- May 23, 2018
- 31
- 51
What is complicated in the code? All I can see is that the pointless dice rolling that does nothing at the end of the day and the puppet might be complicated to build.
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
i still think this whole project shouldn't even be a game, but a github open source thing that adds features and a library for other developers to use and add to their games. it's basically what crush has been doing, building a game framework rather than a game lol.Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:
- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>
- Find how to set opacity of the SVG
- Add the slider with the callback function to modify opacity
So yeah, considering their previous level of experience? One week seems about right.
Yep, unfortunately, he was running out of ideasit's basically what crush has been doing, building a game framework rather than a game lol.
Someone should've pointed them to Degrees of Lewdity which had template coloring for hair/clothes/etc of the paperdoll since i can't remember. smh.Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:
- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>
- Find how to set opacity of the SVG
- Add the slider with the callback function to modify opacity
So yeah, considering their previous level of experience? One week seems about right.
Avatar coloring with ui was already done in red mod for this game long time ago, you can find it in discord. It also contains WIP return of childhood/university from first remake of the game. And it contains WIP of different skin complexions.Someone should've pointed them to Degrees of Lewdity which had template coloring for hair/clothes/etc of the paperdoll since i can't remember. smh.
i feel that about side missions. i feel the end bits were a bit weird.Just slightly changing the colours on some hair? Who cares?
Would anyone care about us having less hair colour if it meant the storyline continued and we got some actual branching or side missions again?
as a hooker in a men's bar? of course notcan we play pure lesbian please
Well, there is already some staged, playful female-on-female action between girls doing regular shows (which our Kate even finds mildly arousing). It's not inconceivable that when Kate finally gets onstage herself, she might develop a liking for a girl or another, and events in her life might reinforce this.as a hooker in a men's bar? of course not
Mod the game and give Connor a sex change.can we play pure lesbian please
Nice.Mod the game and give Connor a sex change.
Carefull dont write to long sentences. Crush might need a vacation after reading them..Nice.
Now, if someone wanted to do a game where the straightest female cop in the world has to infiltrate the most notorious lesbian bar around and ends up fitting in way better than she expected, that could be fun. But it is definitely not Female Agent.
Unless it developed a rabid Patreon following that it maintained through endless cycles of delays and reboots and never actually made any progress. Then it would be Female Agent.
and suckers are still financing the lord of scam.Dev report on Patreon:
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Hey guys! Since the last report we were mainly working through some technical issues related to hair layers.
Currently the hair assets are all individually coloured in Illustrator, then uploaded as separate images. But the new hairs are more complex and numerous, so we're planning to use an SVG layer instead to handle the colour; the idea is that we can change the colour dynamically using code instead of manually recolouring and uploading everything.
We've been tackling some technical challenges over the past few days. Firstly, the game code wasn't set up to handle SVG assets, so this needed to be fixed! Then we hit some problems where the colour layer wasn't aligning properly with the underlying shape/detail layer, despite being exactly the same dimensions.
Anyway, we solved this problem today (it was to do with the export settings in Illustrator) and now the new SVG assets are working fine in the game engine and lining up seamlessly. Our illustrator lovely Victoria is experimenting with attractive colours.
Sorry for a slightly dull report – this kind of work is tedious but necessary in order to improve certain systems (like character hair).
While I was working on this I had some really great feedback from testers, which will improve the youth lifepath section and make it flow better. I'm gonna pivot back to that next and incorporate the improvements. Have a great what's-left-of-Monday guys! ❤