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ffive

Conversation Conqueror
Jun 19, 2022
6,211
14,511
Until when will you realize that you understand? Eyebrows will not change the story and make it move forward.
Oh you just wait, there will be option in the game where, if you have selected specific eyebrow type, you'll be able to raise one pointedly to crush opponent's spirit and successfully complete crucial mission. You'll see. :whistle::coffee:
 

ebrius

New Member
Jan 12, 2020
2
0
An earlier post in this thread suggests that the engine(s) developed by Crushstation is available for others to use. Is this correct? If yes, how can one download it to try to write a story to progress the old v1.6.3?
 

yewfella

Newbie
Nov 24, 2022
86
101
An earlier post in this thread suggests that the engine(s) developed by Crushstation is available for others to use. Is this correct? If yes, how can one download it to try to write a story to progress the old v1.6.3?
 

orellion

Member
May 12, 2023
122
81
An earlier post in this thread suggests that the engine(s) developed by Crushstation is available for others to use. Is this correct? If yes, how can one download it to try to write a story to progress the old v1.6.3?
No they meant the avatar since it is the main thing being updated and refined. He isn't going to license the avatar art.
 

Gyzul

New Member
Dec 9, 2023
7
18
Implementing sounds into the game would be way harder than hair colors, simply because it's new tech you're adding
Implementing sound into the game would take 1 line of code per sound which would look like .
The fact that this is new tech surely increase difficulty of comprehension, say, from trivial to simple. But then again, to each his own.
Literally,
Step 1 - Acquire audio files.
Step 2 - Load them into the memory with load() in place where you do your init.
Step 3 - write soundName.play() where you need that sound to be played.
 
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Gyzul

New Member
Dec 9, 2023
7
18
Do you really think they need rpg system and sound (you play porn games with sound?!)
The thing is, I would like to play a game. Game is gameplay, choices, structure + story, dialogue, lore. If it's kinetic, is an electronic book with pictures. So yeah, every single game that had structure, rpg systems, sound design, gameplay loop, I quite enjoyed, so I'm going for that. Lab Rats 2 would be a nice example.

Sound wise, I can see that sound design is being rudely disrespected and ignored, and I do think it is a grave mistake. Rightly chosen music track can add emotion to the scene, whether action or drama. Sounds can add immersion. Like, you don't notice it, but the audio is doing it's job quietly in the background. It's all the little things added together that contribute to the sum.

when they cant create single path kinetic story?
I have my own suspicions of Crush's conduct of this project, but I do think he's burned down with writing. I've quite enjoyed beginning of the story and up until side-quests were introduced. Still, assuming he's not taking a piss and farming money, which he might very well be, if you absolutely can't write anything good, take a step back and work on other parts of the game, at least something will be moving forward, instead of stalling.

If he's not good at writing, I do not think it automatically translates being bad at systems/gameplay design. When you're making a game solo, at the end of the day, you have to be a Writer, Programmer, Gameplay Designer, Artist, have Music taste. You kind of have to be your own orchestra. If he's bad at one, I don't think he's necessarily bad at the other.
 
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robin312

Active Member
Jul 6, 2023
517
1,143
You kind of have to be your own orchestra. If he's bad at one, I don't think he's necessarily bad at the other.
No one asked him to be equally good in everything

He makes enough to hire a part time professional (or even amateur) writer, like he did with lovely illustrator Victoria to cover his weaknesses. That’s how coauthors are working: one of them good in scene writing, another one is good in plot creating. Together they are golden, but separate they can write only mediocre book

He was suggested multiple times to change something in his work to make it more manageable (he is ex project manager himself, so he should knows the basics), there were even attempts to help him for free, to work together as a team

Crush doesn’t want and didn’t want to change anything
 
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Majus

Newbie
Jan 20, 2019
20
32
Step 1 - Acquire audio files.
You make it out as if that would take five minutes.

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It's not only about technical aspect of it, but also making sure that the whole soundscape is consistent throughout the game, sourcing the sounds. Do we include character sounds? Is there background music? What about licensing? Sounds have to be normalized. The whole sound library created to cover all potential scenes, in order to have consistency. Software, format and potential troubleshooting. There is so so much that comes with decisions and implementation as this. Also, are you going to do mediocre job as most people do or are we going to be more meticulous as crush seems to be?

Tl;dr: Sure, adding background music for character creation would be trivial. Implementing whole soundscape throughout the game? Oh boy... I see multiple "burnouts" incoming and justifiably so.
 
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SuperMaxo

Active Member
Nov 3, 2017
898
714
Would be fun to hear the songs playing while the girls are on stage. I’m imagining cheap cover versions of the classics
 

Sharpx23

Member
Aug 15, 2022
102
336
right now sound matters least in this game, but also in most games. especially when the game can't get down the basics of story, or renders or whatever else... then sound matters even less because there are more serious things that need focus and improvement. but i'd say even in games with good renders or story, half the time i have the sound off. it doesn't matter. voice dialogue also doesn't matter because half the time i can't be assed to wait for the person doing the voice over to say the whole damn sentence or paragraph. it takes too long and 9/10 times i can read faster or skim faster and i don't need to sit there listening to a voice. when it's an auto generated voice it's actually disturbing my uncanny valley thing, and it sucks too.

bottom line is i don't know why people are talking about sound. get good graphics and story and development time in your game. sound can always come later, like last is what i mean by later, or not at all.
 

Mr_Ainz

Member
Oct 26, 2017
303
511
An earlier post in this thread suggests that the engine(s) developed by Crushstation is available for others to use. Is this correct? If yes, how can one download it to try to write a story to progress the old v1.6.3?
I was looking into the avatar system some months ago and it's not really a secret. You can look at the code and copy it, you may get sued or something idk. It's not the only twine game with an avatar system so you may want to look at other examples for inspiration (secretary, blue swallow). Most are just loading art that fits together like puzzle pieces. Load an empty face and then load various elements like eyes, mouth and such on top of it for different expressions.

I believe there should be new systems with the new AI tools at our disposal but I haven't looked into it. You should ask programmers and developers on the twine spaces and/or artist who may know more.
 

Sharpx23

Member
Aug 15, 2022
102
336
I was looking into the avatar system some months ago and it's not really a secret. You can look at the code and copy it, you may get sued or something idk. It's not the only twine game with an avatar system so you may want to look at other examples for inspiration (secretary, blue swallow). Most are just loading art that fits together like puzzle pieces. Load an empty face and then load various elements like eyes, mouth and such on top of it for different expressions.

I believe there should be new systems with the new AI tools at our disposal but I haven't looked into it. You should ask programmers and developers on the twine spaces and/or artist who may know more.
I know everyone is on the AI bandwagon, and or, the type of people here just like AI. But AI CG sucks. Right now to me it's on the level of a 'real porn' game, ie. pretty trash and not worth even looking at. Maybe in 100 years when AI is actually closer to AI rather than just a learning model that is piss poor coded, then an AI game might be good. Until then I see nothing unique or special or even attractive about how AI cg's look. In other words I will ignore them until they actually advance to a level where it's good. Which won't be for 100 years.
 
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Majus

Newbie
Jan 20, 2019
20
32




<...>
Hi guys! ☕ Short report this week, because we’re mostly working on behind-the-scenes stuff at the moment.

Our illustrator lovely Victoria is busy working on new art. In addition to all the avatar improvements, the new episode has a large number of wardrobe requirements.

For example: in the next episode, a few scenes are set in high school. This is where you set the heroine’s high school clique – alpha female, athlete, geek girl, or rock chick. (These will individualise the heroine’s backstory, unlock new dialogue options with NPCs later, and also now have a game mechanics effect, e.g. athletes get the Amazon perk, giving them +1 to all Physical and Firearms skill checks.) Of course, because the Lifepath now supports five different nationalities, we need five different school uniform looks, so lovely V had to draw five times the assets for this scene.

Meanwhile, I’ve been working mainly on scene edits, cutting bloat and adding in new flavour text variations and dialogue options. TLDR; we’re working hard on the next episode!

__

There was some interesting talk on the Discord yesterday about different backstories people want for their heroine (referred to internally as “Kate”, for simplicity). Some players prefer a “good girl” backstory, some like Kate to have a more checkered past littered with hookups, drug use, etc. This is actually highly relevant to the writing right now (karan’s comment actually made me realise that a certain scene from the next episode needs another dialogue choice in order to fully support the “good girl” playstyle).

What’s your preferred backstory for Kate? Let me know here, in Discord or in DM if you’re shy – it’ll help me make sure the game has the right options.

Okay, that's all for this report! I'm going to get back to work. ❤‍
 

Pede rasta 1

Member
Dec 28, 2019
330
439




<...>
Hi guys! ☕ Short report this week, because we’re mostly working on behind-the-scenes stuff at the moment.

Our illustrator lovely Victoria is busy working on new art. In addition to all the avatar improvements, the new episode has a large number of wardrobe requirements.

For example: in the next episode, a few scenes are set in high school. This is where you set the heroine’s high school clique – alpha female, athlete, geek girl, or rock chick. (These will individualise the heroine’s backstory, unlock new dialogue options with NPCs later, and also now have a game mechanics effect, e.g. athletes get the Amazon perk, giving them +1 to all Physical and Firearms skill checks.) Of course, because the Lifepath now supports five different nationalities, we need five different school uniform looks, so lovely V had to draw five times the assets for this scene.

Meanwhile, I’ve been working mainly on scene edits, cutting bloat and adding in new flavour text variations and dialogue options. TLDR; we’re working hard on the next episode!

__

There was some interesting talk on the Discord yesterday about different backstories people want for their heroine (referred to internally as “Kate”, for simplicity). Some players prefer a “good girl” backstory, some like Kate to have a more checkered past littered with hookups, drug use, etc. This is actually highly relevant to the writing right now (karan’s comment actually made me realise that a certain scene from the next episode needs another dialogue choice in order to fully support the “good girl” playstyle).

What’s your preferred backstory for Kate? Let me know here, in Discord or in DM if you’re shy – it’ll help me make sure the game has the right options.

Okay, that's all for this report! I'm going to get back to work. ❤‍
And in a new episode of milking idiots:
We have a new doll that you can dress and customize (it's actually the same doll with a not new dress but who cares) our story moves backwards (it doesn't really move forward or backwards because those stories were already there in old versions of the game that appear and disappear like magician's rabbits) to have more options to go (nowhere because what does it matter if the protagonist says yes, no or maybe the story will continue the same) nowhere yeah
 

robin312

Active Member
Jul 6, 2023
517
1,143
We have a new doll that you can dress and customize (it's actually the same doll with a not new dress but who cares) our story moves backwards (it doesn't really move forward or backwards because those stories were already there in old versions of the game that appear and disappear like magician's rabbits) to have more options to go (nowhere because what does it matter if the protagonist says yes, no or maybe the story will continue the same) nowhere yeah
Moving nowhere for 7 years!
Crush (c)
 

Majus

Newbie
Jan 20, 2019
20
32
Does anyone know where I can find the version of the game with that high school scene in it? Why was it removed?

For example: in the next episode, a few scenes are set in high school. This is where you set the heroine’s high school clique <...>
<...> (it doesn't really move forward or backwards because those stories were already there in old versions of the game that appear and disappear like magician's rabbits) <...>
 
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itachi012

New Member
Jan 4, 2022
9
11
is this intro sequence similar to the older version of the game. cause i tried that out once i completed the current chapters. it was..... eh

i know we not getting anything at this point but damn... atleast lie to us about actually developing more agent in thailand stuff...
 
Mar 10, 2021
30
357
He's opening a door he's going to regret passing through...

At the moment, the assumption is that Kate is some sort of NATSEC ivy-leaguer and that works dramatically as every beat of the plot thus-far has been about the realities of intelligence work and what you have to do to get the intel.

However, if you allow for the fact that Kate is more of a marginal figure who played in bands, did drugs, and slept with jerks for all the wrong reasons then you remove a lot of the tension from the plot you have. 'I have to suck this guy's dick for my job?' is less shocking than 'I have to suck the dick of a guy I don't really like for reasons of fitting in and I haven't done that type of thing since I was a teenager'
 
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