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Pede rasta 1

Member
Dec 28, 2019
330
439
Can we stop talking about blue swallow? The DEV does nothing but write boring pages. Every time I try to play that game I just end up skipping every page and looking at the crappy pixel art from 1997. The dev could have probably asked crush to use art from female agent and modify it. But instead did some pixel crap. The writing isn't actually bad, but it's long winded, and I don't play games to read books. In that sense it's bad writing, because a game developer who writes good would also know how to write a story with less words and keep it engaging and compelling. It's not bad writing again, but probably just average. Something I could write, anyone could write. Nothing about blue swallow stands out for me.
Let's close this thread too, there's nothing to talk about here lol :ROFLMAO:
 

Majus

Newbie
Jan 20, 2019
20
32



4 days ago

Hey guys! While our illustrator lovely Victoria is busy doing art work, I’m taking the opportunity to make improvements to future episodes.
– Warning, long post about design changes ahead –

One of the main things I want to make better is the game’s sex scenes. A few people have pointed out that the build-up to the sex scenes is usually really hot, but the sex itself underwhelms. Like in my real life (Just kidding, I’m brilliant at it.)
I think the main problems are that the heroine (called “Kate” internally, for convenience) is too passive, the scenes feel too scripted, and the NPC partners feel interchangeable.
Using an upcoming sex scene as a base, I tried redesigning it to fix these problems and make it hotter. I started by adding in periodic initiative checkslike in tabletop RPG combat! – where each partner gets the opportunity to make a choice and nudge the scene in a new direction.
This created a branching structure where, at different points, Kate can either be bold and audacious and sexily drive the scene forward, or the NPC can take control.
Both are sexy for different reasons, and it’s not quite as simple as just being “dominant” or “submissive”. For instance, a BJ is a BJ, but it has a different vibe if (a) Kate sexily crawls down the bed to do it, or (b) the NPC pushes her head down because now he wants her to suck his cock. It's the vibe and the context that make it sexy, not so much the physical act itself.
Having these different options doesn’t require a lot more writing; in fact, in some ways it makes the writing easier. The complicated part is organising the scene so all the options fit together:
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Figure 1. Simple choices get complex faster than you realise
I added in tracking for each partner’s Arousal meter (maxing it out causes orgasm). Partners make Sexpertise skill checks to increase each other’s Arousal. This is actually something I’ve tried to achieve in earlier sex scenes, but I could never make it feel right because of a design flaw.
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The flaw
Here’s how I designed it originally. Both partners make Sexpertise checks, leading to four possible outcomes:
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The first problem is this caused a lot of writing. Each sex interaction needs four variations (and two of them each require a further four interactions, two of those requiring a further four interactions, etc).
It also created a very predictable (and unrealistic) rhythm and structure that you can probably recognise – sex begins, 50% of the time Kate orgasms straight away, and the male partner usually comes straight away after. (This structure is one of the reasons the partners all feel interchangeable.)

The redesign
I realised that, generally, sex scenes actually end with the male orgasm – Kate’s are kind of irrelevant? (Not to her, but you know what I mean.) By splitting apart the Sexpertise checks and doing them in a linear order, we create much more interesting and varied results:
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In this example, Kate might end up being fucked in one, two or three positions. Thorson might make her come once, twice, or not at all. The scene could either be a quickie or a marathon, based on dice rolls and the level of Arousal each character started with. It’s become much more dynamic and has broken out of the scripted, stilted structure imposed by the original design flaw.

It only gets more exciting when you consider (a) throwing in some initiative checks and (b) incorporating the new RPG stats into the scene. Sexpertise checks are buffed (or debuffed) by each partner’s Arousal and Beauty scores.

This creates exciting potential dynamics for sex scenes, e.g. Arousal mismatches (Kate highly turned on but unsatisfied from a previous encounter, going into the next encounter with a hair trigger); Beauty mismatches (unattractive male NPCs finding it easy to come with Kate, hard to make her come); Arousal pre-buffs (Kate or other bargirls increasing client Arousal with stripping, flirting, girl/girl shows); individual NPC preferences (things that arouse one client not arousing another – clients of type Degrader prefer a different kind of dirty talk than clients of type Fantasist), etc.

Testing it out
I’m very excited about this improvement, which I think will solve one of Female Agent’s big problems and make all the sex scenes hotter. While V works on the next episode, I plan to make the scene design in Figure 1 above into a test scene in the game engine, and push it out as a beta.

Let’s time how long it takes and see if you guys think it’s an improvement – hopefully, your feedback could make it even better.
Okay, I’m gonna start now! Time me! ❤‍
 

Geffe

Newbie
Jul 14, 2019
48
131
The obvious potential problem with the way he wants to structure the scenes is that the better 'Kate' gets at sex, the shorter and less satisfying all of the sex scenes are likely to be, for Kate and the player. If he wants to avoid that he'll have to let the player make a choice after passing a sex check to either prolong the sex, or just get it over with.
 
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The obvious potential problem with the way he wants to structure the scenes is that the better 'Kate' gets at sex, the shorter and less satisfying all of the sex scenes are likely to be, for Kate and the player. If he wants to avoid that he'll have to let the player make a choice after passing a sex check to either prolong the sex, or just get it over with.
Don't worry, he's got it all figured out. It definitely won't lead to multiple delays for every scene with "it's not hot enough" or "it's too hot for the kind of skill she has, must rewrite". Definitely.
 

orellion

Member
May 12, 2023
122
81
The obvious potential problem with the way he wants to structure the scenes is that the better 'Kate' gets at sex, the shorter and less satisfying all of the sex scenes are likely to be, for Kate and the player. If he wants to avoid that he'll have to let the player make a choice after passing a sex check to either prolong the sex, or just get it over with.
Yeah I don't know if it makes much sense. So if both have high checks and pass, they cum after one position. Is this the desired outcome when playing a sex game?
 
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Pede rasta 1

Member
Dec 28, 2019
330
439
What he doesn't say is that all the changes will come out next year, more or less in December. But it will only be the first two scenes.
But don't worry, it will be super hot and there will be faping for everyone.
Of course, in parallel, he will have written many more scenes and they will have everything ready in January after the nuclear war that is coming.
 
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rcop101

Newbie
May 31, 2017
38
29
cant wait for the next update in Q2 of next year, it'll only be 5 minutes long but look at all the hair options and baby models :HideThePain:

edit: also around that time Crush will start to get "dissatisfied" with their story boarding method and post about writers block for a couple months, then claim to have had an epiphany and say they'll have updates every month moving forward... again for the 3rd time
 
Last edited:
Mar 10, 2021
30
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I must admit that I never enjoy games with actual sex mechanics. Clicking 'eat pussy' or 'stick your finger up her arse and then wipe it on her pillow' is never as enjoyable as a scene in which those things just happen and the happening is well described.

This whole structure strikes me as a lot of work that will in no way result in a better game. In truth, I suspect it's just an aggressively absurd project goal that will never see the light of day and which exists purely as cover for the fact that he is still after all these years incapable of sitting down and writing a fucking story.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
519
1,266
I must admit that I never enjoy games with actual sex mechanics. Clicking 'eat pussy' or 'stick your finger up her arse and then wipe it on her pillow' is never as enjoyable as a scene in which those things just happen and the happening is well described.

This whole structure strikes me as a lot of work that will in no way result in a better game. In truth, I suspect it's just an aggressively absurd project goal that will never see the light of day and which exists purely as cover for the fact that he is still after all these years incapable of sitting down and writing a fucking story.
This. So many times, this.
 

Sharpx23

Member
Aug 15, 2022
102
336
This. So many times, this.
IMO what crush is doing would be fine if he marketed it as making UI/ART and game engine open source for other developers to use in the creation of their games. Because this is what crush has been doing for the past 7 years. He's just developing the mechanics for a game, not an actual game itself. Whenever he writes content it's usually to demonstrate the new mechanics they added.

This is why you should ask crush to use his art in your game. You didn't even ask for some reason. He technically shouldn't care, he should want all of his work open source to get more fans in the genre and simultaneously advertise his game, as the original creator of the work.

Plus there is a good chance if he lets game creators use the art, they will further develop outfits of their own, that victoria can polish/use too. Thus you're now getting more than 1 developer doing art that can be used across all games since there is a standard.
 

Sharpx23

Member
Aug 15, 2022
102
336
I must admit that I never enjoy games with actual sex mechanics. Clicking 'eat pussy' or 'stick your finger up her arse and then wipe it on her pillow' is never as enjoyable as a scene in which those things just happen and the happening is well described.

This whole structure strikes me as a lot of work that will in no way result in a better game. In truth, I suspect it's just an aggressively absurd project goal that will never see the light of day and which exists purely as cover for the fact that he is still after all these years incapable of sitting down and writing a fucking story.
I disagree, crushes work is good. It's just good in the context of creating a framework for other developers to use in their games. Rather than in the context of "I am making a game with a story that will be completed in 2 years" Which will never happen and hasn't happened. I always like the new art, mechanics crush adds. Now he just needs to open source this shit, and let other developers make stories with it.
 
Apr 3, 2019
282
876
I must admit that I never enjoy games with actual sex mechanics. Clicking 'eat pussy' or 'stick your finger up her arse and then wipe it on her pillow' is never as enjoyable as a scene in which those things just happen and the happening is well described.
I disagree, the only reason to play lewd games instead of reading erotica is precisely the fact that you can (in theory) decide exactly how, when, and where stuff happens (within the constraints of the universe/game of course)
 

Kalenz123

Active Member
Dec 13, 2018
580
1,019
There are some games with good sex mechanics. LT and Fenoxo's stuff comes to mind.
But seeing the ridiculously slow backwards pace of this game he really shouldn't waste time on "mutual sexpertise checks"
This isn't 18+ dnd anyway.


Still waiting for another release. You could literally rewrite the game between every update. :rolleyes:
I feel like the game literally is being redone between every other update.
 
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Vengeance_11

Newbie
May 14, 2019
82
197
Nobody is asking him to release an update every month, but to sit and defend him when he’s spent an entire year hyping up his grand plan to add old content back into the game because he can’t drive the story forward while delivering zero meaningful updates is delusional levels of sycophantic behaviour that will only encourage him to keep doing it.
 
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