ffive

Conversation Conqueror
Jun 19, 2022
6,482
15,202
Someone just needs to jump in the gap and make a whole game out of the lifepath. It's clearly got an audience
There's already plenty of games about female high school and/or college students getting their freak on. I'd say that audience is well catered to.
 
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TheDeviant

Member
Aug 7, 2017
149
359
Someone just needs to jump in the gap and make a whole game out of the lifepath. It's clearly got an audience
Problem is patreons dream of how intricate the life path was for character development before becoming an agent. It makes the player identify more with the heroine through their choices. It just got to complex for Crushstation to do anything with it...
 
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I-No

Member
Nov 20, 2021
255
760
Very thin update. A few drinks, some food, a few wardrobe malfunctions, a rushed fuck, a hasty departure. And that's it? Seriously? That's even less than I expected - and my expectancy was quite low. I am glad I don't support that one. I would feel duped.
 

Blockout

Member
Mar 26, 2017
429
800
At the end of the lifepath the protagonist has to be relatively wholesome, uncorrupted for the start of Bangkok.

So, best case scenario, Crush adds bridging content that includes at minimum: recruitment as a spy straight from university/college, interview/selection process, early career, all localized for 5 different countries. That's years of development.

At worst, Crush decides to make every lifepath decision be meaningful with variables leading to a rewrite of literally everything and polishes that forevermore. That's game over, man, game over!

I think the only way more lifepath could work is as a pretty vanilla prologue with a separate editor and community contributions.

I hope we continue playing Female Agent as a female agent.
Turns out Crush played himself by being quite stupid.

You simply can't reintegrate the life path.
It's like a football match.
The referee pauses the match in the 15th minute and resumed it at the 55th minute.
Now it's suddenly 3 - 1 and the ref stops the match again to resume the match in the 15th minute with the score from the 55th minute.


The insane part is that Crush had no reason to do this at all.
No one forced him.
He just decided that it would be a good idea.

He could've simply fleshed out the life path, which wouldn't have taken that long.
We were already past University and having contact with the secret service.
An interview, some work buddy introductions who you didn't have to fuck so it's easy.
Perhaps introduce a romantic interest outside of work.
They move together, perhaps some barbecue with neighbours, it breaks apart WHATEVER.

And there you go, you can start the mission.


Meanwhile Crush acted as if he had to simulate the MCs entire life again.
 
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Zuul

Active Member
Dec 2, 2016
596
1,575
At the end of the lifepath the protagonist has to be relatively wholesome, uncorrupted for the start of Bangkok.

So, best case scenario, Crush adds bridging content that includes at minimum: recruitment as a spy straight from university/college, interview/selection process, early career, all localized for 5 different countries. That's years of development.
It'd only be years of development because it's Crush doing it, a normal person would knock that out in a few months (like Crush did the first time around). He's also the one who removed it for no reason in the first place and then arbitrarily promised to re-add it somehow.
 
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prawnstar700

Newbie
Oct 6, 2023
19
157
That's the reality of the multiverse - change one variable and the rest of the branches need to be changed. E.g. 5 traits (extraversion, neurotic etc) times 5 kinks (bisexual, rough etc) would equal to at least 25x the development time. Hence the only logical path is to finish one main story like the Earth 616 of Female Agent (Slut? Schizo?) then go back through and add variants for consistency.

Heck Crush can then add all the side quests and expand this universe forever like Marvel did. Nothing wrong with a subscription model, as long as there's progress in a reasonable time. As I meditated upon when FA might get complete tag, I realised that by delivering this episode on time Crush has silenced his naysayers once and for all!

All these years, you thought he's reseting for no reason, when in actuality he's trying all the project tools in existence from Scrum of One to beat sheets. Now he has risen as a God tier project manager, I must emphatically state that 2024 will be the year that Crush will deliver the linear story of our Female Agent, who will complete (or fail) her first mission.
 

Sartain

Member
Jul 4, 2017
117
236
Ironically, a game like Blue Swallow took the original life path of Female Agent that Crush removed and ran with it, making it even better than the original premise. And that original premise was the best part of Female Agent too IMO.
As much as I hope FA is a success, I wouldn't actually back the damn thing at this point, development is too shaky
 

Mercedes

Active Member
Nov 19, 2017
772
950
No, he wouldn't have.
As a member of a special team, you can see almost all the drafts and development steps of an update on Discord in order to give your comments, point out weaknesses and give your own ideas for a better gaming experience.
Every time is the answer.
"Great feedback. I like it." No matter who from the team gives suggestions and tips. In the end, your efforts were actually in vain because nothing changed.
The current update has actually only changed from the last test version 3 weeks ago in that the clothing items that were not yet finished at the time were added. Nothing has changed in the text or the descriptions of the individual scenes.
Before this update was uploaded to F95, we were given the opportunity to play the update 26 hours beforehand and give another opportunity to comment.
( "Great feedback. I like it." )
So what should have changed in the 26 hours?

At the same time, you also get the feeling that Crush is intentionally holding back in the descriptions of the scenes so that there are still enough ideas for later scenes and later a scene doesn't feel like a repetition and then criticism is thrown at him for not coming up with anything new. Yes, it is a certain dilemma to do justice to your own ideas, the wishes of the players and future plans. But at some point, sex at home repeats itself. This cannot be avoided in the game. Especially when Kate becomes a bargirl. Then having to come up with five different scenes a day...

It's just a shame that so many people's efforts to make this game an experience keep coming to nothing. But somehow you don't give up hope that something will change at some point to give the story a better feeling.
 
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Zuul

Active Member
Dec 2, 2016
596
1,575
That's the reality of the multiverse - change one variable and the rest of the branches need to be changed. E.g. 5 traits (extraversion, neurotic etc) times 5 kinks (bisexual, rough etc) would equal to at least 25x the development time.
That's not how any of this works.

Variables aren't all omnipresent for every aspect of the game, nor are they 1-1 equivalents in terms of work or effort. 1 variable does not equal 1 development time, and 2 variables can require entirely different amounts of development and time to change.

You change 1 variable and only the scenes where it's used are subsequently affected. Neither kinks nor traits are actually used in most of the scene writing, they're pretty much just variable lines in flavor text or extremely select scenes/passages.
 
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KordNTR

Member
Aug 7, 2017
135
418
Problem is patreons dream of how intricate the life path was for character development before becoming an agent. It makes the player identify more with the heroine through their choices. It just got to complex for Crushstation to do anything with it...
The real question that the patreons should be asked is: Would you rather have a hugely customisable backstory which might mean very little in the long run or more content and gameplay? For me, I would probably engage much better with more options and missions once you are in Bangkok than having to play a protracted prologue.
 
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