Maybe I'm just unusual as a person, because if I couldn't give regular updates on my game, i'd probably tell my patreons that updates will be delayed from now on for x or y reason. Or I'd just pause the patreon at any time I knew I was doing completely nothing for longer than a month.
I think the problem is Crush is doing too much scope per update. IMO he should aim for an update every 2 months, so write the game in smaller batches, and upload what he has at the end of 2 months. I'd also like to see more transparency. lol Am I like totally unusual or something? Cause if I made a game update in 3 months, and then decided to delay it one month. I would actually release what I had done in April, and then what I did until May, together, so people could see the differences and why I chose to take another month to edit the game. Like it makes zero sense not to do this. I love being honest I guess. And I also love feedback. I'd want to know what people think, if the month of edits were worth it, if it was justified and so on. I guess crush maybe does something feedback oriented with a select few people? like 4 or 5 testers? maybe?