Vibesy

Member
Nov 19, 2023
258
633
Damn, has it seriously been a year since the last official update for this game? I completely tuned out when Crush announced he was restarting again, but even for him this is pathetic. We are talking about an HTML text game with limited art that he has already rewritten at least twice... and he needs +12 months to code in some traits to give it more of a fake RPG overlay???

And people continue to throw money at this dude like he is some kind of smut Hemingway? Scammers gonna scam I guess, but some threads on F95 really need a big warning label about donations.
 
Mar 10, 2021
83
547
So what has he actually accomplished in the year since the last update?

There was the 'mother of all beat sheets' which seemed to take about 4 months and the last 3 months or so has been mostly hair and some vague talk about back-stories for characters from non-US countries? Anything else?
 

orellion

Member
May 12, 2023
155
111
So what has he actually accomplished in the year since the last update?

There was the 'mother of all beat sheets' which seemed to take about 4 months and the last 3 months or so has been mostly hair and some vague talk about back-stories for characters from non-US countries? Anything else?
The updates are posted in this thread every month. Artwork and backstory related updates.
 
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xgrotesc

Member
Sep 8, 2016
373
659
I don't understand giving your money to people like this. Is he even still working on it? Or is he just having someone else do art for it? Blue Swallow was made in a fraction of the time it took for this chyoa pamphlet to flounder. This is ridiculous no matter how you squeeze it.
I'm not trying to defend Crush, but this argument here is just pure BS. Blue Swallow writing is extremely underwhelming when compared to FA, so obviously it can get developped a lot faster.
 

gymnopedies

Member
Dec 28, 2019
352
471
I'm not trying to defend Crush, but this argument here is just pure BS. Blue Swallow writing is extremely underwhelming when compared to FA, so obviously it can get developped a lot faster.
The quality of the work depends on your skill and preparation, but the amount of work depends on the effort you put into it..
Don't defend him because he has no defense, he is a lazy milker of fools.
The next update will surely be announced for Christmas and will be released for Valentine's Day.... what year? I'll leave it up to you to decide the date lol
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
527
1,298
I'm not trying to defend Crush, but this argument here is just pure BS. Blue Swallow writing is extremely underwhelming when compared to FA, so obviously it can get developped a lot faster.
Is there some great writing in FA? Absolutely, some A+ stuff. Do I think it's all A+? Far from it.

Do I think that Blue Swallow hits an A+? Probably about as often. (talking sheer frequency here, please)

It's also easier when you're willing to give yourself a year to sketch out and do rewrites on 500 words rather than what I'm doing which is putting out 500+ words every 2 weeks or so.

On this note though: I'd really appreciate constructive feedback and criticism on specific passages or sections of Blue Swallow so that I can improve what might have been on an extremely tired/rushed night, rather than try and guess. Always feel free to reach out! Thanks =)
 

Sharpx23

Member
Aug 15, 2022
111
347
Can we stop talking about blue swallow? The DEV does nothing but write boring pages. Every time I try to play that game I just end up skipping every page and looking at the crappy pixel art from 1997. The dev could have probably asked crush to use art from female agent and modify it. But instead did some pixel crap. The writing isn't actually bad, but it's long winded, and I don't play games to read books. In that sense it's bad writing, because a game developer who writes good would also know how to write a story with less words and keep it engaging and compelling. It's not bad writing again, but probably just average. Something I could write, anyone could write. Nothing about blue swallow stands out for me.
 

gymnopedies

Member
Dec 28, 2019
352
471
Can we stop talking about blue swallow? The DEV does nothing but write boring pages. Every time I try to play that game I just end up skipping every page and looking at the crappy pixel art from 1997. The dev could have probably asked crush to use art from female agent and modify it. But instead did some pixel crap. The writing isn't actually bad, but it's long winded, and I don't play games to read books. In that sense it's bad writing, because a game developer who writes good would also know how to write a story with less words and keep it engaging and compelling. It's not bad writing again, but probably just average. Something I could write, anyone could write. Nothing about blue swallow stands out for me.
Let's close this thread too, there's nothing to talk about here lol :ROFLMAO:
 

Majus

Newbie
Jan 20, 2019
20
34



4 days ago

Hey guys! While our illustrator lovely Victoria is busy doing art work, I’m taking the opportunity to make improvements to future episodes.
– Warning, long post about design changes ahead –

One of the main things I want to make better is the game’s sex scenes. A few people have pointed out that the build-up to the sex scenes is usually really hot, but the sex itself underwhelms. Like in my real life (Just kidding, I’m brilliant at it.)
I think the main problems are that the heroine (called “Kate” internally, for convenience) is too passive, the scenes feel too scripted, and the NPC partners feel interchangeable.
Using an upcoming sex scene as a base, I tried redesigning it to fix these problems and make it hotter. I started by adding in periodic initiative checkslike in tabletop RPG combat! – where each partner gets the opportunity to make a choice and nudge the scene in a new direction.
This created a branching structure where, at different points, Kate can either be bold and audacious and sexily drive the scene forward, or the NPC can take control.
Both are sexy for different reasons, and it’s not quite as simple as just being “dominant” or “submissive”. For instance, a BJ is a BJ, but it has a different vibe if (a) Kate sexily crawls down the bed to do it, or (b) the NPC pushes her head down because now he wants her to suck his cock. It's the vibe and the context that make it sexy, not so much the physical act itself.
Having these different options doesn’t require a lot more writing; in fact, in some ways it makes the writing easier. The complicated part is organising the scene so all the options fit together:
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Figure 1. Simple choices get complex faster than you realise
I added in tracking for each partner’s Arousal meter (maxing it out causes orgasm). Partners make Sexpertise skill checks to increase each other’s Arousal. This is actually something I’ve tried to achieve in earlier sex scenes, but I could never make it feel right because of a design flaw.
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The flaw
Here’s how I designed it originally. Both partners make Sexpertise checks, leading to four possible outcomes:
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The first problem is this caused a lot of writing. Each sex interaction needs four variations (and two of them each require a further four interactions, two of those requiring a further four interactions, etc).
It also created a very predictable (and unrealistic) rhythm and structure that you can probably recognise – sex begins, 50% of the time Kate orgasms straight away, and the male partner usually comes straight away after. (This structure is one of the reasons the partners all feel interchangeable.)

The redesign
I realised that, generally, sex scenes actually end with the male orgasm – Kate’s are kind of irrelevant? (Not to her, but you know what I mean.) By splitting apart the Sexpertise checks and doing them in a linear order, we create much more interesting and varied results:
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In this example, Kate might end up being fucked in one, two or three positions. Thorson might make her come once, twice, or not at all. The scene could either be a quickie or a marathon, based on dice rolls and the level of Arousal each character started with. It’s become much more dynamic and has broken out of the scripted, stilted structure imposed by the original design flaw.

It only gets more exciting when you consider (a) throwing in some initiative checks and (b) incorporating the new RPG stats into the scene. Sexpertise checks are buffed (or debuffed) by each partner’s Arousal and Beauty scores.

This creates exciting potential dynamics for sex scenes, e.g. Arousal mismatches (Kate highly turned on but unsatisfied from a previous encounter, going into the next encounter with a hair trigger); Beauty mismatches (unattractive male NPCs finding it easy to come with Kate, hard to make her come); Arousal pre-buffs (Kate or other bargirls increasing client Arousal with stripping, flirting, girl/girl shows); individual NPC preferences (things that arouse one client not arousing another – clients of type Degrader prefer a different kind of dirty talk than clients of type Fantasist), etc.

Testing it out
I’m very excited about this improvement, which I think will solve one of Female Agent’s big problems and make all the sex scenes hotter. While V works on the next episode, I plan to make the scene design in Figure 1 above into a test scene in the game engine, and push it out as a beta.

Let’s time how long it takes and see if you guys think it’s an improvement – hopefully, your feedback could make it even better.
Okay, I’m gonna start now! Time me! ❤‍
 

Geffe

Newbie
Jul 14, 2019
50
137
The obvious potential problem with the way he wants to structure the scenes is that the better 'Kate' gets at sex, the shorter and less satisfying all of the sex scenes are likely to be, for Kate and the player. If he wants to avoid that he'll have to let the player make a choice after passing a sex check to either prolong the sex, or just get it over with.
 
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