Mar 10, 2018
170
447
Begone, ye who doth doubt the infallible Crush! His Patreonage groweth, his reasons abound.

Your simple minds cannot comprehend the magnitude of difficulty required to code, strand by strand, the entire lifepath from baby to adulthood because hairy kids and teens are hot™ to some people? But I digress, for as long as it is ordained by his Greta™-ness, it shall be done.

When doth asketh? Soon™ and you shalt offer up your thanks and praise because all are unworthy. Unless he cast the release to dreaded "Not hot enough" hell, from whence shall arise a new HOLY SCRIPTURE (aka new plan), which will most assuredly taketh thou to the holy land of "Hot".

Instead of constantly profaning his name, you should instead offer up this prayer:
"Our developer, who art in dev hell, hallowed be thy nick.
Taketh this day your daily bread, and give us your plans,
May they never come to fruition.
Lead us to the devout, in order that they might feed us.
For thine is the milker, the coder, and occasional storyteller."
the fuck did i just read
 

GC7pp

New Member
May 16, 2024
10
22
Dude, have mercy. More finesse, please. It's a tough enough world as it is, and I have to read walls of text like yours. That burn out the rest of our brains. That's not why we're here, is it? Thanks for understanding, I wish you all the best. Be merciful to us, unworthy scolders of your Great Idol. Please forgive us all.
 
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Sep 18, 2018
42
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On Patreon:


Dynamic hair colors working in engine
Hey guys! Our illustrator lovely Victoria is taking a well-deserved break for a couple of days. But she did a lot of work on hair colors before she left! Here's an example of some of the colors the new system can dynamically generate:

(I know this looks simple, but it actually involved a ton of experimentation with the way the layers interact. Queen V worked her ass off on this. ❤ )
With the art assets working in Illustrator, the next step was to make them work in Female Agent. You can play around with the proof of concept here:


I also did some editing of the early Lifepath, based on tester feedback (which will be going back out to testers shortly).

I feel like I'm in the middle of about twenty different writing, coding and graphics tasks, but I wanted to surface quickly and give you a sitrep. Okay, that's it, back to work! ❤‍
 
Apr 3, 2019
296
944
So that's what Victoria was doing. And, you, Crush? Oh, the sitrep. Right.
Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).


But...that's what VIctoria does. And if I remember correctly, that Hyneman guy was "the main coder". So yeah, what is Crush doing? Ah right, "project management"
 

philyb

Newbie
May 23, 2018
33
53
What is complicated in the code? All I can see is that the pointless dice rolling that does nothing at the end of the day and the puppet might be complicated to build.
 

Riven

Newbie
Aug 6, 2016
35
82
Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
 
Apr 3, 2019
296
944
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
 
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3.50 star(s) 123 Votes