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Hey guys! Since the last report we were mainly working through some technical issues related to
hair layers.
Currently the hair assets are all individually coloured in Illustrator, then uploaded as separate images. But the new hairs are more complex and numerous, so we're planning to use an SVG layer instead to handle the colour; the idea is that we can change the colour dynamically using code instead of manually recolouring and uploading everything.
We've been tackling some technical challenges over the past few days. Firstly, the game code wasn't set up to handle SVG assets, so this needed to be fixed! Then we hit some problems where the colour layer wasn't aligning properly with the underlying shape/detail layer, despite being exactly the same dimensions.
Anyway, we solved this problem today (it was to do with the export settings in Illustrator) and now the new SVG assets are working fine in the game engine and lining up seamlessly. Our illustrator lovely
Victoria is experimenting with attractive colours.
Sorry for a slightly dull report – this kind of work is tedious but necessary in order to improve certain systems (like character hair).
While I was working on this I had some really great feedback from testers, which will improve the youth lifepath section and make it flow better. I'm gonna pivot back to that next and incorporate the improvements. Have a great what's-left-of-Monday guys! ❤