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philyb

Newbie
May 23, 2018
31
51
What is complicated in the code? All I can see is that the pointless dice rolling that does nothing at the end of the day and the puppet might be complicated to build.
 

Riven

Newbie
Aug 6, 2016
34
82
Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
 
Apr 3, 2019
282
879
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
 
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Sharpx23

Member
Aug 15, 2022
102
336
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
i still think this whole project shouldn't even be a game, but a github open source thing that adds features and a library for other developers to use and add to their games. it's basically what crush has been doing, building a game framework rather than a game lol.

like when people make skyrim sex mods, they just add hair and animations, and coding so that other people can use that framework and create a story out of it.
 
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rcop101

Newbie
May 31, 2017
38
29
this has all but turned into a cash grab at this point. there have been a few "updates" where there are editor notes that never get done like where crush wanted the bar girls to comment on your different facial features but then didnt add it to the next updates. claiming to have writers block for 6 months and than pushed out a couple updates under the guise of "i've had a breakthrough!" only to than have more writers block, then decided to make the "MOABS" only to spend 3 and a half months and counting on 300 hairs styles, a couple hair colors, tan lines, and a huge story outline that'll be useless when they no doubt do this again
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,214
14,516
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
Someone should've pointed them to Degrees of Lewdity which had template coloring for hair/clothes/etc of the paperdoll since i can't remember. smh.
 
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hligahudiaunf

Newbie
Feb 5, 2019
59
80
Someone should've pointed them to Degrees of Lewdity which had template coloring for hair/clothes/etc of the paperdoll since i can't remember. smh.
Avatar coloring with ui was already done in red mod for this game long time ago, you can find it in discord. It also contains WIP return of childhood/university from first remake of the game. And it contains WIP of different skin complexions.

Maybe Crush just decides to follow improvements made in mod?
 
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itachi012

New Member
Jan 4, 2022
9
11
Just slightly changing the colours on some hair? Who cares?

Would anyone care about us having less hair colour if it meant the storyline continued and we got some actual branching or side missions again?
i feel that about side missions. i feel the end bits were a bit weird.
the bartender blowjob came at an awkward time, after the character has already slept with the manager/owner. i get he's setting up the idea for prostitution role instead of just bartender but felt weirdly placed in the timeline.
the russian chapter i didn't like tbh. rather go see that movie with wuu sen if its gotta be a side mission. or do some stuff with the vip room and progress the "infiltration level more"

i had these thoughts when i first finished the game. but ofcourse by now, i know nothing's gonna happen. but like the rest of the folk, i keep the notifications on for this thread haha.
 
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SuperMaxo

Active Member
Nov 3, 2017
898
714
as a hooker in a men's bar? of course not
Well, there is already some staged, playful female-on-female action between girls doing regular shows (which our Kate even finds mildly arousing). It's not inconceivable that when Kate finally gets onstage herself, she might develop a liking for a girl or another, and events in her life might reinforce this.

Then again, the game still wouldn't be lesbian-focused, it would only be one more stepping-stone into Kate becoming more sexual.
 

Senor Smut

Member
Aug 11, 2020
188
741
Mod the game and give Connor a sex change.
Nice. :ROFLMAO:

Now, if someone wanted to do a game where the straightest female cop in the world has to infiltrate the most notorious lesbian bar around and ends up fitting in way better than she expected, that could be fun. But it is definitely not Female Agent.

Unless it developed a rabid Patreon following that it maintained through endless cycles of delays and reboots and never actually made any progress. Then it would be Female Agent.
 

Ravnen

Active Member
Dec 25, 2020
619
285
Nice. :ROFLMAO:

Now, if someone wanted to do a game where the straightest female cop in the world has to infiltrate the most notorious lesbian bar around and ends up fitting in way better than she expected, that could be fun. But it is definitely not Female Agent.

Unless it developed a rabid Patreon following that it maintained through endless cycles of delays and reboots and never actually made any progress. Then it would be Female Agent.
Carefull dont write to long sentences. Crush might need a vacation after reading them..
 

leg28

Well-Known Member
Aug 15, 2018
1,043
1,914
Dev report on Patreon:



New

Hey guys! Since the last report we were mainly working through some technical issues related to hair layers.
Currently the hair assets are all individually coloured in Illustrator, then uploaded as separate images. But the new hairs are more complex and numerous, so we're planning to use an SVG layer instead to handle the colour; the idea is that we can change the colour dynamically using code instead of manually recolouring and uploading everything.
We've been tackling some technical challenges over the past few days. Firstly, the game code wasn't set up to handle SVG assets, so this needed to be fixed! Then we hit some problems where the colour layer wasn't aligning properly with the underlying shape/detail layer, despite being exactly the same dimensions.
Anyway, we solved this problem today (it was to do with the export settings in Illustrator) and now the new SVG assets are working fine in the game engine and lining up seamlessly. Our illustrator lovely Victoria is experimenting with attractive colours.
Sorry for a slightly dull report – this kind of work is tedious but necessary in order to improve certain systems (like character hair).
While I was working on this I had some really great feedback from testers, which will improve the youth lifepath section and make it flow better. I'm gonna pivot back to that next and incorporate the improvements. Have a great what's-left-of-Monday guys! ❤‍
and suckers are still financing the lord of scam.
 

ibizadalton

Active Member
Donor
Apr 23, 2019
944
2,932


Midweek and midway through
Nouveau
il y a 7 heures
Hey guys! Sorry for the late report, I've had my nose buried in my writing and coding apps and I didn't actually realise the report was so overdue.

Like I said in the last report, I'm in the middle of a whole bunch of tasks. Right now my focus is on the character creator – I'm coding in the new hairstyles and skin colours so they're actually selectable by the player.

Like everything, this is more complex than it might sound; the game needs to keep track of multiple possible styles for each cut, and be able to support wet versions of each one (so shower, pool and spoiler alert wet t-shirt contest scenes will still have that sexy sleek but dishevelled pizazz).




This is all now tentatively working; I'm currently midway through making sure the new assets and the SVG colour layers play nice with the old avatar. My brain is fried now but I'm expecting to finish this tomorrow.



This isn't the only thing we're working on. Our illustrator lovely Victoria is drawing avatar clothes for the next episode, and I've been editing, story planning and working on a really exciting new gameplay mechanic – made possible now the heroine has actual stats and a character sheet – that is going to make seduction and attraction scenes about ten times hotter.



More on that soon! Just wanted to get a quick progress report out because XG and uncalquera reminded me to do it – thanks guys. I'm busy busy busy getting the next episode ready and working. Next report to follow soon. ❤‍
 
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