I-No

Member
Nov 20, 2021
255
760
Crush (mostly) has good writing and the art is good.
With an emphasis on "mostly", ok. The last two updates had no good writing at all, they were inconsistent and rushed.
The art? Well, yes, I very much like the scene pictures and the description of locations, i.e. the restaurants, hotels, bars, etc. If "Female Agent" were a travel guide instead of a porn game, I would be seriously delighted. The avatar? I wouldn't call that "good" - it's just a plain figure with a front view, a (rarely used) back view and some clothes and makeups. I wouldn't even call that "art", tbh.

Don't get me wrong! I still like Female Agent. I don't care if it's turning into a VN instead of a complex open world game, that's fine with me. But I can't understand the ridiculously non-substantial updates which not only lack in frequency but also in quality.
 
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robin312

Active Member
Jul 6, 2023
523
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Just accepting the fact that the game is a linear novel and all aspects of an open world are gone, I think the game in general as it stands now, for what it is, is quite good.
I think it’s not correct to call this stuff a game. It’s interactive fiction - visual novel - text with images and button Forward

So, this like an ordinary book, but divided into slides. There are no much work here except simple writing, because FA doesn’t have complex backgrounds or a lot of custom images that carefully painted by artist. Most of images are AI generated
Avatar is cute and customizable, but it’s only one and it’s painted in parallel by professional artist.

Development is super straightforward because there are no any complex algorithms or many different routes to consider, so I can’t say that workflow is easy, workflow just doesn’t exist.

So, dev can’t write simple text as an ordinary writer, because there is no algorithms or any other complicated or substantial dev work. It’s just a book, but not in pdf or epub, but in html
 
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XJ347

Member
Sep 19, 2017
409
1,398
I think it’s not correct to call this stuff a game. It’s interactive fiction - visual novel
I get you, just know others might see it differently. You have a unique definition on the way you see it, and it's perfectly acceptable to see it that way. Personally I don't see most Rap as music but as poetry since it lacks instrumental music behind it. My definition of music is tailored, just like how you are tailoring the definition of what a game is. We are doing the same thing, we are using a personal definition which is fine, but others will see it differently.

I straight up disagree with the AI images part. If they were AI they would be better LOL. He has garbage supposedly temporary photos he has pulled from the internet, which clash with the new art. Though I think the new art is decent since it's a consistent art style. It shouldn't take that long to remake all the live action photo... but I wouldn't hold my breath. I really wish he would just contract out someone to do that for him.

I also think the writing quality is good, just not great. I think you are being harsh, writing books is really hard and a slow process. Note most writing in games on this site are actively bad. I do think Crush sees himself as an amazing writer and he isn't. He takes WAY to long to write what he does. He really needs an editor to bounce ideas off of and then edit for him to take some of the load off of him. Crush's problem is production and he needs to find a way to get help increase production.
 

robin312

Active Member
Jul 6, 2023
523
1,152
Crush's problem is production and he needs to find a way to get help increase production.
Complitely agree. I just don't get how you may be so unproductive after 5 years of training in writing during your game development and so much rework. People get a diploma in less time that this
I just want to cry when thinking about all this waste of potential and the slowest writing process in the world

I get you, just know others might see it differently. You have a unique definition on the way you see it, and it's perfectly acceptable to see it that way. Personally I don't see most Rap as music but as poetry since it lacks instrumental music behind it. My definition of music is tailored, just like how you are tailoring the definition of what a game is. We are doing the same thing, we are using a personal definition which is fine, but others will see it differently.
Unfortunately it's not my unique or personal definition, but the ugly truth
If you don't want to believe me, believe
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page[..], while making narrative choices along the way. Another main characteristic of visual novels is their strong emphasis on the prose, as the narration in visual novels is delivered through text. This characteristic makes playing visual novels similar to reading a book
 
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ChaoticSky

Newbie
May 23, 2018
37
28
Is your save from the online version? If so you may need to load that back up and export them manually
I tried exporting and importing it. No change. It says the passage no longer exists (and going back in the history just repeats the same message with different passage names.
 
Apr 3, 2019
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Complitely agree. I just don't get how you may be so unproductive after 5 years of training in writing during your game development and so much rework. People get a diploma in less time that this
I just want to cry when thinking about all this waste of potential and the slowest writing process in the world



Unfortunately it's not my unique or personal definition, but the ugly truth
If you don't want to believe me, believe
The biggest irony is that many VNs (which, by definition, have minimal gameplay), have significantly more gameplay than this one. For example, "Select the right item in your inventory to proceed", "you have to visit this place in the map at certain time", "say no twice before saying yes to get the special path", QTEs, or even just "clicking on the background to find the item" (basically, point and click adventure game-lite). This one doesn't have any of those.
 

robin312

Active Member
Jul 6, 2023
523
1,152
The biggest irony is that many VNs (which, by definition, have minimal gameplay), have significantly more gameplay than this one. For example, "Select the right item in your inventory to proceed", "you have to visit this place in the map at certain time", "say no twice before saying yes to get the special path", QTEs, or even just "clicking on the background to find the item" (basically, point and click adventure game-lite). This one doesn't have any of those.
This is exactly what I'm talking about. It's not a game
It's not even a visual novel - it's a kinetic visual novel. A book that was devided into slides

And for some reason people don't get that book and game are different thing if we are talking about developmend efford
 

Majus

Newbie
Jan 20, 2019
20
34
So true. There is this sanbox game and people always complain why it takes so long to develop it. Of course, they compare that sandbox game to a VN... :eek:
 
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madchef

Well-Known Member
Jan 10, 2020
1,161
2,037
Just accepting the fact that the game is a linear novel and all aspects of an open world are gone, I think the game in general as it stands now, for what it is, is quite good. Crush (mostly) has good writing and the art is good.
I don't agree. Even as an attempt at erotic literature, this 'game' is quite awful, plotless and rife with pointless illussionary choices. Plus, in terms of raunchiness, it reads like a Playboy story for well-behaved gentlemen. You're basically dress and undress your two-sided paperdoll and put tons of needless makeup on her for no particular reason other than... we're in Bangkok, the long-forgotten brothel-city, where you can take a tuk-tuk or a taxi or a combination of both and it doesn't mean a thing.

When reading a gripping story or watching a great movie, do you think about the characters attire or makeup? Unless it's there to create a visually memorable scene, you don't even register their eye colors. And here, for no reason at all, most of the player's decision revolve around deciding which of the agent's lipstick would go well with the red low-set thong. Is there a combination of clothes and makeup that will unlock a triple anal orgy or something? I don't think so. So why? Do men really jerk off to putting different pieces of garment on paperdolls and then turning them around?

And don't even get me started on the trait system, suspicion level, dice roll checks and all that BS to make this product look like it's not a linear not-even-a-novel. Why would you introduce a masochistic character, which is mutually exclusive with exhibitionists and, wait for it... submissives (because you know, masochists are those strong-willed people, assertively telling their partners how often and how hard they should be mistreated), if you do not have any maso-specific choices/events for them other than an absurdly silly observation that a cat can also mean a whip?

Whoever is supporting financially this project is being taken for a ride longer than it takes an average tuk-tuk from Sukon Alley to Wat Traimit Withayaram Worawihan. There's no sex in the champagne room.
 

bearclaw01234

Member
Mar 13, 2018
324
186
Loved the game since the very beginning, but the non-con & forced sex with Connor killed all my interest in this (especially since this doesn't even have the Non-Con Tag). I can understand the forced sex at the beginning to get the job but otherwise there should always be an option to refuse sex with those trashy disgusting idiots instead of being forced to do it. It seems the whole idea of it is: ye get the choice to be a bairmaid or bargirl (club prostitute) but that's only an illusion since the game constantly forces ye to be a prostitute to Connor no matter what path ye take & then later on it forces ye to have sex with him for nothing like ye are just a jizz dump to be passed around (& the game constantly forces events on ye to forcefully make ye decide to be a bargirl no matter what ye choose to do). No thanks for this bs.
 

vicaddict

Member
Sep 29, 2019
203
420
It seems the whole idea of it is: ye get the choice to be a bairmaid or bargirl (club prostitute) but that's only an illusion since the game constantly forces ye to be a prostitute to Connor no matter what path ye take
The really odd thing about it is that Crush initially decided to change the brothel start into the barmaid start, because he felt it was too much too soon. I was in favour of it. And then the first thing you do is to get raped and cream pied to even get the job to begin with. And if that wasn't odd enough, only after several encounters do your CIA mates ask you, whether or not you are on birth control.

I've said it before and I'll say it again. Pretty much every "chapter" feels like it has been delayed and delayed and delayed only to then be written within 48 hours of the final deadline. Just like so many of us did with school papers.
 

I-No

Member
Nov 20, 2021
255
760
Pretty much every "chapter" feels like it has been delayed and delayed and delayed only to then be written within 48 hours of the final deadline.
You couldn't have said it better! That's exactly the feeling I am left with after one of the rare updates we get. They are rushed and far from well written. Crush's "high standards" in story telling are merely miserable excuses for the inexplicably long update cycles.
 
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3.50 star(s) 123 Votes