- Aug 7, 2017
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already in progressSomeone just needs to jump in the gap and make a whole game out of the lifepath. It's clearly got an audience
There's already plenty of games about female high school and/or college students getting their freak on. I'd say that audience is well catered to.Someone just needs to jump in the gap and make a whole game out of the lifepath. It's clearly got an audience
Problem is patreons dream of how intricate the life path was for character development before becoming an agent. It makes the player identify more with the heroine through their choices. It just got to complex for Crushstation to do anything with it...Someone just needs to jump in the gap and make a whole game out of the lifepath. It's clearly got an audience
It seems whoever is in charge of this thread already updated the OP with links to the new version. Combined with the fact Crush met his deadline am starting to worry some sort of cross-dimensional disaster has quietly occured.Female Agent 1.20P (offline).zip (269 MB)
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I don't except anything from this dev.Does anybody expect something else?
it ok in firefox 119.0ehm is the css style only fucked on my end ?
Turns out Crush played himself by being quite stupid.At the end of the lifepath the protagonist has to be relatively wholesome, uncorrupted for the start of Bangkok.
So, best case scenario, Crush adds bridging content that includes at minimum: recruitment as a spy straight from university/college, interview/selection process, early career, all localized for 5 different countries. That's years of development.
At worst, Crush decides to make every lifepath decision be meaningful with variables leading to a rewrite of literally everything and polishes that forevermore. That's game over, man, game over!
I think the only way more lifepath could work is as a pretty vanilla prologue with a separate editor and community contributions.
I hope we continue playing Female Agent as a female agent.
It'd only be years of development because it's Crush doing it, a normal person would knock that out in a few months (like Crush did the first time around). He's also the one who removed it for no reason in the first place and then arbitrarily promised to re-add it somehow.At the end of the lifepath the protagonist has to be relatively wholesome, uncorrupted for the start of Bangkok.
So, best case scenario, Crush adds bridging content that includes at minimum: recruitment as a spy straight from university/college, interview/selection process, early career, all localized for 5 different countries. That's years of development.
That's not how any of this works.That's the reality of the multiverse - change one variable and the rest of the branches need to be changed. E.g. 5 traits (extraversion, neurotic etc) times 5 kinks (bisexual, rough etc) would equal to at least 25x the development time.
The real question that the patreons should be asked is: Would you rather have a hugely customisable backstory which might mean very little in the long run or more content and gameplay? For me, I would probably engage much better with more options and missions once you are in Bangkok than having to play a protracted prologue.Problem is patreons dream of how intricate the life path was for character development before becoming an agent. It makes the player identify more with the heroine through their choices. It just got to complex for Crushstation to do anything with it...