Sep 18, 2018
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On Patreon:


Dynamic hair colors working in engine
Hey guys! Our illustrator lovely Victoria is taking a well-deserved break for a couple of days. But she did a lot of work on hair colors before she left! Here's an example of some of the colors the new system can dynamically generate:

(I know this looks simple, but it actually involved a ton of experimentation with the way the layers interact. Queen V worked her ass off on this. ❤ )
With the art assets working in Illustrator, the next step was to make them work in Female Agent. You can play around with the proof of concept here:


I also did some editing of the early Lifepath, based on tester feedback (which will be going back out to testers shortly).

I feel like I'm in the middle of about twenty different writing, coding and graphics tasks, but I wanted to surface quickly and give you a sitrep. Okay, that's it, back to work! ❤‍
 
Apr 3, 2019
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So that's what Victoria was doing. And, you, Crush? Oh, the sitrep. Right.
Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).


But...that's what VIctoria does. And if I remember correctly, that Hyneman guy was "the main coder". So yeah, what is Crush doing? Ah right, "project management"
 

philyb

Newbie
May 23, 2018
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What is complicated in the code? All I can see is that the pointless dice rolling that does nothing at the end of the day and the puppet might be complicated to build.
 

Riven

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Aug 6, 2016
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Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
 
Apr 3, 2019
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I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
 
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Sharpx23

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Aug 15, 2022
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Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:

- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>

- Find how to set opacity of the SVG

- Add the slider with the callback function to modify opacity


So yeah, considering their previous level of experience? One week seems about right.
i still think this whole project shouldn't even be a game, but a github open source thing that adds features and a library for other developers to use and add to their games. it's basically what crush has been doing, building a game framework rather than a game lol.

like when people make skyrim sex mods, they just add hair and animations, and coding so that other people can use that framework and create a story out of it.
 
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jctn9

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Jan 5, 2019
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If Patreon billing periods were increased to one day it would..

Nah it wouldn't go any faster.
 

rcop101

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May 31, 2017
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this has all but turned into a cash grab at this point. there have been a few "updates" where there are editor notes that never get done like where crush wanted the bar girls to comment on your different facial features but then didnt add it to the next updates. claiming to have writers block for 6 months and than pushed out a couple updates under the guise of "i've had a breakthrough!" only to than have more writers block, then decided to make the "MOABS" only to spend 3 and a half months and counting on 300 hairs styles, a couple hair colors, tan lines, and a huge story outline that'll be useless when they no doubt do this again
 
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