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Nouveau
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Good morning guys! ☕ Here is this week's work update.
1) Brows fixed & new options added
Players like
Greyduck and
gg will be pleased to learn the
eyebrows are now standard issue to all female Five Eyes officers.
Can't tell you what a difference this makes to the character creator. Now I get why hot girls normally have eyebrows
Our illustrator lovely
Victoria added 5 new brow styles, so
Female Agent now joins the ranks of games with eyebrow customisation during character creation (which is pretty much all of them, so I guess players like choosing eyebrows).
Of course, this wasn't as simple as just drawing five new assets. The avatar's facial expressions require seven different brow positions, so this improvement required 35 hand drawn assets.
Anyway, they're now coded into a new "Brows" dropdown in the character creator.
(We also improved the natural ginger & auburn dynamic hair colours – thanks for the feedback on this
Sharkk991.)
2) Tech work on RPG system and character sheet
I did some really nerdy under-the-hood work on the RPG system and character sheet, using JavaScript (because the basic Twee/SugarCube code environment the game is built in couldn't do everything I needed).
The RPG features are now pretty robust. Previous episodes kind of faked the RPG elements, but we now have fully working skills (with optional
specialisations), XP progress and levels, permanent
Perks and temporary
Status Effects (e.g. the heroine's Extraversion checks are buffed when she's
Drunk; Coordination and Resist Seduction checks are debuffed).
It's all tracked automatically on the Character Sheet.
Levelling up in other games is great fun, so I hope you'll enjoy it in
Female Agent, too. It feels fun in testing.
Perks are a new feature, which give your heroine an edge in certain gameplay situations. She'll gain her first perk when you pick her high school clique (alpha female/athlete/geek girl/rock chick) in the next episode.
Turns out getting good with an Xbox controller wasn't just a waste of time
Things that remain
– We've still got lots of
avatar glitches on the various youth avatars that need to be fixed.
– The next episode is heavy on
avatar outfits and looks and some need to be drawn and coded in.
– There's some general scene editing and tightening up I want to do.
Okay, that's it for this week's report! I'm going to catch up on some DMs (sorry to everybody who has messaged me and is waiting for a reply, I've been nose deep in JavaScript ) then get back to work. ❤