LAKueiJin
Active Member
- Apr 15, 2020
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No, it's not, but that's not what a "game" is supposed to be. In my case for example, if I'm in the mood to play games, I will avoid kinetic novels. If I am in the mood to just passively experience a story, I sometimes do try out kinetic novels. (although far more often I will just read a story or novel) Obviously these are both different ways to entertain oneself and nothing is bad about one or the other - you were the one who said you just can't understand why some people dislike kinetic novels, and I sincerely explained why I think that is the case. (eg that they are more alike to movies and novels than to games) I didn't say it like it's "something bad", but like it's one of the main reasons not many people like to play them, which I really believe it is...You are saying it like it's something bad. It's not. There is nothing bad or boring in passive reading or watching - as long as you are interested in story. Moreover - if you are interested in story - anything else distracting from it will just irritate you. Any gameplay or even choices/bad ends are exactly this - irritating factors distracting you from reading a story, used as fillers to prolong gameplay length. It's like waiting for stamina refill in mobile games - it gives you nothing except spending your time. And if you are not interested in story - nothing else helps unless story is just not meant to play any important role in a game. And if that's the case - it's bad visual novel by definition.
To be fair I am not familiar with any non-erotic kintetic novels myself, although I am familiar with many non-erotic visual novels, both Japanese or otherwise. (like "Ever 17: The Out of Infinity", "Cartagra: Affliction of the Soul", a lot of the Hanako games stuff and plenty others) A lot of these, while they weren't linear games, had a "true ending" (especially the Japanese ones), that most of the time you could not access until you played all of the other endings, and I must say that I as never a fan of this mechanic. Sure, it allows you to explore a narrative more in-depth and to see more possibilities of what could've been, but the author is anyway declaring one ending to be the "true" ending, and while sometimes it incorporates aspects from all the other endings, it's still basically declared by the game to be the one and only "cannon" ending.I would recommend to read more non-erotic visual novels - to expand your view of what they can and can't do. For example linear works such as Higurashi or Umineko - can do perfectly well what you said without any choices. To give you more concrete example - the story there divided in a chapters which meant to be read in strict order - yet each of them plays the same story again and again with different endings - like characters were put in time loop of sorts - with what-if scenario of different actions and consequences each time. And each chapter brings you closer gradually to solving the main mystery of the novel.
There is another approach to linearity like in 428 (that's the name of the novel). There are huge anount of choices, routes and endings - yet they are all interconnected closely - you can't get access past bad end in one route unless you get key item in other route - for example. To reach true end and see the whole story conclusion - reader forced to read the whole amount of text the game contains. In other words all choices and "freedom" there is just ORDER in what reader decides to stick together various bits of text to get the whole story. Yes, he could see various what-if partial endings on the way to true end - but it's not making the story any less linear. In that sense any usual novel with choices and endings - if you are interested enough to read them all - are as just linear as a novel without choices. In any case you will read only what author could write - and nothing more. With only difference that you could decide an ORDER of which bits of written text you will read first and which second - in so called "interactive" novels. And that the story will be much shorter than in linear novel because other choices will force you to return to early part of the story again and again -while linear novel could continue the story further and further in that exact time. Will that (ability to choose ORDER of what you read) make such compelling difference in the end to make novel more interesting? I don't think so.
Yes, time-loops are of course a way to explore characters and possibilities more in-depth while retainining a narrative's linearity, but they are not appropiate in a lot of genres and, while I can enjoy a good story with time-loops (where the same events of a day repeat many times in a slightly different way), they are in my opinion a bit of a trope (even an X-files episode was built around timeloops over 20 years ago) and do not allow even nearly for as much exploration of various possibilities and more side characters becoming prominent or more detailed as a truly branching-out narrative does...
Your other contention, that in any non-linear story you're anyways reading only what the author could write, and therefore the choices are unnecesary, completely misses the point! I, or anyone who enjoys games or VNs with multiple endings and/or branching-out storylines, do not do so because we hope ome of the routes will be written by a different author and much better or much worse than the others, but we do so (at least in my case) because it allows you to have agency, to envision and expand a protagonist's personality beyond what the author has written in-game and therefore allows you to better put yourself in the shoes of the protagonist and feel as if you are taking part in the world of the game and influencing it, not only that you are witnessing a pre-written story! (although of course in practical terms you are, as there will only be a limited amount of choices at your disposal)
Again, I do not dislike linear stories and on the contrary enjoy a lot of them, but I just think your bullish insistence that all non-linear stories are worse is unfounded. It's probably best if we just agree to disagree on this account.