Eh, using tint color(s) with a base picture is a pretty common technique and it can look just fine.The new colors will just look bad.
Eh, using tint color(s) with a base picture is a pretty common technique and it can look just fine.The new colors will just look bad.
Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).So that's what Victoria was doing. And, you, Crush? Oh, the sitrep. Right.
Did he leave due to work overload? lolHyneman isn't around anymore, left many months ago
I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.Yeah, that's what bothers me the most. Like I said, working on some feature like this (whether it's "necessary" or not), I know that it does take time, especially since the highlights are not actually applied equally (you can see that there is some blending on the highlights depending on the color).
Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:I think you are severely overestimating this demo. All it does is position an SVG on top of an image, and then modify its fill and opacity based on inputs. That's it.
i still think this whole project shouldn't even be a game, but a github open source thing that adds features and a library for other developers to use and add to their games. it's basically what crush has been doing, building a game framework rather than a game lol.Oh I know, you can look at the code and see that it's one single premade SVG over the base. But considering all they've done so far is use a premade (twine/sugarcube) engine to add links and show notifications (based on a different JS library), I can imagine that it was very complicated for them to:
- Compile the drawing into a single SVG element (because I assume that they initially worked in layers and had trouble condensing it to one single <path>
- Find how to set opacity of the SVG
- Add the slider with the callback function to modify opacity
So yeah, considering their previous level of experience? One week seems about right.
Yep, unfortunately, he was running out of ideasit's basically what crush has been doing, building a game framework rather than a game lol.