LagNag

Newbie
Nov 27, 2018
90
160
I question the ability to choose the intellect and beauty of your character when you can't actually choose.

You have borderline, dull, normal, bright, and superior. But you are only allowed to choose bright or superior if you want play.

Same thing for beauty. You have butterface, plain jane , average, hot, and striking. But you must choose hot or striking to play.

I mean, I get why you have to choose those options of you want to play. You have to be hot and smart to be an agent, especially for the mission you are suppose to go on. But why include those options if they aren't actually an option. Just remove those options and just say the character is hot and smart.
 

LagNag

Newbie
Nov 27, 2018
90
160
I suspect just like *other nationalities* those options are closed off and choosing them will lead to other paths later on when the story gets more developed. He is focusing on adding specific content right now and then expanding it later which is fucking good, and about time imo right? that means we may actually get to bangkok this time.
I hope so. It was the same in the previous version of the game. In the previous version, before the engine change, you have the ability to choose her beauty or intellect, but you could only choose the top two levels even though there were lower levels available.
 

LordofEntropy

Down with Delta-G
Donor
May 8, 2017
768
1,136
Guys this overhaul is for basically one reason
1) much faster update times

We are *ALL* upset it's been 3 years and we literally went backwards, crushstation included. but this is actually an opportunity to finally move forward the way we all want.

There will be faster updates. We should be at 1.6 content level by the end of december and starting bangkok early next year. There is no plan to stay in or work on the life path for another 3 years. The plan now is to update fast and produce story content.

Please allay some frustration enough to know that this might be a good development that leads to what we all want.
lol, everything he's been doing for three years has been "changes to make things faster/easier/etc. in the future." Except nothing is faster, still takes a few months to get another update with "under the hood changes to make the next changes faster/easier/etc." A few months later "under the hood changes to make the next changes faster/easier/etc."

IF you give the benefit of the doubt to crushstation that he actually wants to release a game: He needs to hire a project manager/producer to get the project on track, with goals and milestones to actually progress. Authors need editors/publishers. Musicians need producers. Developers/Designers need project managers. Otherwise they are too close to see flaws AND will endlessly play around with stuff, never finishing it because they just keep tweaking it. At some point you have to move forward.

IF you DON'T give the benefit of the doubt to crushstation, then you just have to accept that he's found that he can make a few thousand dollars a month just releasing a change log with supposed "under the hood/behind the scenes/for the future" every three to six months. He literally doesn't even need to change anything, just release a change log saying "changes to make future changes faster."
 

-dirtyoldman-

Member
Jan 19, 2019
169
154
Nobody else complains about the character design in the new version is extremely ugly? Or is it just my impression? at least in the original with some effort you could make your protagonist look pretty lol
for me the new avatar definitely looks much better
but it's about the only thing that's better with this "update"
 

notecrash

Newbie
Jun 7, 2019
52
139
yikes.....

I don't think the new UI was worth the reset button, the dice roll is also pointless... It was fine as it was, why was it changed?
 
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smkey21

Member
Nov 15, 2017
491
365
So uh... I figured I would take a look at the new avatar seeing as it has certainly been a divisive change, but I noticed the entire website seems to be an unclaimed DreamHost page. That's a bit of a worry I feel. Guess I'll check back in a couple days.
 

Spawk

Newbie
Jan 25, 2018
94
142
Well hey, thanks @Skads for starting a thread about my game! Thanks for the encouraging feedback, guys. The criticism about the lack of content so far is valid, but I'm working on delivering more soon.
Lol go on I almost believe. Give out standard phrases like "we will take into account your comments", and then forget about them and do nothing for six months, idiots will still pay.
 
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slowman

Member
Jan 18, 2019
319
429
I think they've been replaced I don't think they're patreon links either. This game's development is hilarious btw I was so hopeful at first I guess I can just enjoy the game in a different way lol.
Thats the problem with letting the games owner be the thread owner always replaces links when it doesn't suit them
 

Engelstein

Well-Known Member
Feb 17, 2018
1,163
1,452
Just what everyone wanted, more backstory. Pretty sure Bangkok will never happen or if it does, it will be extremely underwhelming.
 
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kekasaurus

Active Member
Jan 23, 2018
738
1,345
I've said it before and I'll say it again: By all measures (other than this thread), he is succeeding.

He has a stable patreon income.
The comments on his discord/patreon are positive
He is sticking to the last plan he made and seeing positive results.

He even muted this thread so he doesn't have to see any negative comments!

So, are you sure that he's doing it wrong? If you do something and you see objective, positive results, why would you stop doing that?
Of course he is doing it wrong. It's like you can successfully rob banks. It's still wrong even if he comes away with great success. Do we not want to have the full game in the end?
 

Ravellon

Newbie
Jan 17, 2018
60
153
I'm not discouting that, but if that happens everyone will finally be able to conclude without a doubt that crush is a scam artist and write off this game.
There are 3 years of history of no progress. What more do you need to conclude this?

common sense dictates to just make a good game
But that requires effort. A lot of effort.
 

menatv

Active Member
Dec 6, 2019
771
727
I get that the reason why he went backward is so it will be easier to update going forward. Still don't see why he had to go back that far though.

So now we'll see if this actually means more and frequent updates. But at this point I ain't holding my breath. Have a feeling my female agent will reach mandatory retirement age before she ever steps foot into Bangkok. ;)
 
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Marlin Brandy

Member
Aug 18, 2018
335
687
And talent, and also risks failure.

I just got to say, I really wish I had even half that guy's ability for self-delusion. I'd probably be a lot happier, although admittedly also a lot poorer.
not if you manage to net a couple thousand deluded people into giving you money for nothing like Crush
 

mdqp

Well-Known Member
Game Developer
Aug 25, 2018
1,315
953
You guys don't get it, this is the ultimate real-life simulation. Since travelling is so hard during the pandemic, the protagonist can't book a flight, or will be stopped at the airport once she arrives, hence you need to develop the vaccine first to see Bangkok. I think. :unsure: Don't sweat the small details. :ROFLMAO:
 
Apr 3, 2019
268
826
You guys don't get it, this is the ultimate real-life simulation. Since travelling is so hard during the pandemic, the protagonist can't book a flight, or will be stopped at the airport once she arrives, hence you need to develop the vaccine first to see Bangkok. I think. :unsure: Don't sweat the small details. :ROFLMAO:
That could be a good idea for a game. Some private lab develops a vaccine and Kate has to seduce and infiltrate into that lab to steal the vaccine, For Queen and Country.
 
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Apr 3, 2019
268
826
except scamming makes no sense, which i talked about in a previous post a few weeks ago. common sense dictates to just make a good game and get 10k subscribers and make even more cash. using common sense we see it's more beneficial to have good reputation, finish a game, increase your social capital, and use the finished game as free advertising for the next game. Chloe18 does this very well. That developer *Wants* to finish games and make new ones. Common sense also dictates it's far more fun to do this because you get to work on new ideas you have. common sense would then say this is the shittest dumbest scam idea ever especially if you are a) a competant programmer and b) working harder trying to scam people than you would be just coding the game right from the start. it's utterly useless to scam in this context and the only reason for a game to not complete is because the developer is extremely lazy/unmotivated (not the case for crush) or because the developer ran into a block. it can be a writers block, a technical block (they want to do something but need to learn how) etc.
This is the exact opposite of why scammers even do what they do (not just with software).

People scam because it's significantly less effort (for the monetary gain) than actually working. You can try getting a legit job in a casino...or you can run a street shell game scam. You could try and find a job at a company as IT Management/Support...or you can run fake virus popup "cleanup" scams.

In summary, you get two options:

- Work hard, be stressed, have higher risks, earn X money.
- Work half as hard, have a more stable prospect, earn 70% of X money.

Everyone's different but I can't blame some people for choosing the second option.

Now, in this case, you seem to be suggesting that he would get so much more money if he "did a good job rather than scam"

Let's put this into numbers, just for fun (even if I don't think Crush is a scammer, he's just incredibly bad at setting priorities);

He's currently getting ~5k a month (please leave the "but Patreon taxes and all that make it lower, it's irrelevant for comparison purposes). I know this is not the number since the beginning, I know it also fluctuates, so just say that it's 4k average every month since the beginning. Let's assume he is delaying the development, and has been doing so since the beginning (3 years).

Now comes the part where we assign completely arbitrary numbers:

- How much time does the game need to be considered "completed" (not "finished", just "reasonable progress")? It's really hard to say...but let's say that, working at full capacity, it would be 2 years total time since first release.
- How much (in %) is he delaying the game? In other words, assuming he's not "working full capacity" (not necessarily because he's not doing 12 hours a day, but more because many hours spent are wasted).
- How much more money (% increase on the patreon money numbers) would he earn if he did work at full capacity?


So, if we say "He'd be earning TWICE! the amount (8k) if he's working full capacity", the game would be over in 2 years, and he'd earn ~192k
If we say "He's currently earning 4k, but he's working at half capacity": The game would take 4 years, and at the end of those he'd earn...the same 192k.

In other words: With literally half the effort, he's still going to earn the same from the game as a whole...

But here's when you say "Ah but he'd totally make another game in those other two years!". And to that I say: Maybe he would, but you see, games don't just pop out of nowhere, creativity can't really be forced, and perhaps more important: People would expect a higher budget game to have...higher budget assets so a big part of that "full effort income" would/should be destined to the production.
 
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