the aim is supposed to be like those choices are "personality types". I actually think the personality aspect does enrich the game significantly. I don't entirely agree with how the personalities are laid out/how they're supposed to affect the actual game (the actual game with gameplay). If it's just flavour text like *if athletic then add "this basketball match reminds you of your happy years back in high school"* well, it's nice flavour text but...so much effort just for some small detail like that?
Assuming those four "personality types" do affect the rest of the game, it seems to be too narrowed down and loaded with stereotypes. Not to mention, the whole "personality can change" and whatnot,but still, what are the expectations?
"You know this is a UNIX system you can hack into because of your geek girl years! You wouldn't know this if you were a dumb athletic girl, because what's job training anyway"
Or maybe even: "You keep up the pace and catch the fleeing stranger. All those years doing sports when you were young paid off! A rock chick would be too high or drunk to do this!"
Or is it even supposed to be "You're a geeky girl therefore you can't talk to the stranger normally, sucks to be you! Geek girls can't talk to people they're too busy with their books ha ha"